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/*
* * edata . cpp
* * Parses Eternity Extradata lumps
* *
* * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
* * Copyright 2015 Christoph Oelckers
* * All rights reserved .
* *
* * Redistribution and use in source and binary forms , with or without
* * modification , are permitted provided that the following conditions
* * are met :
* *
* * 1. Redistributions of source code must retain the above copyright
* * notice , this list of conditions and the following disclaimer .
* * 2. Redistributions in binary form must reproduce the above copyright
* * notice , this list of conditions and the following disclaimer in the
* * documentation and / or other materials provided with the distribution .
* * 3. The name of the author may not be used to endorse or promote products
* * derived from this software without specific prior written permission .
* *
* * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ` ` AS IS ' ' AND ANY EXPRESS OR
* * IMPLIED WARRANTIES , INCLUDING , BUT NOT LIMITED TO , THE IMPLIED WARRANTIES
* * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED .
* * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT , INDIRECT ,
* * INCIDENTAL , SPECIAL , EXEMPLARY , OR CONSEQUENTIAL DAMAGES ( INCLUDING , BUT
* * NOT LIMITED TO , PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES ; LOSS OF USE ,
* * DATA , OR PROFITS ; OR BUSINESS INTERRUPTION ) HOWEVER CAUSED AND ON ANY
* * THEORY OF LIABILITY , WHETHER IN CONTRACT , STRICT LIABILITY , OR TORT
* * ( INCLUDING NEGLIGENCE OR OTHERWISE ) ARISING IN ANY WAY OUT OF THE USE OF
* * THIS SOFTWARE , EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE .
* * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
* *
* * This code was written based on the documentation in the Eternity Wiki
* *
*/
# include "w_wad.h"
# include "m_argv.h"
# include "sc_man.h"
# include "g_level.h"
# include "doomdata.h"
# include "r_defs.h"
# include "info.h"
# include "p_lnspec.h"
# include "p_setup.h"
# include "p_tags.h"
# include "p_terrain.h"
# include "p_acs.h"
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# include "g_levellocals.h"
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# include "maploader.h"
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static void parseLinedef ( FScanner & sc , TMap < int , EDLinedef > & EDLines )
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{
EDLinedef ld ;
bool argsset = false ;
memset ( & ld , 0 , sizeof ( ld ) ) ;
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ld . alpha = 1. ;
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sc . MustGetStringName ( " { " ) ;
while ( ! sc . CheckString ( " } " ) )
{
sc . MustGetString ( ) ;
if ( sc . Compare ( " recordnum " ) )
{
sc . CheckString ( " = " ) ;
sc . MustGetNumber ( ) ;
ld . recordnum = sc . Number ;
}
else if ( sc . Compare ( " tag " ) )
{
sc . CheckString ( " = " ) ;
sc . MustGetNumber ( ) ;
ld . tag = sc . Number ;
}
else if ( sc . Compare ( " id " ) )
{
sc . CheckString ( " = " ) ;
sc . MustGetNumber ( ) ;
ld . id = sc . Number ;
}
else if ( sc . Compare ( " special " ) )
{
sc . CheckString ( " = " ) ;
if ( sc . CheckNumber ( ) )
{
// Oh joy, this is going to be fun...
// Here we cannot do anything because we need the tag to make this work.
// For now just store a negative number and resolve this later.
ld . special = - sc . Number ;
}
else
{
sc . MustGetString ( ) ;
ld . special = P_FindLineSpecial ( sc . String ) ;
}
}
else if ( sc . Compare ( " args " ) )
{
sc . CheckString ( " = " ) ;
sc . MustGetStringName ( " { " ) ;
int c = 0 ;
while ( true )
{
sc . MustGetNumber ( ) ;
ld . args [ c + + ] = sc . Number ;
if ( sc . CheckString ( " } " ) ) break ;
sc . MustGetStringName ( " , " ) ;
}
argsset = true ;
}
else if ( sc . Compare ( " alpha " ) )
{
sc . CheckString ( " = " ) ;
sc . MustGetFloat ( ) ;
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ld . alpha = sc . Float ;
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}
else if ( sc . Compare ( " extflags " ) )
{
// these are needed to build the proper activation mask out of the possible flags which do not match ZDoom 1:1.
