2016-10-15 13:04:14 +00:00
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#pragma once
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#include "drawercodegen.h"
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enum class DrawSkyVariant
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{
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Single,
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Double
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};
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class DrawSkyCodegen : public DrawerCodegen
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{
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public:
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void Generate(DrawSkyVariant variant, bool fourColumns, SSAValue args, SSAValue thread_data);
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private:
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void Loop(DrawSkyVariant variant, bool fourColumns);
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SSAVec4i Sample(SSAInt frac, int index, DrawSkyVariant variant);
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SSAVec4i FadeOut(SSAInt frac, SSAVec4i color);
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SSAStack<SSAInt> stack_index, stack_frac[4];
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SSAUBytePtr dest;
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SSAUBytePtr source0[4];
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SSAUBytePtr source1[4];
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SSAInt pitch;
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SSAInt count;
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SSAInt dest_y;
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SSAInt texturefrac[4];
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SSAInt iscale[4];
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SSAInt textureheight0;
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2016-10-16 11:08:06 +00:00
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SSAInt maxtextureheight1;
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2016-10-15 13:04:14 +00:00
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SSAVec4i top_color;
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SSAVec4i bottom_color;
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SSAWorkerThread thread;
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SSAInt fracstep[4];
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};
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