// A bare-bones MAPINFO for Hexen.
// Most of the MAPINFO is still in hexen.wad.

skill baby
	AmmoFactor 1.5
	DoubleAmmoFactor 1.5
	DamageFactor 0.5
	EasyBossBrain
	SpawnFilter "Easy"
	Name "$MNU_WETNURSE"
	PlayerClassName "fighter" "$MNU_SQUIRE"
	PlayerClassName "cleric" "$MNU_ALTARBOY"
	PlayerClassName "mage" "$MNU_APPRENTICE"


skill easy
	DoubleAmmoFactor 1.5
	SpawnFilter "Easy"
	Name "$MNU_YELLOWBELLIES"
	PlayerClassName "fighter" "$MNU_KNIGHT"
	PlayerClassName "cleric" "$MNU_ACOLYTE"
	PlayerClassName "mage" "$MNU_ENCHANTER"

skill normal
	DoubleAmmoFactor 1.5
	SpawnFilter "Normal"
	Name "$MNU_BRINGEST"
	PlayerClassName "fighter" "$MNU_WARRIOR"
	PlayerClassName "cleric" "$MNU_PRIEST"
	PlayerClassName "mage" "$MNU_SORCERER"

skill hard
	DoubleAmmoFactor 1.5
	SpawnFilter "Hard"
	Name "$MNU_SMITE"
	PlayerClassName "fighter" "$MNU_BERSERKER"
	PlayerClassName "cleric" "$MNU_CARDINAL"
	PlayerClassName "mage" "$MNU_WARLOCK"

skill nightmare
	AmmoFactor 1.5
	DoubleAmmoFactor 1.5
	FastMonsters
	DisableCheats
	SpawnFilter "Hard"
	Name "$MNU_BLACKPLAGUE"
	PlayerClassName "fighter" "$MNU_TITAN"
	PlayerClassName "cleric" "$MNU_POPE"
	PlayerClassName "mage" "$MNU_ARCHMAGE"


clusterdef 1
hub
exittext clus1msg
exittextislump
music hub
pic interpic

clusterdef 2
hub
exittext clus2msg
exittextislump
music hub
pic interpic

clusterdef 3
hub
exittext clus3msg
exittextislump
music hub
pic interpic

clusterdef 4
hub
exittext clus4msg
exittextislump
music hub
pic interpic

defaultmap
	activateowndeathspecials
	infiniteflightpowerup
	fallingdamage
	nointermission
	noautosequences
	missilesactivateimpactlines
	
// There is also support for showing a clus5msg after cluster 5, but
// since it isn't used, and it would intefere with the finale if I
// included it here, I'm leaving out the clusterdef for cluster 5.
