gzdoom/src/win32/win32basevideo.h

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#pragma once
#include "v_video.h"
//==========================================================================
//
//
//
//==========================================================================
class Win32BaseVideo : public IVideo
{
public:
Win32BaseVideo();
void DumpAdapters();
HDC m_hDC;
protected:
HMODULE hmRender;
char m_DisplayDeviceBuffer[CCHDEVICENAME];
char *m_DisplayDeviceName;
HMONITOR m_hMonitor;
HWND m_Window;
void GetDisplayDeviceName();
public:
virtual void Shutdown() = 0;
};