gzdoom/code/I_net.c

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// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id: i_net.c,v 1.2 1997/12/29 19:50:54 pekangas Exp $
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
// $Log: i_net.c,v $
// Revision 1.2 1997/12/29 19:50:54 pekangas
// Ported to WinNT/95 environment using Watcom C 10.6.
// Everything expect joystick support is implemented, but networking is
// untested. Crashes way too often with problems in FixedDiv().
// Compiles with no warnings at warning level 3, uses MIDAS 1.1.1.
//
// Revision 1.1.1.1 1997/12/28 12:59:03 pekangas
// Initial DOOM source release from id Software
//
//
// DESCRIPTION:
//
//-----------------------------------------------------------------------------
/* [Petteri] Check if compiling for Win32: */
#if defined(__WINDOWS__) || defined(__NT__) || defined(_MSC_VER) || defined(_WIN32)
# define __WIN32__
#endif
/* Follow #ifdef __WIN32__ marks */
#include <stdlib.h>
#include <string.h>
#include <stdio.h>
/* [Petteri] Use Winsock for Win32: */
#ifdef __WIN32__
# define WIN32_LEAN_AND_MEAN
# include <windows.h>
# include <winsock.h>
#else
# include <sys/socket.h>
# include <netinet/in.h>
# include <arpa/inet.h>
# include <errno.h>
# include <unistd.h>
# include <netdb.h>
# include <sys/ioctl.h>
#endif
#include "i_system.h"
#include "d_event.h"
#include "d_net.h"
#include "m_argv.h"
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#include "m_alloc.h"
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#include "m_swap.h"
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#include "doomstat.h"
#include "i_net.h"
/* [Petteri] Get more portable: */
#ifndef __WIN32__
typedef int SOCKET;
#define SOCKET_ERROR -1
#define INVALID_SOCKET -1
#define closesocket close
#endif
#ifdef __WIN32__
# define IPPORT_USERRESERVED 5000
#endif
void NetSend (void);
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BOOL NetListen (void);
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//
// NETWORKING
//
int DOOMPORT = (IPPORT_USERRESERVED +0x1d );
int sendsocket;
int insocket;
struct sockaddr_in sendaddress[MAXNETNODES];
void (*netget) (void);
void (*netsend) (void);
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#ifdef __WIN32__
char *neterror (void);
#endif
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//
// UDPsocket
//
int UDPsocket (void)
{
SOCKET s;
// allocate a socket
s = socket (PF_INET, SOCK_DGRAM, IPPROTO_UDP);
#ifdef __WIN32__
if ( s == INVALID_SOCKET )
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I_Error ("can't create socket: %s", neterror());
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#else
if (s<0)
I_Error ("can't create socket: %s",strerror(errno));
#endif
return (int) s;
}
//
// BindToLocalPort
//
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void BindToLocalPort (int s, int port)
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{
int v;
struct sockaddr_in address;
memset (&address, 0, sizeof(address));
address.sin_family = AF_INET;
address.sin_addr.s_addr = INADDR_ANY;
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address.sin_port = (USHORT)port;
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v = bind ((SOCKET) s, (void *)&address, sizeof(address));
#ifdef __WIN32__
if (v == -1)
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I_Error ("BindToPort: bind: %s", neterror());
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#else
if (v == -1)
I_Error ("BindToPort: bind: %s", strerror(errno));
#endif
}
//
// PacketSend
//
void PacketSend (void)
{
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int c;
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// byte swap
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netbuffer->checksum = LONG(netbuffer->checksum);
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//printf ("sending %i\n",gametic);
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c = sendto (sendsocket , (const char*)netbuffer, doomcom->datalength
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,0,(void *)&sendaddress[doomcom->remotenode]
,sizeof(sendaddress[doomcom->remotenode]));
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netbuffer->checksum = LONG(netbuffer->checksum);
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// if (c == -1)
// I_Error ("SendPacket error: %s",strerror(errno));
}
//
// PacketGet
//
void PacketGet (void)
{
int i;
int c;
struct sockaddr_in fromaddress;
int fromlen;
fromlen = sizeof(fromaddress);
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c = recvfrom (insocket, (char*)netbuffer, sizeof(doomdata_t), 0
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, (struct sockaddr *)&fromaddress, &fromlen );
