gzdoom/wadsrc/static/mapinfo/doom1.txt

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// MAPINFO for Doom 1 (Shareware, Registered, and Retail)
include "mapinfo/doomcommon.txt"
gameinfo
{
creditpage = "CREDIT", "HELP2"
titlemusic = "$MUSIC_INTRO"
titletime = 5
finalemusic = "$MUSIC_VICTOR"
finaleflat = "FLOOR4_8"
finalepage = "HELP2", "VICTORY2", "ENDPIC"
infopage = "HELP1", "HELP2"
quitsound = "menu/quit1"
borderflat = "FLOOR7_2"
drawreadthis = true
intermissionmusic = "$MUSIC_INTER"
quitmessages = "$QUITMSG", "$QUITMSG1", "$QUITMSG2", "$QUITMSG3", "$QUITMSG4", "$QUITMSG5", "$QUITMSG6", "$QUITMSG7"
}
clearepisodes
episode e1m1
{
picname = "M_EPI1"
name = "$TXT_D1E1"
key = "k"
}
episode e2m1
{
picname = "M_EPI2"
name = "$TXT_D1E2"
key = "t"
}
episode e3m1
{
picname = "M_EPI3"
name = "$TXT_D1E3"
key = "i"
}
episode e4m1
{
picname = "M_EPI4"
name = "$TXT_D1E4"
key = "t"
optional
}
// Registered/Retail Episode 1
defaultmap
{
sucktime = 1
}
map E1M1 lookup "HUSTR_E1M1"
{
levelnum = 1
titlepatch = "WILV00"
next = "E1M2"
secretnext = "E1M9"
sky1 = "SKY1"
cluster = 1
par = 30
music = "$MUSIC_E1M1"
}
map E1M2 lookup "HUSTR_E1M2"
{
levelnum = 2
titlepatch = "WILV01"
next = "E1M3"
secretnext = "E1M9"
sky1 = "SKY1"
cluster = 1
par = 75
music = "$MUSIC_E1M2"
}
map E1M3 lookup "HUSTR_E1M3"
{
levelnum = 3
titlepatch = "WILV02"
next = "E1M4"
secretnext = "E1M9"
sky1 = "SKY1"
cluster = 1
par = 120
music = "$MUSIC_E1M3"
}
map E1M4 lookup "HUSTR_E1M4"
{
levelnum = 4
titlepatch = "WILV03"
next = "E1M5"
secretnext = "E1M9"
sky1 = "SKY1"
cluster = 1
par = 90
music = "$MUSIC_E1M4"
}
map E1M5 lookup "HUSTR_E1M5"
{
levelnum = 5
titlepatch = "WILV04"
next = "E1M6"
secretnext = "E1M9"
sky1 = "SKY1"
cluster = 1
par = 165
music = "$MUSIC_E1M5"
}
map E1M6 lookup "HUSTR_E1M6"
{
levelnum = 6
titlepatch = "WILV05"
next = "E1M7"
secretnext = "E1M9"
sky1 = "SKY1"
cluster = 1
par = 180
music = "$MUSIC_E1M6"
}
map E1M7 lookup "HUSTR_E1M7"
{
levelnum = 7
titlepatch = "WILV06"
next = "E1M8"
secretnext = "E1M9"
sky1 = "SKY1"
cluster = 1
par = 180
music = "$MUSIC_E1M7"
}
map E1M8 lookup "HUSTR_E1M8"
{
levelnum = 8
titlepatch = "WILV07"
next = "EndGame1"
secretnext = "E1M9"
sky1 = "SKY1"
cluster = 1
par = 30
nointermission
nosoundclipping
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e1m8special
specialaction_lowerfloor
music = "$MUSIC_E1M8"
needclustertext
}
map E1M9 lookup "HUSTR_E1M9"
{
levelnum = 9
titlepatch = "WILV08"
next = "E1M4"
secretnext = "E1M4"
sky1 = "SKY1"
cluster = 1
par = 165
music = "$MUSIC_E1M9"
}
// Registered/Retail Episode 2
map E2M1 lookup "HUSTR_E2M1"
