gzdoom/code/I_video.cpp

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1998-07-14 00:00:00 +00:00
/*
** i_video.cpp: Low level DOOM graphics routines.
** This version uses PTC. (Prometheus True Color)
**
** There are two reasons why I switched from DirectDraw to PTC:
** 1. PTC makes windowed modes easy without any special work.
** 2. PTC makes it easy to support *all* hi- and true-color modes.
**
** If you wish to use this file, you need to be sure that the
** PTC include files are in the include path and that you link
** with the PTC library. If not, the old DirectDraw code can be found
** in the file "oldvideo.c". Using it is a bit more complicating than
** just building ZDoom with that file instead of this one, since all
** new changes I've made since the switch to PTC have only been added
** here and not oldvideo.c.
*/
#include "ptc.h"
extern "C" {
#define __BYTEBOOL__
#include "doomtype.h"
#include "c_dispch.h"
#include "c_consol.h"
#include "doomstat.h"
#include "cmdlib.h"
#include "i_system.h"
#include "i_input.h"
#include "i_video.h"
#include "v_video.h"
#include "v_text.h"
#include "m_argv.h"
#include "d_main.h"
#include "m_alloc.h"
#include "c_consol.h"
#include "c_cvars.h"
#include "c_dispch.h"
#include "st_stuff.h"
#include "doomdef.h"
#include "z_zone.h"
extern HWND Window;
extern BOOL setmodeneeded;
extern int NewWidth, NewHeight, NewBpp;
cvar_t *I_ShowFPS;
cvar_t *win_stretchx;
cvar_t *win_stretchy;
cvar_t *fullscreen;
static void Cmd_Vid_DescribeModes ();
static void Cmd_Vid_DescribeCurrentMode ();
static char WindowedIFace[8];
static char FullscreenIFace[8];
BOOL Fullscreen;
static struct CmdDispatcher VidCommands[] = {
"vid_describecurrentmode", Cmd_Vid_DescribeCurrentMode,
"vid_describemodes", Cmd_Vid_DescribeModes,
NULL
};
}
#define true TRUE
#define false FALSE
inline int ModeFromBPP (int bpp)
{
if (bpp == 8)
return INDEX8;
else if (bpp == 16)
return VIRTUAL16;
else
return VIRTUAL32;
}
struct screenchain {
screen_t *scr;
struct screenchain *next;
} *chain;
typedef struct modelist_s {
modelist_s *next;
int width, height, bpp;
int id;
} modelist_t;
static modelist_t *Modes = NULL;
// Number of bits-per-pixel of output device
static int DisplayBPP;
// Number of bits-per-pixel desired (might not match DisplayBPP)
static int WantedBPP;
// Display size
static int DisplayWidth, DisplayHeight;
static int nummodes = 0;
/* The PTC interface object */
PTC ptc;
/* The display palette */
Palette *DisPal;
static void addmode (int x, int y, int bpp, int id, modelist_t **lastmode)
{
modelist_t *newmode = (modelist_t *)Z_Malloc (sizeof (modelist_t), PU_STATIC, 0);
nummodes++;
newmode->next = NULL;
newmode->width = x;
newmode->height = y;
newmode->bpp = bpp;
newmode->id = id;
(*lastmode)->next = newmode;
*lastmode = newmode;
}
static void MakeModesList (void)
{
modelist_t *lastmode = (modelist_t *)&Modes;
BOOL have320x200x8 = false, have320x240x8 = false;
// get ptc modelist
List<MODE> list;
ptc.GetModeList(list);
// modelist iterator
List<MODE>::Iterator iterator = list.first();
MODE *ptcmode = iterator.current();
while (ptcmode) {
if (ptcmode->output == WINDOWED) {
if (!WindowedIFace[0])
strncpy (WindowedIFace, ptcmode->i, 8);
} else {
if (!FullscreenIFace[0])
strncpy (FullscreenIFace, ptcmode->i, 8);
// Filter out modes taller than 1024 pixels since the
// assembly routines will choke on them. (Besides, they
// are really slow so why use them?)
