gzdoom/src/swrenderer/scene/r_wallsprite.h

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#pragma once
#include "r_visible_sprite.h"
namespace swrenderer
{
void R_ProjectWallSprite(AActor *thing, const DVector3 &pos, FTextureID picnum, const DVector2 &scale, int renderflags);
void R_DrawWallSprite(vissprite_t *spr);
void R_WallSpriteColumn(int x, float maskedScaleY);
}