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uint32_t actmethod = 0 ;
uint32_t acttype = 0 ;
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do
{
sc . CheckString ( " = " ) ;
sc . MustGetString ( ) ;
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for ( const char * tok = strtok ( sc . String , " ,+ \t " ) ; tok ! = nullptr ; tok = strtok ( nullptr , " ,+ \t " ) )
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{
if ( ! stricmp ( tok , " USE " ) ) actmethod | = SPAC_Use | SPAC_MUse ;
else if ( ! stricmp ( tok , " CROSS " ) ) actmethod | = SPAC_Cross | SPAC_MCross | SPAC_PCross ;
else if ( ! stricmp ( tok , " IMPACT " ) ) ld . activation | = SPAC_Impact ;
else if ( ! stricmp ( tok , " PUSH " ) ) actmethod | = SPAC_Push ;
else if ( ! stricmp ( tok , " PLAYER " ) ) acttype | = SPAC_Use | SPAC_Cross | SPAC_Push ;
else if ( ! stricmp ( tok , " MONSTER " ) ) acttype | = SPAC_MUse | SPAC_MCross | SPAC_MPush ;
else if ( ! stricmp ( tok , " MISSILE " ) ) acttype | = SPAC_PCross ;
else if ( ! stricmp ( tok , " REPEAT " ) ) ld . flags | = ML_REPEAT_SPECIAL ;
else if ( ! stricmp ( tok , " 1SONLY " ) ) ld . flags | = ML_FIRSTSIDEONLY ;
else if ( ! stricmp ( tok , " ADDITIVE " ) ) ld . flags | = ML_ADDTRANS ;
else if ( ! stricmp ( tok , " BLOCKALL " ) ) ld . flags | = ML_BLOCKEVERYTHING ;
else if ( ! stricmp ( tok , " ZONEBOUNDARY " ) ) ld . flags | = ML_ZONEBOUNDARY ;
else if ( ! stricmp ( tok , " CLIPMIDTEX " ) ) ld . flags | = ML_CLIP_MIDTEX ;
else sc . ScriptError ( " Unknown option '%s' " , tok ) ;
}
} while ( sc . CheckString ( " | " ) ) ; // Unquoted strings with '|' separator - parse as a separate string in the loop.
// and finally we must mask in the activation method
ld . activation | = ( actmethod & acttype ) ;
}
else
{
sc . ScriptError ( " Unknown property '%s' " , sc . String ) ;
}
}
if ( ld . tag = = 0 ) ld . tag = ld . id ; // urgh...
if ( ld . special < 0 ) // translate numeric specials.
{
line_t line ;
maplinedef_t mld ;
mld . special = - ld . special ;
mld . tag = ld . tag ;
P_TranslateLineDef ( & line , & mld ) ;
ld . special = line . special ;
ld . activation = line . activation ;
ld . flags = ( ld . flags & ~ ( ML_REPEAT_SPECIAL | ML_FIRSTSIDEONLY ) ) | ( line . flags & ( ML_REPEAT_SPECIAL | ML_FIRSTSIDEONLY ) ) ;
if ( ! argsset ) memcpy ( ld . args , line . args , sizeof ( ld . args ) ) ;
}
EDLines [ ld . recordnum ] = ld ;
}
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static void parseSector ( FScanner & sc , TMap < int , EDSector > & EDSectors )
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{
EDSector sec ;
memset ( & sec , 0 , sizeof ( sec ) ) ;
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sec . Overlayalpha [ sector_t : : floor ] = sec . Overlayalpha [ sector_t : : ceiling ] = 1. ;
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sec . floorterrain = sec . ceilingterrain = - 1 ;
sc . MustGetStringName ( " { " ) ;
while ( ! sc . CheckString ( " } " ) )
{
sc . MustGetString ( ) ;
if ( sc . Compare ( " recordnum " ) )
{
sc . CheckString ( " = " ) ;
sc . MustGetNumber ( ) ;
sec . recordnum = sc . Number ;
}
else if ( sc . Compare ( " flags " ) )
{
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uint32_t * flagvar = nullptr ;
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if ( sc . CheckString ( " . " ) )