if (ptcmode->y <= 1024) {
nummodes++;
addmode (ptcmode->x, ptcmode->y, ptcmode->format.bits, ptcmode->format.id, &lastmode);
if (ptcmode->x == 320 && ptcmode->format.bits == 8) {
if (ptcmode->y == 200)
have320x200x8 = true;
else if (ptcmode->y == 240)
have320x240x8 = true;
}
}
}
ptcmode = iterator.next ();
}
if (OSPlatform == os_Win95) {
// Windows 95 will let us use Mode X (assuming my PTC patch has been
// applied). If we didn't find any linear modes in the loop above,
// add the Mode X modes here.
if (!have320x200x8)
addmode (320, 200, 8, INDEX8, &lastmode);
if (!have320x240x8)
addmode (320, 240, 8, INDEX8, &lastmode);
}
}
static char *GetFormatName (const int id)
{
switch (id)
{
case ARGB8888: return "ARGB8888";
case ABGR8888: return "ABGR8888";
case BGRA8888: return "BGRA8888";
case RGBA8888: return "RGBA8888";
case RGB888: return "RGB888";
case BGR888: return "BGR888";
case RGB565: return "RGB565";
case BGR565: return "BGR565";
case ARGB1555: return "ARGB1555";
case ABGR1555: return "ABGR1555";
case INDEX8: return "INDEX8";
// Will the Win32 version of PTC support fakemodes?
// It doesn't on my machine.
case FAKEMODE1A: return "FAKEMODE1A";
case FAKEMODE1B: return "FAKEMODE1B";
case FAKEMODE1C: return "FAKEMODE1C";
case FAKEMODE2A: return "FAKEMODE2A";
case FAKEMODE2B: return "FAKEMODE2B";
case FAKEMODE2C: return "FAKEMODE2C";
case FAKEMODE3A: return "FAKEMODE3A";
case FAKEMODE3B: return "FAKEMODE3B";
case FAKEMODE3C: return "FAKEMODE3C";
case GREY8: return "GREY8";
case RGB332: return "RGB332";
default: return "(custom)";
}
}
extern "C" {
void I_ShutdownGraphics (void)
{
I_ShutdownInput ();
{
modelist_t *mode = Modes, *tempmode;
while (mode) {
tempmode = mode;
mode = mode->next;
Z_Free (tempmode);
}
Modes = NULL;
}
while (chain) {
I_FreeScreen (chain->scr);
}
if (DisPal) {
delete DisPal;
DisPal = NULL;
}
ptc.Close ();
}
//
// I_StartFrame
//
void I_StartFrame (void)
{
// er?
}
//
// [RH] I_BeginUpdate
//
void I_BeginUpdate (void)
{
V_LockScreen (&screens[0]);
}
//
// I_UpdateNoBlit
//
void I_UpdateNoBlit (void)
{
// what is this?
