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12 lines
288 B
C
12 lines
288 B
C
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#pragma once
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#include "r_visible_sprite.h"
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namespace swrenderer
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{
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void R_ProjectWallSprite(AActor *thing, const DVector3 &pos, FTextureID picnum, const DVector2 &scale, int renderflags);
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void R_DrawWallSprite(vissprite_t *spr);
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void R_WallSpriteColumn(int x, float maskedScaleY);
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}
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