if (c == -1 )
{
#ifdef __WIN32__
if ( WSAGetLastError() != WSAEWOULDBLOCK )
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I_Error("GetPacket: %s",neterror());
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#else
if (errno != EWOULDBLOCK)
I_Error ("GetPacket: %s",strerror(errno));
#endif
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doomcom->remotenode = -1; // no packet
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return;
}
{
static int first=1;
if (first)
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Printf("len=%d:p=[0x%x]\n", c, netbuffer);
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first = 0;
}
// find remote node number
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for (i = 0; i<doomcom->numnodes; i++)
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if ( fromaddress.sin_addr.s_addr == sendaddress[i].sin_addr.s_addr )
break;
if (i == doomcom->numnodes)
{
// packet is not from one of the players (new game broadcast)
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doomcom->remotenode = -1; // no packet
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return;
}
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doomcom->remotenode = (short)i; // good packet from a game player
doomcom->datalength = (short)c;
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// byte swap
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netbuffer->checksum = LONG(netbuffer->checksum);
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}
int GetLocalAddress (void)
{
char hostname[1024];
struct hostent* hostentry; // host information entry
int v;
// get local address
v = gethostname (hostname, sizeof(hostname));
#ifdef __WIN32__
if (v == -1)
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I_Error ("GetLocalAddress : gethostname: %s", neterror());
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#else
if (v == -1)
I_Error ("GetLocalAddress : gethostname: errno %d",errno);
#endif
hostentry = gethostbyname (hostname);
#ifdef __WIN32__
if (!hostentry)
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I_Error ("GetLocalAddress : gethostbyname: %s", neterror());
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#else
if (!hostentry)
I_Error ("GetLocalAddress : gethostbyname: couldn't get local host");
#endif
return *(int *)hostentry->h_addr_list[0];
}
//
// I_InitNetwork
//
void I_InitNetwork (void)
{
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u_long trueval = true;
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int i;
int p;
struct hostent* hostentry; // host information entry
#ifdef __WIN32__
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WSADATA wsad;
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#endif
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doomcom = Malloc (sizeof (*doomcom) );
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memset (doomcom, 0, sizeof(*doomcom) );
// set up for network
i = M_CheckParm ("-dup");
if (i && i< myargc-1)
{
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doomcom->ticdup = (short)(myargv[i+1][0]-'0');
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if (doomcom->ticdup < 1)
doomcom->ticdup = 1;
if (doomcom->ticdup > 9)
doomcom->ticdup = 9;
}
else
doomcom-> ticdup = 1;
if (M_CheckParm ("-extratic"))
doomcom-> extratics = 1;
else
doomcom-> extratics = 0;
p = M_CheckParm ("-port");
if (p && p<myargc-1)
{
DOOMPORT = atoi (myargv[p+1]);
Printf ("using alternate port %i\n",DOOMPORT);
}
// parse network game options,
// -net <consoleplayer> <host> <host> ...
i = M_CheckParm ("-net");
if (!i)
{
// single player game
netgame = false;
doomcom->id = DOOMCOM_ID;
doomcom->numplayers = doomcom->numnodes = 1;
doomcom->consoleplayer = 0;
return;
}
#ifdef __WIN32__
WSAStartup( 0x0101, &wsad );
#endif
netsend = PacketSend;
netget = PacketGet;
netgame = true;
// parse player number and host list
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doomcom->consoleplayer = (short)(myargv[i+1][0]-'1');
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Printf ("Console player number: %d\n", doomcom->consoleplayer);
doomcom->numnodes = 1; // this node for sure
i++;
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while (++i < myargc && myargv[i][0] != '-' && myargv[i][0] != '+')
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{
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int port;
char *portpart;
BOOL isnamed = false;
int curchar;
char c;
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sendaddress[doomcom->numnodes].sin_family = AF_INET;
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if (portpart = strchr (myargv[i], ':')) {
*portpart = 0;
port = atoi (portpart + 1);
if (!port) {