{
sc . MustGetString ( ) ;
if ( sc . Compare ( " add " ) )
{
flagvar = & sec . flagsAdd ;
}
else if ( sc . Compare ( " remove " ) )
{
flagvar = & sec . flagsRemove ;
}
else
{
sc . ScriptError ( " Invalid property 'flags.%s' " , sc . String ) ;
}
}
else
{
sec . flagsSet = true ;
flagvar = & sec . flags ;
}
sc . CheckString ( " = " ) ;
do
{
sc . MustGetString ( ) ;
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for ( const char * tok = strtok ( sc . String , " ,+ \t " ) ; tok ! = nullptr ; tok = strtok ( nullptr , " ,+ \t " ) )
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{
if ( ! stricmp ( tok , " SECRET " ) ) * flagvar | = SECF_SECRET | SECF_WASSECRET ;
else if ( ! stricmp ( tok , " FRICTION " ) ) * flagvar | = SECF_FRICTION ;
else if ( ! stricmp ( tok , " PUSH " ) ) * flagvar | = SECF_PUSH ;
else if ( ! stricmp ( tok , " KILLSOUND " ) ) * flagvar | = SECF_SILENT ;
else if ( ! stricmp ( tok , " KILLMOVESOUND " ) ) * flagvar | = SECF_SILENTMOVE ;
else sc . ScriptError ( " Unknown option '%s' " , tok ) ;
}
} while ( sc . CheckString ( " | " ) ) ; // Unquoted strings with '|' separator - parse as a separate string in the loop.
}
else if ( sc . Compare ( " damage " ) )
{
sc . CheckString ( " = " ) ;
sc . MustGetNumber ( ) ;
sec . damageamount = sc . Number ;
}
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else if ( sc . Compare ( " damagemod " ) )
{
sc . CheckString ( " = " ) ;
sc . MustGetString ( ) ;
sec . damagetype = sc . String ;
}
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else if ( sc . Compare ( " damagemask " ) )
{
sc . CheckString ( " = " ) ;
sc . MustGetNumber ( ) ;
sec . damageinterval = sc . Number ;
}
else if ( sc . Compare ( " damageflags " ) )
{
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uint32_t * flagvar = nullptr ;
uint8_t * leakvar = nullptr ;
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if ( sc . CheckString ( " . " ) )
{
sc . MustGetString ( ) ;
if ( sc . Compare ( " add " ) )
{
flagvar = & sec . damageflagsAdd ;
leakvar = & sec . leakyadd ;
}
else if ( sc . Compare ( " remove " ) )
{
flagvar = & sec . damageflagsRemove ;
leakvar = & sec . leakyremove ;
}
else
{
sc . ScriptError ( " Invalid property 'flags.%s' " , sc . String ) ;
}
}
else
{
sec . damageflagsSet = true ;
flagvar = & sec . damageflags ;
leakvar = & sec . leaky ;
}
sc . CheckString ( " = " ) ;
do
{
sc . MustGetString ( ) ;
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for ( const char * tok = strtok ( sc . String , " ,+ \t " ) ; tok ! = nullptr ; tok = strtok ( nullptr , " ,+ \t " ) )
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{
if ( ! stricmp ( tok , " LEAKYSUIT " ) ) * leakvar | = 1 ;
else if ( ! stricmp ( tok , " IGNORESUIT " ) ) * leakvar | = 2 ; // these 2 bits will be used to set 'leakychance', but this can only be done when the sector gets initialized
else if ( ! stricmp ( tok , " ENDGODMODE " ) ) * flagvar | = SECF_ENDGODMODE ;
else if ( ! stricmp ( tok , " ENDLEVEL " ) ) * flagvar | = SECF_ENDLEVEL ;
else if ( ! stricmp ( tok , " TERRAINHIT " ) ) * flagvar | = SECF_DMGTERRAINFX ;
else sc . ScriptError ( " Unknown option '%s' " , tok ) ;
}
} while ( sc . CheckString ( " | " ) ) ; // Unquoted strings with '|' separator - parse as a separate string in the loop.
