gzdoom/wadsrc/static/shaders/scene/lightmodel_nolights.glsl

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2023-03-19 06:18:12 +00:00
vec3 ProcessMaterialLight(Material material, vec3 color)
{
return material.Base.rgb * clamp(color + desaturate(uDynLightColor).rgb, 0.0, 1.4);
}