}
//
// I_FinishUpdate
//
void I_FinishUpdate (void)
{
static int lasttic, lastms = 0;
int tics, ms;
int i;
ms = timeGetTime ();
if ((ms - lastms) && I_ShowFPS->value) {
char fpsbuff[40];
int chars;
sprintf (fpsbuff, "%d ms (%d fps)",
ms - lastms,
1000 / (ms - lastms));
chars = strlen (fpsbuff);
V_Clear (0, screens[0].height - 8, chars * 8, screens[0].height, &screens[0], 0);
V_PrintStr (0, screens[0].height - 8, (byte *)&fpsbuff[0], chars, 0);
}
lastms = ms;
// draws little dots on the bottom of the screen
if (devparm) {
i = I_GetTime();
tics = i - lasttic;
lasttic = i;
if (tics > 20) tics = 20;
for (i=0 ; i<tics*2 ; i+=2)
screens[0].buffer[ (screens[0].height-1)*screens[0].pitch + i] = 0xff;
for ( ; i<20*2 ; i+=2)
screens[0].buffer[ (screens[0].height-1)*screens[0].pitch + i] = 0x0;
}
V_UnlockScreen (&screens[0]);
((Surface *)(screens[0].impdata))->Update ();
}
//
// I_ReadScreen
//
void I_ReadScreen (byte *scr)
{
int x, y;
byte *source;
V_LockScreen (&screens[0]);
for (y = 0; y < screens[0].height; y++) {
source = screens[0].buffer + y * screens[0].pitch;
for (x = 0; x < screens[0].width; x++) {
*scr++ = *source++;
}
}
V_UnlockScreen (&screens[0]);
}
//
// I_SetPalette
//
void I_SetPalette (unsigned int *pal)
{
uint *palentries;
if (!DisPal || !pal)
return;
palentries = (uint *)DisPal->Lock ();
if (!palentries) {
DPrintf ("Failed to set palette\n");
return;
}
memcpy (palentries, pal, 256*(sizeof uint));
DisPal->Unlock ();
if (screens[0].is8bit)
((Surface *)(screens[0].impdata))->SetPalette (*DisPal);
if (screens[1].is8bit)
((Surface *)(screens[1].impdata))->SetPalette (*DisPal);
// Only set the display palette if it is indexed color
FORMAT format = ptc.GetFormat ();
if (format.type == INDEXED && format.model != GREYSCALE)
ptc.SetPalette (*DisPal);
}
static void ReinitPTC (char *iface)
{
if (!ptc.Init (iface, Window))
I_FatalError ("Could not reinitialize PTC");
// We don't want our priority class bumped up!
SetPriorityClass (GetCurrentProcess(), NORMAL_PRIORITY_CLASS);
DPrintf ("PTC reinitialized to use %s\n\n", iface);
}
void I_SetMode (int width, int height, int Bpp)
{
static BOOL firsttime = true;
DisplayWidth = width;
DisplayHeight = height;
WantedBPP = Bpp;
if (firsttime) {
firsttime = false;
} else {
if (Fullscreen) {
if (!fullscreen->value) {
Fullscreen = FALSE;
// Get out of fullscreen mode
ptc.Close ();
//ReinitPTC (WindowedIFace);
}
} else {
if (fullscreen->value) {
Fullscreen = TRUE;
ReinitPTC (FullscreenIFace);
}
}
if (Fullscreen) {
ptc.SetMode (width, height, ModeFromBPP (Bpp));
} else {
width *= win_stretchx->value;
height *= win_stretchy->value;
height += GetSystemMetrics (SM_CYFIXEDFRAME) * 2 +
GetSystemMetrics (SM_CYCAPTION);
width += GetSystemMetrics (SM_CXFIXEDFRAME) * 2;
SetWindowPos (Window, NULL, 0, 0, width, height, SWP_DRAWFRAME|
SWP_NOACTIVATE|
SWP_NOCOPYBITS|
SWP_NOMOVE|
SWP_NOZORDER);
// Let PTC know about the new window size
ReinitPTC (WindowedIFace);
// If the menu is active, make sure the mouse is released.