}
else if ( sc . Compare ( " floorterrain " ) )
{
sc . CheckString ( " = " ) ;
sc . MustGetString ( ) ;
sec . floorterrain = P_FindTerrain ( sc . String ) ;
}
else if ( sc . Compare ( " floorangle " ) )
{
sc . CheckString ( " = " ) ;
sc . MustGetFloat ( ) ;
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sec . angle [ sector_t : : floor ] = sc . Float ;
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}
else if ( sc . Compare ( " flooroffsetx " ) )
{
sc . CheckString ( " = " ) ;
sc . MustGetFloat ( ) ;
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sec . xoffs [ sector_t : : floor ] = sc . Float ;
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}
else if ( sc . Compare ( " flooroffsety " ) )
{
sc . CheckString ( " = " ) ;
sc . MustGetFloat ( ) ;
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sec . yoffs [ sector_t : : floor ] = sc . Float ;
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}
else if ( sc . Compare ( " ceilingterrain " ) )
{
sc . CheckString ( " = " ) ;
sc . MustGetString ( ) ;
sec . ceilingterrain = P_FindTerrain ( sc . String ) ;
}
else if ( sc . Compare ( " ceilingangle " ) )
{
sc . CheckString ( " = " ) ;
sc . MustGetFloat ( ) ;
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sec . angle [ sector_t : : ceiling ] = sc . Float ;
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}
else if ( sc . Compare ( " ceilingoffsetx " ) )
{
sc . CheckString ( " = " ) ;
sc . MustGetFloat ( ) ;
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sec . xoffs [ sector_t : : ceiling ] = sc . Float ;
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}
else if ( sc . Compare ( " ceilingoffsety " ) )
{
sc . CheckString ( " = " ) ;
sc . MustGetFloat ( ) ;
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sec . yoffs [ sector_t : : ceiling ] = sc . Float ;
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}
else if ( sc . Compare ( " colormaptop " ) | | sc . Compare ( " colormapbottom " ) )
{
sc . CheckString ( " = " ) ;
sc . MustGetString ( ) ;
// these properties are not implemented by ZDoom
}
else if ( sc . Compare ( " colormapmid " ) )
{
sc . CheckString ( " = " ) ;
sc . MustGetString ( ) ;
// Eternity is based on SMMU and uses colormaps differently than all other ports.
// The only solution here is to convert the colormap to an RGB value and set it as the sector's color.
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uint32_t cmap = R_ColormapNumForName ( sc . String ) ;
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if ( cmap ! = 0 )
{
sec . color = R_BlendForColormap ( cmap ) & 0xff000000 ;
sec . colorSet = true ;
}
}
else if ( sc . Compare ( " overlayalpha " ) )
{
sc . MustGetStringName ( " . " ) ;
sc . MustGetString ( ) ;
if ( sc . Compare ( " floor " ) )
{
sc . MustGetNumber ( ) ;
if ( sc . CheckString ( " % " ) ) sc . Float = sc . Number / 100.f ;
else sc . Float = sc . Number / 255.f ;
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sec . Overlayalpha [ sector_t : : floor ] = sc . Float ;
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}
else if ( sc . Compare ( " ceiling " ) )
{
sc . MustGetFloat ( ) ;
if ( sc . CheckString ( " % " ) ) sc . Float = sc . Number / 100.f ;
else sc . Float = sc . Number / 255.f ;
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sec . Overlayalpha [ sector_t : : floor ] = sc . Float ;
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}
}
else if ( sc . Compare ( " portalflags " ) )
{
int dest = 0 ;
sc . MustGetStringName ( " . " ) ;
sc . MustGetString ( ) ;
if ( sc . Compare ( " floor " ) ) dest = sector_t : : floor ;
else if ( sc . Compare ( " ceiling " ) ) dest = sector_t : : ceiling ;
else sc . ScriptError ( " Unknown portal type '%s' " , sc . String ) ;
sc . CheckString ( " = " ) ;
do
{
sc . MustGetString ( ) ;
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for ( const char * tok = strtok ( sc . String , " ,+ \t " ) ; tok ! = nullptr ; tok = strtok ( nullptr , " ,+ \t " ) )
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{
if ( ! stricmp ( tok , " DISABLED " ) ) sec . portalflags [ dest ] | = PLANEF_DISABLED ;
else if ( ! stricmp ( tok , " NORENDER " ) ) sec . portalflags [ dest ] | = PLANEF_NORENDER ;
else if ( ! stricmp ( tok , " NOPASS " ) ) sec . portalflags [ dest ] | = PLANEF_NOPASS ;
else if ( ! stricmp ( tok , " BLOCKSOUND " ) ) sec . portalflags [ dest ] | = PLANEF_BLOCKSOUND ;
else if ( ! stricmp ( tok , " OVERLAY " ) ) sec . portalflags [ dest ] | = 0 ; // we do not use this. Alpha is the sole determinant for overlay drawing
else if ( ! stricmp ( tok , " ADDITIVE " ) ) sec . portalflags [ dest ] | = PLANEF_ADDITIVE ;
else if ( ! stricmp ( tok , " USEGLOBALTEX " ) ) { } // not implemented
else sc . ScriptError ( " Unknown option '%s' " , tok ) ;
}
} while ( sc . CheckString ( " | " ) ) ; // Unquoted strings with '|' separator - parse as a separate string in the loop.