{
levelnum = 11
titlepatch = "WILV10"
next = "E2M2"
secretnext = "E2M9"
sky1 = "SKY2"
cluster = 2
par = 90
music = "$MUSIC_E2M1"
}
map E2M2 lookup "HUSTR_E2M2"
{
levelnum = 12
titlepatch = "WILV11"
next = "E2M3"
secretnext = "E2M9"
sky1 = "SKY2"
cluster = 2
par = 90
music = "$MUSIC_E2M2"
}
map E2M3 lookup "HUSTR_E2M3"
{
levelnum = 13
titlepatch = "WILV12"
next = "E2M4"
secretnext = "E2M9"
sky1 = "SKY2"
cluster = 2
par = 90
music = "$MUSIC_E2M3"
}
map E2M4 lookup "HUSTR_E2M4"
{
levelnum = 14
titlepatch = "WILV13"
next = "E2M5"
secretnext = "E2M9"
sky1 = "SKY2"
cluster = 2
par = 120
music = "$MUSIC_E2M4"
}
map E2M5 lookup "HUSTR_E2M5"
{
levelnum = 15
titlepatch = "WILV14"
next = "E2M6"
secretnext = "E2M9"
sky1 = "SKY2"
cluster = 2
par = 90
music = "$MUSIC_E2M5"
}
map E2M6 lookup "HUSTR_E2M6"
{
levelnum = 16
titlepatch = "WILV15"
next = "E2M7"
secretnext = "E2M9"
sky1 = "SKY2"
cluster = 2
par = 360
music = "$MUSIC_E2M6"
}
map E2M7 lookup "HUSTR_E2M7"
{
levelnum = 17
titlepatch = "WILV16"
next = "E2M8"
secretnext = "E2M9"
sky1 = "SKY2"
cluster = 2
par = 240
music = "$MUSIC_E2M7"
}
map E2M8 lookup "HUSTR_E2M8"
{
levelnum = 18
titlepatch = "WILV17"
next = "EndGame2"
secretnext = "E2M9"
sky1 = "SKY2"
cluster = 2
par = 30
nointermission
nosoundclipping
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e2m8special
specialaction_exitlevel
music = "$MUSIC_E2M8"
needclustertext
}
map E2M9 lookup "HUSTR_E2M9"
{
levelnum = 19
titlepatch = "WILV18"
next = "E2M6"
secretnext = "E2M6"
sky1 = "SKY2"
cluster = 2
par = 170
music = "$MUSIC_E2M9"
}
// Registered/Retail Episode 3
map E3M1 lookup "HUSTR_E3M1"
{
levelnum = 21
titlepatch = "WILV20"
next = "E3M2"
secretnext = "E3M9"
sky1 = "SKY3"
cluster = 3
par = 90
music = "$MUSIC_E3M1"
}
map E3M2 lookup "HUSTR_E3M2"
{
levelnum = 22
titlepatch = "WILV21"
next = "E3M3"
secretnext = "E3M9"
sky1 = "SKY3"
cluster = 3
par = 45
music = "$MUSIC_E3M2"
}
map E3M3 lookup "HUSTR_E3M3"
{
levelnum = 23
titlepatch = "WILV22"
next = "E3M4"
secretnext = "E3M9"
sky1 = "SKY3"
cluster = 3
par = 90
music = "$MUSIC_E3M3"
}
map E3M4 lookup "HUSTR_E3M4"
{
levelnum = 24
titlepatch = "WILV23"
next = "E3M5"
secretnext = "E3M9"
sky1 = "SKY3"
cluster = 3
par = 150
music = "$MUSIC_E3M4"
}
map E3M5 lookup "HUSTR_E3M5"
{
levelnum = 25
titlepatch = "WILV24"
next = "E3M6"
secretnext = "E3M9"
sky1 = "SKY3"
cluster = 3
par = 90
music = "$MUSIC_E3M5"
}
map E3M6 lookup "HUSTR_E3M6"
{
levelnum = 26
titlepatch = "WILV25"
next = "E3M7"
secretnext = "E3M9"
sky1 = "SKY3"
cluster = 3
par = 90
music = "$MUSIC_E3M6"
}
map E3M7 lookup "HUSTR_E3M7"
