gzdoom/src/r_state.h

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// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id:$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
// DESCRIPTION:
// Refresh/render internal state variables (global).
//
//-----------------------------------------------------------------------------
#ifndef __R_STATE_H__
#define __R_STATE_H__
// Need data structure definitions.
#include "doomtype.h"
#include "r_defs.h"
#include "r_data/sprites.h"
//
// Refresh internal data structures,
// for rendering.
//
extern int viewwindowx;
extern int viewwindowy;
extern int viewwidth;
extern int viewheight;
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//
// Lookup tables for map data.
//
extern TArray<spritedef_t> sprites;
extern uint32_t NumStdSprites;
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extern TArray<vertexdata_t> vertexdatas;
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//
// POV data.
//
int R_FindSkin (const char *name, int pclass); // [RH] Find a skin
#endif // __R_STATE_H__