}
else
{
sc . ScriptError ( " Unknown property '%s' " , sc . String ) ;
}
}
EDSectors [ sec . recordnum ] = sec ;
}
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static void parseMapthing ( FScanner & sc , TMap < int , EDMapthing > & EDThings )
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{
EDMapthing mt ;
memset ( & mt , 0 , sizeof ( mt ) ) ;
mt . flags | = MTF_SINGLE | MTF_COOPERATIVE | MTF_DEATHMATCH ; // Extradata uses inverse logic, like Doom.exe
sc . MustGetStringName ( " { " ) ;
while ( ! sc . CheckString ( " } " ) )
{
sc . MustGetString ( ) ;
if ( sc . Compare ( " recordnum " ) )
{
sc . CheckString ( " = " ) ;
sc . MustGetNumber ( ) ;
mt . recordnum = sc . Number ;
}
else if ( sc . Compare ( " tid " ) )
{
sc . CheckString ( " = " ) ;
sc . MustGetNumber ( ) ;
mt . tid = sc . Number ;
}
else if ( sc . Compare ( " type " ) )
{
sc . CheckString ( " = " ) ;
if ( sc . CheckNumber ( ) )
{
mt . type = sc . Number ;
}
else
{
// Class name.
sc . MustGetString ( ) ;
// According to the Eternity Wiki a name may be prefixed with 'thing:'.
const char * pos = strchr ( sc . String , ' : ' ) ; // Eternity never checks if the prefix actually is 'thing'.
if ( pos ) pos + + ;
else pos = sc . String ;
const PClass * cls = PClass : : FindClass ( pos ) ;
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if ( cls ! = nullptr )
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{
FDoomEdMap : : Iterator it ( DoomEdMap ) ;
FDoomEdMap : : Pair * pair ;
while ( it . NextPair ( pair ) )
{
if ( pair - > Value . Type = = cls )
{
mt . type = pair - > Key ;
break ;
}
}
}
else
{
// Let's hope this isn't an internal Eternity name.
// If so, a name mapping needs to be defined...
sc . ScriptError ( " Unknown type '%s' " , sc . String ) ;
}
}
}
else if ( sc . Compare ( " args " ) )
{
sc . CheckString ( " = " ) ;
sc . MustGetStringName ( " { " ) ;
int c = 0 ;
while ( ! sc . CheckString ( " } " ) )
{
sc . MustGetNumber ( ) ;
mt . args [ c + + ] = sc . Number ;
}
}
else if ( sc . Compare ( " height " ) )
{
sc . CheckString ( " = " ) ;
sc . MustGetFloat ( ) ; // no idea if Eternity allows fractional numbers. Better be safe and do it anyway.
