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79 lines
1 KiB
Text
79 lines
1 KiB
Text
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// Fog Spawner --------------------------------------------------------------
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class FogSpawner : Actor
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{
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Default
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{
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+NOSECTOR +NOBLOCKMAP
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+FLOATBOB
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+NOGRAVITY
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+INVISIBLE
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}
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action native void A_FogSpawn();
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States
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{
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Spawn:
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TNT1 A 20 A_FogSpawn;
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Loop;
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}
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}
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// Small Fog Patch ----------------------------------------------------------
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class FogPatchSmall : Actor
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{
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Default
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{
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Speed 1;
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+NOBLOCKMAP +NOGRAVITY +NOCLIP +FLOAT
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+NOTELEPORT
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RenderStyle "Translucent";
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Alpha 0.6;
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}
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action native void A_FogMove();
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States
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{
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Spawn:
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FOGS ABCDE 7 A_FogMove;
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Loop;
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Death:
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FOGS E 5;
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Stop;
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}
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}
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// Medium Fog Patch ---------------------------------------------------------
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class FogPatchMedium : FogPatchSmall
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{
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States
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{
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Spawn:
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FOGM ABCDE 7 A_FogMove;
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Loop;
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Death:
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FOGS ABCDE 5;
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Goto Super::Death;
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}
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}
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// Large Fog Patch ----------------------------------------------------------
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class FogPatchLarge : FogPatchMedium
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{
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States
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{
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Spawn:
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FOGL ABCDE 7 A_FogMove;
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Loop;
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Death:
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FOGM ABCDEF 4;
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Goto Super::Death;
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}
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}
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