
class ArtiBlastRadius : CustomInventory
{
	Default
	{
		+FLOATBOB
		Inventory.DefMaxAmount;
		Inventory.PickupFlash "PickupFlash";
		+INVENTORY.INVBAR +INVENTORY.FANCYPICKUPSOUND
		Inventory.Icon "ARTIBLST";
		Inventory.PickupSound "misc/p_pkup";
		Inventory.PickupMessage "$TXT_ARTIBLASTRADIUS";
		Tag "$TAG_ARTIBLASTRADIUS";
	}
	States
	{
	Spawn:
		BLST ABCDEFGH 4 Bright;
		Loop;
	Use:
		TNT1 A 0 A_Blast;
	}
}

// Blast Effect -------------------------------------------------------------

class BlastEffect : Actor
{
	Default
	{
		+NOBLOCKMAP +NOGRAVITY +NOCLIP
		+NOTELEPORT
		RenderStyle "Translucent";
		Alpha 0.666;
	}
	States
	{
	Spawn:
		RADE ABCDEFGHI 4;
		Stop;
	}
}