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mt . height = sc . Float ;
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}
else if ( sc . Compare ( " options " ) )
{
sc . CheckString ( " = " ) ;
do
{
sc . MustGetString ( ) ;
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for ( const char * tok = strtok ( sc . String , " ,+ \t " ) ; tok ! = nullptr ; tok = strtok ( nullptr , " ,+ \t " ) )
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{
if ( ! stricmp ( tok , " EASY " ) ) mt . skillfilter | = 3 ;
else if ( ! stricmp ( tok , " NORMAL " ) ) mt . skillfilter | = 4 ;
else if ( ! stricmp ( tok , " HARD " ) ) mt . skillfilter | = 24 ;
else if ( ! stricmp ( tok , " AMBUSH " ) ) mt . flags | = MTF_AMBUSH ;
else if ( ! stricmp ( tok , " NOTSINGLE " ) ) mt . flags & = ~ MTF_SINGLE ;
else if ( ! stricmp ( tok , " NOTDM " ) ) mt . flags & = ~ MTF_DEATHMATCH ;
else if ( ! stricmp ( tok , " NOTCOOP " ) ) mt . flags & = ~ MTF_COOPERATIVE ;
else if ( ! stricmp ( tok , " FRIEND " ) ) mt . flags | = MTF_FRIENDLY ;
else if ( ! stricmp ( tok , " DORMANT " ) ) mt . flags | = MTF_DORMANT ;
else sc . ScriptError ( " Unknown option '%s' " , tok ) ;
}
} while ( sc . CheckString ( " | " ) ) ; // Unquoted strings with '|' separator - parse as a separate string in the loop.
}
else
{
sc . ScriptError ( " Unknown property '%s' " , sc . String ) ;
}
}
EDThings [ mt . recordnum ] = mt ;
}
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void MapLoader : : InitED ( )
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{
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FString filename = Level - > info - > EDName ;
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FScanner sc ;
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if ( filename . IsEmpty ( ) ) return ;
int lump = Wads . CheckNumForFullName ( filename , true , ns_global ) ;
if ( lump = = - 1 ) return ;
sc . OpenLumpNum ( lump ) ;
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sc . SetCMode ( true ) ;
while ( sc . GetString ( ) )
{
if ( sc . Compare ( " linedef " ) )
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{
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parseLinedef ( sc , EDLines ) ;
}
else if ( sc . Compare ( " mapthing " ) )
{
parseMapthing ( sc , EDThings ) ;
}
else if ( sc . Compare ( " sector " ) )
{
parseSector ( sc , EDSectors ) ;
}
else
{
sc . ScriptError ( " Unknown keyword '%s' " , sc . String ) ;
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}
}
}
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void MapLoader : : ProcessEDMapthing ( FMapThing * mt , int recordnum )
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{
InitED ( ) ;
EDMapthing * emt = EDThings . CheckKey ( recordnum ) ;
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if ( emt = = nullptr )
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{
Printf ( " EDF Mapthing record %d not found \n " , recordnum ) ;
mt - > EdNum = 0 ;
return ;
}
mt - > thingid = emt - > tid ;
mt - > EdNum = emt - > type ;
mt - > info = DoomEdMap . CheckKey ( mt - > EdNum ) ;
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mt - > pos . Z = emt - > height ;
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memcpy ( mt - > args , emt - > args , sizeof ( mt - > args ) ) ;
mt - > SkillFilter = emt - > skillfilter ;
mt - > flags = emt - > flags ;
}
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void MapLoader : : ProcessEDLinedef ( line_t * ld , int recordnum )
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{
InitED ( ) ;
EDLinedef * eld = EDLines . CheckKey ( recordnum ) ;
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if ( eld = = nullptr )
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{
Printf ( " EDF Linedef record %d not found \n " , recordnum ) ;
ld - > special = 0 ;
return ;
}
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const uint32_t fmask = ML_REPEAT_SPECIAL | ML_FIRSTSIDEONLY | ML_ADDTRANS | ML_BLOCKEVERYTHING | ML_ZONEBOUNDARY | ML_CLIP_MIDTEX ;
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ld - > special = eld - > special ;
ld - > activation = eld - > activation ;
ld - > flags = ( ld - > flags & ~ fmask ) | eld - > flags ;
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ld - > setAlpha ( eld - > alpha ) ;
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memcpy ( ld - > args , eld - > args , sizeof ( ld - > args ) ) ;
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tagManager . AddLineID ( ld - > Index ( ) , eld - > tag ) ;
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}
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void MapLoader : : ProcessEDSector ( sector_t * sec , int recordnum )
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{
EDSector * esec = EDSectors . CheckKey ( recordnum ) ;
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if ( esec = = nullptr )
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{
Printf ( " EDF Sector record %d not found \n " , recordnum ) ;
return ;
}
// In ZDoom the regular and the damage flags are part of the same flag word so we need to do some masking.
