gzdoom/src/g_strife/a_oracle.cpp

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/*
#include "actor.h"
#include "a_action.h"
#include "a_strifeglobal.h"
#include "p_enemy.h"
#include "r_defs.h"
#include "thingdef/thingdef.h"
*/
DEFINE_ACTION_FUNCTION(AActor, A_WakeOracleSpectre)
{
PARAM_ACTION_PROLOGUE;
TThinkerIterator<AActor> it(NAME_AlienSpectre3);
AActor *spectre = it.Next();
if (spectre != NULL && spectre->health > 0 && self->target != spectre)
{
spectre->Sector->SoundTarget = spectre->LastHeard = self->LastHeard;
spectre->target = self->target;
spectre->SetState (spectre->SeeState);
}
return 0;
}