if (menuactive)
I_PauseMouse ();
}
}
{
MODE mode = ptc.GetMode();
DisplayBPP = mode.format.bits;
if (developer->value) {
Printf ("Mode set: %dx%dx%d\n", mode.x, mode.y, DisplayBPP);
}
}
// cheapo hack to make sure current display BPP is stored in screens[0]
screens[0].Bpp = WantedBPP >> 3;
}
static void refreshDisplay (void) {
NewWidth = DisplayWidth;
NewHeight = DisplayHeight;
NewBpp = WantedBPP;
setmodeneeded = true;
}
static void stretchChanged (cvar_t *var)
{
if (!Fullscreen)
refreshDisplay ();
}
static void fullChanged (cvar_t *var)
{
if (Fullscreen != var->value)
refreshDisplay ();
}
void I_InitGraphics(void)
{
DisPal = new Palette;
if (!DisPal)
I_FatalError ("Could not create palette");
NewWidth = DisplayWidth;
NewHeight = DisplayHeight;
NewBpp = WantedBPP;
setmodeneeded = true;
}
void I_StartGraphics (void)
{
char num[8], *iface;
modelist_t *mode = (modelist_t *)&Modes;
I_DetectOS ();
I_ShowFPS = cvar ("vid_fps", "0", 0);
win_stretchx = cvar ("win_stretchx", "1.0", CVAR_ARCHIVE|CVAR_CALLBACK);
win_stretchy = cvar ("win_stretchy", "1.0", CVAR_ARCHIVE|CVAR_CALLBACK);
fullscreen = cvar ("fullscreen", "1", CVAR_ARCHIVE|CVAR_CALLBACK);
Fullscreen = (BOOL)fullscreen->value;
win_stretchx->u.callback =
win_stretchy->u.callback = stretchChanged;
fullscreen->u.callback = fullChanged;
C_RegisterCommands (VidCommands);
MakeModesList ();
sprintf (num, "%d", nummodes);
cvar ("vid_nummodes", num, CVAR_NOSET);
if (Fullscreen)
iface = FullscreenIFace;
else
iface = WindowedIFace;
if (!ptc.Init (iface, Window))
I_FatalError ("Could not initialize PTC");
// We don't want our priority class bumped up!
SetPriorityClass (GetCurrentProcess(), NORMAL_PRIORITY_CLASS);
}
BOOL I_CheckResolution (int width, int height, int bpp)
{
modelist_t *mode = Modes;
while (mode) {
if (mode->width == width && mode->height == height && mode->bpp == bpp)
return true;
mode = mode->next;
}
return false;
}
static modelist_t *IteratorMode;
static int IteratorBPP;
void I_StartModeIterator (int bpp)
{
IteratorMode = Modes;
IteratorBPP = bpp;
}
BOOL I_NextMode (int *width, int *height)
{
if (IteratorMode) {
while (IteratorMode && IteratorMode->bpp != IteratorBPP)
IteratorMode = IteratorMode->next;
if (IteratorMode) {
*width = IteratorMode->width;
*height = IteratorMode->height;
IteratorMode = IteratorMode->next;
return true;
}
}
return false;
}
void Cmd_Vid_DescribeModes ()
{
modelist_t *mode = Modes;
while (mode)
{
// print accumulated mode info
Printf ("%4dx%-4d %2dbit %10s\n",
mode->width,
mode->height,
mode->bpp,
GetFormatName (mode->id));
// go to next mode
mode = mode->next;
}
}
void Cmd_Vid_DescribeCurrentMode ()
{
Printf ("%dx%dx%d\n", screens[0].width, screens[0].height, screens[0].Bpp << 3);
}
// [RH] New routines to handle screens as surfaces with
// possible hardware acceleration.
