//===========================================================================
//
// Player
//
//===========================================================================
ACTOR DoomPlayer : PlayerPawn
{
	Speed 1
	Health 100
	Radius 16
	Height 56
	Mass 100
	PainChance 255
	Player.DisplayName "Marine"
	Player.CrouchSprite "PLYC"
	Player.StartItem "Pistol"
	Player.StartItem "Fist"
	Player.StartItem "Clip", 50
	Player.WeaponSlot 1, Fist, Chainsaw
	Player.WeaponSlot 2, Pistol
	Player.WeaponSlot 3, Shotgun, SuperShotgun
	Player.WeaponSlot 4, Chaingun
	Player.WeaponSlot 5, RocketLauncher
	Player.WeaponSlot 6, PlasmaRifle
	Player.WeaponSlot 7, BFG9000
	
	Player.ColorRange 112, 127
	Player.Colorset 0, "Green",			0x70, 0x7F,  0x72
	Player.Colorset 1, "Gray",			0x60, 0x6F,  0x62
	Player.Colorset 2, "Brown",			0x40, 0x4F,  0x42
	Player.Colorset 3, "Red",			0x20, 0x2F,  0x22
	// Doom Legacy additions
	Player.Colorset 4, "Light Gray",	0x58, 0x67,  0x5A
	Player.Colorset 5, "Light Brown",	0x38, 0x47,  0x3A
	Player.Colorset 6, "Light Red",		0xB0, 0xBF,  0xB2
	Player.Colorset 7, "Light Blue",	0xC0, 0xCF,  0xC2

	States
	{
	Spawn:
		PLAY A -1
		Loop
	See:
		PLAY ABCD 4 
		Loop
	Missile:
		PLAY E 12 
		Goto Spawn
	Melee:
		PLAY F 6 BRIGHT
		Goto Missile
	Pain:
		PLAY G 4 
		PLAY G 4 A_Pain
		Goto Spawn
	Death:
		PLAY H 0 A_PlayerSkinCheck("AltSkinDeath")
	Death1:
		PLAY H 10
		PLAY I 10 A_PlayerScream
		PLAY J 10 A_NoBlocking
		PLAY KLM 10
		PLAY N -1
		Stop
	XDeath:
		PLAY O 0 A_PlayerSkinCheck("AltSkinXDeath")
	XDeath1:
		PLAY O 5
		PLAY P 5 A_XScream
		PLAY Q 5 A_NoBlocking
		PLAY RSTUV 5
		PLAY W -1
		Stop
	AltSkinDeath:
		PLAY H 6
		PLAY I 6 A_PlayerScream
		PLAY JK 6
		PLAY L 6 A_NoBlocking
		PLAY MNO 6
		PLAY P -1
		Stop
	AltSkinXDeath:
		PLAY Q 5 A_PlayerScream
		PLAY R 0 A_NoBlocking
		PLAY R 5 A_SkullPop
		PLAY STUVWX 5
		PLAY Y -1
		Stop
	}
}

