gzdoom/src/swrenderer/scene/r_fogboundary.h

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#pragma once
#include "r_visible_plane.h"
namespace swrenderer
{
void R_DrawFogBoundary(int x1, int x2, short *uclip, short *dclip);
void R_DrawFogBoundarySection(int y, int y2, int x1);
}