BOOL I_AllocateScreen (screen_t *scrn, int width, int height, int Bpp)
{
Surface *surface;
if (scrn->impdata)
I_FreeScreen (scrn);
scrn->width = width;
scrn->height = height;
scrn->is8bit = (Bpp == 8) ? true : false;
scrn->lockcount = 0;
scrn->Bpp = WantedBPP >> 3;
scrn->palette = NULL;
if (scrn == &screens[0])
surface = new Surface (ptc, width, height, (Bpp == 8) ? INDEX8 : ARGB8888);
else
surface = new Surface (width, height, (Bpp == 8) ? INDEX8 : ARGB8888);
if (surface) {
screenchain *tracer = (screenchain *)Malloc (sizeof(struct screenchain));
scrn->impdata = surface;
tracer->scr = scrn;
tracer->next = chain;
chain = tracer;
if (developer->value) {
Printf_Bold ("Allocated new surface. (%dx%dx%d)\n",
surface->GetWidth (),
surface->GetHeight (),
surface->GetBitsPerPixel ());
Printf ("Orientation: %d\n", surface->GetOrientation ());
Printf ("Layout: %d\n", surface->GetLayout ());
Printf ("Advance: %d\n", surface->GetAdvance ());
Printf ("Pitch: %d\n", surface->GetPitch ());
Printf ("Format: %s\n\n", GetFormatName ((surface->GetFormat ()).id));
}
return true;
} else {
return false;
}
}
void I_FreeScreen (screen_t *scrn)
{
struct screenchain *thisone, *prev;
if (scrn->impdata) {
// Make sure the surface is unlocked
if (scrn->lockcount)
((Surface *)(scrn->impdata))->Unlock ();
// Release it
delete (Surface *)(scrn->impdata);
scrn->impdata = NULL;
}
V_DetachPalette (scrn);
thisone = chain;
prev = NULL;
while (thisone) {
if (thisone->scr == scrn) {
if (prev) {
prev->next = thisone->next;
} else {
chain = thisone->next;
}
free (thisone);
break;
} else {
prev = thisone;
thisone = thisone->next;
}
}
}
void I_LockScreen (screen_t *scrn)
{
if (scrn->impdata) {
scrn->buffer = (byte *)((Surface *)(scrn->impdata))->Lock ();
if (scrn->buffer == NULL)
I_FatalError ("Could not lock surface");
scrn->pitch = ((Surface *)(scrn->impdata))->GetPitch ();
} else {
scrn->lockcount--;
}
}
void I_UnlockScreen (screen_t *scrn)
{
if (scrn->impdata) {
((Surface *)(scrn->impdata))->Unlock ();
scrn->buffer = NULL;
}
}
void I_Blit (screen_t *src, int srcx, int srcy, int srcwidth, int srcheight,
screen_t *dest, int destx, int desty, int destwidth, int destheight)
{
if (src->impdata && dest->impdata) {
/*
Funny problem with calling BitBlt() here. The more I do, the slower it gets.
It also doesn't give me quite the right dimensions. (?) For now, I just do
the conversion and copying myself.
RECTANGLE srcrect (srcx, srcy, srcx + srcwidth, srcy + srcheight);
RECTANGLE destrect (destx, desty, destx + destwidth, desty + destheight);
((Surface *)(src->impdata))->BitBlt (*(Surface *)(dest->impdata),
srcrect, destrect);
*/
fixed_t fracxstep, fracystep;
fixed_t fracx, fracy;
int x, y;
byte *destline, *srcline;
if (!src->lockcount)
I_LockScreen (src);
if (!dest->lockcount)
I_LockScreen (dest);
fracy = srcy << FRACBITS;
fracystep = (srcheight << FRACBITS) / destheight;
fracxstep = (srcwidth << FRACBITS) / destwidth;
// if (src->is8bit == dest->is8bit) {
if (!dest->is8bit) {
destwidth <<= 2;
srcwidth <<= 2;
srcx <<= 2;
destx <<= 2;
}
if (fracxstep == FRACUNIT) {
for (y = desty; y < desty + destheight; y++, fracy += fracystep) {
memcpy (dest->buffer + y * dest->pitch + destx,
src->buffer + (fracy >> FRACBITS) * src->pitch + srcx,
destwidth);
}
} else {
for (y = desty; y < desty + destheight; y++, fracy += fracystep) {
srcline = src->buffer + (fracy >> FRACBITS) * src->pitch + srcx;
destline = dest->buffer + y * dest->pitch + destx;
for (x = fracx = 0; x < destwidth; x++, fracx += fracxstep) {
destline[x] = srcline[fracx >> FRACBITS];
}
}
}
/* } else if (!src->is8bit && dest->is8bit) {
I_FatalError ("Can't I_Blit() an ARGB8888 source to\nan INDEX8 destination");
} else {
RASTER raster;
uint templine[4096]; // Support lines as long as 4096 pixels
if (src->is8bit && dest->is8bit)
if (!src->lockcount)
I_UnlockScreen (src);
if (!dest->lockcount)
I_UnlockScreen (dest);
}
*/ }
}
}