{
levelnum = 27
titlepatch = "WILV26"
next = "E3M8"
secretnext = "E3M9"
sky1 = "SKY3"
cluster = 3
par = 165
music = "$MUSIC_E3M7"
}
map E3M8 lookup "HUSTR_E3M8"
{
levelnum = 28
titlepatch = "WILV27"
next = "endbunny"
secretnext = "E3M9"
sky1 = "SKY3"
cluster = 3
par = 30
nointermission
nosoundclipping
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e3m8special
specialaction_exitlevel
music = "$MUSIC_E3M8"
needclustertext
}
map E3M9 lookup "HUSTR_E3M9"
{
levelnum = 29
titlepatch = "WILV28"
next = "E3M7"
secretnext = "E3M7"
sky1 = "SKY3"
cluster = 3
par = 135
music = "$MUSIC_E3M9"
}
// Retail Episode 4
map E4M1 lookup "HUSTR_E4M1"
{
levelnum = 31
titlepatch = "WILV30"
next = "E4M2"
secretnext = "E4M9"
sky1 = "SKY4"
cluster = 4
par = 165
music = "$MUSIC_E4M1"
}
map E4M2 lookup "HUSTR_E4M2"
{
levelnum = 32
titlepatch = "WILV31"
next = "E4M3"
secretnext = "E4M9"
sky1 = "SKY4"
cluster = 4
par = 255
music = "$MUSIC_E4M2"
}
map E4M3 lookup "HUSTR_E4M3"
{
levelnum = 33
titlepatch = "WILV32"
next = "E4M4"
secretnext = "E4M9"
sky1 = "SKY4"
cluster = 4
par = 135
music = "$MUSIC_E4M3"
}
map E4M4 lookup "HUSTR_E4M4"
{
levelnum = 34
titlepatch = "WILV33"
next = "E4M5"
secretnext = "E4M9"
sky1 = "SKY4"
cluster = 4
par = 150
music = "$MUSIC_E4M4"
}
map E4M5 lookup "HUSTR_E4M5"
{
levelnum = 35
titlepatch = "WILV34"
next = "E4M6"
secretnext = "E4M9"
sky1 = "SKY4"
cluster = 4
par = 180
music = "$MUSIC_E4M5"
}
map E4M6 lookup "HUSTR_E4M6"
{
levelnum = 36
titlepatch = "WILV35"
next = "E4M7"
secretnext = "E4M9"
sky1 = "SKY4"
cluster = 4
par = 390
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e4m6special
specialaction_opendoor
music = "$MUSIC_E4M6"
}
map E4M7 lookup "HUSTR_E4M7"
{
levelnum = 37
titlepatch = "WILV36"
next = "E4M8"
secretnext = "E4M9"
sky1 = "SKY4"
cluster = 4
par = 135
music = "$MUSIC_E4M7"
}
map E4M8 lookup "HUSTR_E4M8"
{
levelnum = 38
titlepatch = "WILV37"
next = "EndGame4"
secretnext = "E4M9"
sky1 = "SKY4"
cluster = 4
par = 360
nointermission
nosoundclipping
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e4m8special
specialaction_lowerfloor
music = "$MUSIC_E4M8"
needclustertext
}
map E4M9 lookup "HUSTR_E4M9"
{
levelnum = 39
titlepatch = "WILV38"
next = "E4M3"
secretnext = "E4M3"
sky1 = "SKY4"
cluster = 4
par = 180
music = "$MUSIC_E4M9"
}
// Clusters (correspond with same-numbered episode)
cluster 1
{
flat = "$bgflatE1"
exittext = lookup, "E1TEXT"
}
cluster 2
{
flat = "$bgflatE2"
exittext = lookup, "E2TEXT"
}
cluster 3
{
flat = "$bgflatE3"
exittext = lookup, "E3TEXT"
}
cluster 4
{
flat = "$bgflatE4"
exittext = lookup, "E4TEXT"
}