gzdoom/wadsrc/static/zscript/engine/ppshader.zs

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struct PPShader native
{
native clearscope static void SetEnabled(string shaderName, bool enable);
native clearscope static void SetUniform1f(string shaderName, string uniformName, float value);
native clearscope static void SetUniform2f(string shaderName, string uniformName, vector2 value);
native clearscope static void SetUniform3f(string shaderName, string uniformName, vector3 value);
native clearscope static void SetUniform1i(string shaderName, string uniformName, int value);
}