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const uint32_t flagmask = SECF_SECRET | SECF_WASSECRET | SECF_FRICTION | SECF_PUSH | SECF_SILENT | SECF_SILENTMOVE ;
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if ( esec - > flagsSet ) sec - > Flags = ( sec - > Flags & ~ flagmask ) ;
sec - > Flags = ( sec - > Flags | esec - > flags | esec - > flagsAdd ) & ~ esec - > flagsRemove ;
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uint8_t leak = 0 ;
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if ( esec - > damageflagsSet ) sec - > Flags = ( sec - > Flags & ~ SECF_DAMAGEFLAGS ) ;
else leak = sec - > leakydamage > = 256 ? 2 : sec - > leakydamage > = 5 ? 1 : 0 ;
sec - > Flags = ( sec - > Flags | esec - > damageflags | esec - > damageflagsAdd ) & ~ esec - > damageflagsRemove ;
leak = ( leak | esec - > leaky | esec - > leakyadd ) & ~ esec - > leakyremove ;
// the damage properties will be unconditionally overridden by Extradata.
sec - > leakydamage = leak = = 0 ? 0 : leak = = 1 ? 5 : 256 ;
sec - > damageamount = esec - > damageamount ;
sec - > damageinterval = esec - > damageinterval ;
sec - > damagetype = esec - > damagetype ;
sec - > terrainnum [ sector_t : : floor ] = esec - > floorterrain ;
sec - > terrainnum [ sector_t : : ceiling ] = esec - > ceilingterrain ;
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if ( esec - > colorSet ) sec - > SetColor ( esec - > color , 0 ) ;
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const uint32_t pflagmask = PLANEF_DISABLED | PLANEF_NORENDER | PLANEF_NOPASS | PLANEF_BLOCKSOUND | PLANEF_ADDITIVE ;
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for ( int i = 0 ; i < 2 ; i + + )
{
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sec - > SetXOffset ( i , esec - > xoffs [ i ] ) ;
sec - > SetYOffset ( i , esec - > yoffs [ i ] ) ;
sec - > SetAngle ( i , esec - > angle [ i ] ) ;
sec - > SetAlpha ( i , esec - > Overlayalpha [ i ] ) ;
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sec - > planes [ i ] . Flags = ( sec - > planes [ i ] . Flags & ~ pflagmask ) | esec - > portalflags [ i ] ;
}
}
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void MapLoader : : ProcessEDSectors ( )
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{
InitED ( ) ;
if ( EDSectors . CountUsed ( ) = = 0 ) return ; // don't waste time if there's no records.
// collect all Extradata sector records up front so we do not need to search the complete line array for each sector separately.
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auto numsectors = Level - > sectors . Size ( ) ;
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TArray < int > sectorrecord ( numsectors , true ) ;
memset ( sectorrecord . Data ( ) , - 1 , numsectors * sizeof ( int ) ) ;
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for ( auto & line : Level - > lines )
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{
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if ( line . special = = Static_Init & & line . args [ 1 ] = = Init_EDSector )
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{
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sectorrecord [ line . frontsector - > Index ( ) ] = line . args [ 0 ] ;
line . special = 0 ;
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}
}
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for ( unsigned i = 0 ; i < numsectors ; i + + )
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{
if ( sectorrecord [ i ] > = 0 )
{
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ProcessEDSector ( & Level - > sectors [ i ] , sectorrecord [ i ] ) ;
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}
}
}
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void MapLoader : : LoadMapinfoACSLump ( )
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{
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if ( Level - > info - > acsName . IsNotEmpty ( ) )
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{
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int lump = Wads . CheckNumForName ( Level - > info - > acsName ) ;
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if ( lump > = 0 ) FBehavior : : StaticLoadModule ( lump ) ;
}
}