Printf ("Weird port: %s (using %d)\n", portpart + 1, DOOMPORT);
port = DOOMPORT;
}
} else {
port = DOOMPORT;
}
sendaddress[doomcom->numnodes].sin_port = (USHORT)port;
for (curchar = 0; c = myargv[i][curchar]; curchar++) {
if ((c < '0' || c > '9') && c != '.') {
isnamed = true;
break;
}
}
if (!isnamed)
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{
sendaddress[doomcom->numnodes].sin_addr.s_addr
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= inet_addr (myargv[i]);
Printf ("Node number %d address %s\n", doomcom->numnodes, myargv[i]);
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}
else
{
hostentry = gethostbyname (myargv[i]);
if (!hostentry)
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#ifdef __WIN32__
I_Error ("gethostbyname: couldn't find %s\n%s", myargv[i], neterror());
#else
I_Error ("gethostbyname: couldn't find %s\n%s", myargv[i], strerror(errno));
#endif
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sendaddress[doomcom->numnodes].sin_addr.s_addr
= *(int *)hostentry->h_addr_list[0];
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Printf ("Node number %d hostname %s\n", doomcom->numnodes, hostentry->h_name);
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}
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if (portpart)
*portpart = ':';
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doomcom->numnodes++;
}
Printf ("Total players: %d\n", doomcom->numnodes);
doomcom->id = DOOMCOM_ID;
doomcom->numplayers = doomcom->numnodes;
// build message to receive
insocket = UDPsocket ();
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BindToLocalPort (insocket, DOOMPORT);
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#ifdef __WIN32__
ioctlsocket (insocket, FIONBIO, &trueval);
#else
ioctl (insocket, FIONBIO, &trueval);
#endif
sendsocket = UDPsocket ();
}
void I_NetCmd (void)
{
if (doomcom->command == CMD_SEND)
{
netsend ();
}
else if (doomcom->command == CMD_GET)
{
netget ();
}
else
I_Error ("Bad net cmd: %i\n",doomcom->command);
}
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#ifdef __WIN32__
#ifdef _DEBUG
char *neterror (void)
{
static char neterr[16];
int code;
switch (code = WSAGetLastError ()) {
case WSAEACCES: return "Permission denied";
case WSAEADDRINUSE: return "Address already in use";
case WSAEADDRNOTAVAIL: return "Cannot assign requested address";
case WSAEAFNOSUPPORT: return "Address family not supported by protocol family";
case WSAEALREADY: return "Operation already in progress";
case WSAECONNABORTED: return "Software caused connection abort";
case WSAECONNREFUSED: return "Connection refused";
case WSAECONNRESET: return "Connection reset by peer";
case WSAEDESTADDRREQ: return "Destination address required";
case WSAEFAULT: return "Bad address";
case WSAEHOSTDOWN: return "Host is down";
case WSAEHOSTUNREACH: return "No route to host";
case WSAEINPROGRESS: return "Operation now in progress";
case WSAEINTR: return "Interrupted function call";
case WSAEINVAL: return "Invalid argument";
case WSAEISCONN: return "Socket is already connected";
case WSAEMFILE: return "Too many open files";
case WSAEMSGSIZE: return "Message too long";
case WSAENETDOWN: return "Network is down";
case WSAENETRESET: return "Network dropped connection or reset";
case WSAENETUNREACH: return "Network is unreachable";
case WSAENOBUFS: return "No buffer space available";
case WSAENOPROTOOPT: return "Bad protocol option";
case WSAENOTCONN: return "Socket is not connected";
case WSAENOTSOCK: return "Socket operation on non-socket";
case WSAEOPNOTSUPP: return "Operation not supported";
case WSAEPFNOSUPPORT: return "Protocol family not supported";
case WSAEPROCLIM: return "Too many processes";
case WSAEPROTONOSUPPORT: return "Protocol not supported";
case WSAEPROTOTYPE: return "Protocol wrong type for socket";
case WSAESHUTDOWN: return "Cannot send after socket shutdown";
case WSAESOCKTNOSUPPORT: return "Socket type not supported";
case WSAETIMEDOUT: return "Connection timed out";
case WSAEWOULDBLOCK: return "Resource temporarily unavailable";
case WSAHOST_NOT_FOUND: return "Host not found";
case WSANOTINITIALISED: return "Successful WSAStartup not yet performed";
case WSANO_DATA: return "Valid name, no data record of requested type";
case WSANO_RECOVERY: return "This is a non-recoverable error";
case WSASYSNOTREADY: return "Network subsystem is unavailable";
case WSATRY_AGAIN: return "Non-authoritative host not found";
case WSAVERNOTSUPPORTED: return "WINSOCK.DLL version out of range";
case WSAEDISCON: return "Graceful shutdown in progress";
default:
sprintf (neterr, "%d", code);
return neterr;
}
}
#else
char *neterror (void)
{
static char neterr[16];
sprintf (neterr, "%d", WSAGetLastError ());
return neterr;
}
#endif
#endif