gzdoom/src/g_heretic/a_hereticmisc.cpp

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#include "actor.h"
#include "info.h"
#include "p_enemy.h"
#include "a_doomglobal.h"
#include "a_pickups.h"
#include "a_action.h"
#include "m_random.h"
#include "p_local.h"
#include "s_sound.h"
#include "gstrings.h"
static FRandom pr_podpain ("PodPain");
static FRandom pr_makepod ("MakePod");
static FRandom pr_teleg ("TeleGlitter");
static FRandom pr_teleg2 ("TeleGlitter2");
static FRandom pr_volcano ("VolcanoSet");
static FRandom pr_blast ("VolcanoBlast");
static FRandom pr_impact ("VolcBallImpact");
//----------------------------------------------------------------------------
//
// PROC A_PodPain
//
//----------------------------------------------------------------------------
void A_PodPain (AActor *actor)
{
int count;
int chance;
AActor *goo;
chance = pr_podpain ();
if (chance < 128)
{
return;
}
for (count = chance > 240 ? 2 : 1; count; count--)
{
goo = Spawn("PodGoo", actor->x, actor->y, actor->z + 48*FRACUNIT, ALLOW_REPLACE);
goo->target = actor;
goo->momx = pr_podpain.Random2() << 9;
goo->momy = pr_podpain.Random2() << 9;
goo->momz = FRACUNIT/2 + (pr_podpain() << 9);
}
}
//----------------------------------------------------------------------------
//
// PROC A_RemovePod
//
//----------------------------------------------------------------------------
void A_RemovePod (AActor *actor)
{
AActor *mo;
if ( (mo = actor->master))
{
if (mo->special1 > 0)
{
mo->special1--;
}
}
}
//----------------------------------------------------------------------------
//
// PROC A_MakePod
//
//----------------------------------------------------------------------------
#define MAX_GEN_PODS 16
void A_MakePod (AActor *actor)
{
AActor *mo;
fixed_t x;
fixed_t y;
fixed_t z;
if (actor->special1 == MAX_GEN_PODS)
{ // Too many generated pods
return;
}
x = actor->x;
y = actor->y;
z = actor->z;
mo = Spawn("Pod", x, y, ONFLOORZ, ALLOW_REPLACE);
if (!P_CheckPosition (mo, x, y))
{ // Didn't fit
mo->Destroy ();
return;
}
mo->SetState (mo->FindState("Grow"));
P_ThrustMobj (mo, pr_makepod()<<24, (fixed_t)(4.5*FRACUNIT));
S_Sound (mo, CHAN_BODY, "world/podgrow", 1, ATTN_IDLE);
actor->special1++; // Increment generated pod count
mo->master = actor; // Link the generator to the pod
return;
}
//----------------------------------------------------------------------------
//
// PROC A_AccTeleGlitter
//
//----------------------------------------------------------------------------
void A_AccTeleGlitter (AActor *actor)
{
if (++actor->health > 35)
{
actor->momz += actor->momz/2;
}
}
//----------------------------------------------------------------------------
//
// PROC A_VolcanoSet
//
//----------------------------------------------------------------------------
void A_VolcanoSet (AActor *volcano)
{
volcano->tics = 105 + (pr_volcano() & 127);
}
//----------------------------------------------------------------------------
//
// PROC A_VolcanoBlast
//
//----------------------------------------------------------------------------
void A_VolcanoBlast (AActor *volcano)
{
int i;
int count;
AActor *blast;
angle_t angle;
count = 1 + (pr_blast() % 3);
for (i = 0; i < count; i++)
{
blast = Spawn("VolcanoBlast", volcano->x, volcano->y,
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volcano->z + 44*FRACUNIT, ALLOW_REPLACE);
blast->target = volcano;
angle = pr_blast () << 24;
blast->angle = angle;
angle >>= ANGLETOFINESHIFT;
blast->momx = FixedMul (1*FRACUNIT, finecosine[angle]);
blast->momy = FixedMul (1*FRACUNIT, finesine[angle]);
blast->momz = (FRACUNIT*5/2) + (pr_blast() << 10);
S_Sound (blast, CHAN_BODY, "world/volcano/shoot", 1, ATTN_NORM);
P_CheckMissileSpawn (blast);
}
}
//----------------------------------------------------------------------------
//
// PROC A_VolcBallImpact
//
//----------------------------------------------------------------------------
void A_VolcBallImpact (AActor *ball)
{
int i;
AActor *tiny;
angle_t angle;
if (ball->z <= ball->floorz)
{
ball->flags |= MF_NOGRAVITY;
ball->gravity = FRACUNIT;
ball->z += 28*FRACUNIT;
//ball->momz = 3*FRACUNIT;
}
P_RadiusAttack (ball, ball->target, 25, 25, NAME_Fire, true);
for (i = 0; i < 4; i++)
{
tiny = Spawn("VolcanoTBlast", ball->x, ball->y, ball->z, ALLOW_REPLACE);
tiny->target = ball;
angle = i*ANG90;
tiny->angle = angle;
angle >>= ANGLETOFINESHIFT;
tiny->momx = FixedMul (FRACUNIT*7/10, finecosine[angle]);
tiny->momy = FixedMul (FRACUNIT*7/10, finesine[angle]);
tiny->momz = FRACUNIT + (pr_impact() << 9);
P_CheckMissileSpawn (tiny);
}
}