
// Teleport Other Artifact --------------------------------------------------

class ArtiTeleportOther : Inventory native
{
	Default
	{
		+COUNTITEM
		+FLOATBOB
		+INVENTORY.INVBAR
		+INVENTORY.FANCYPICKUPSOUND
		Inventory.PickupFlash "PickupFlash";
		Inventory.DefMaxAmount;
		Inventory.Icon "ARTITELO";
		Inventory.PickupSound "misc/p_pkup";
		Inventory.PickupMessage "$TXT_ARTITELEPORTOTHER";
		Tag "$TAG_ARTITELEPORTOTHER";
	}
	States
	{
	Spawn:
		TELO ABCD 5;
		Loop;
	}
}


// Teleport Other FX --------------------------------------------------------

class TelOtherFX1 : Actor native
{
	Default
	{
		Damage 10001;
		Projectile;
		-ACTIVATEIMPACT
		-ACTIVATEPCROSS
		+BLOODLESSIMPACT
		Radius 16;
		Height 16;
		Speed 20;
	}

	native void A_TeloSpawnA();
	native void A_TeloSpawnB();
	native void A_TeloSpawnC();
	native void A_TeloSpawnD();
	native void A_CheckTeleRing ();

	States
	{
	Spawn:
		TRNG E 5 Bright;
		TRNG D 4 Bright;
		TRNG C 3 Bright A_TeloSpawnC;
		TRNG B 3 Bright A_TeloSpawnB;
		TRNG A 3 Bright A_TeloSpawnA;
		TRNG B 3 Bright A_TeloSpawnB;
		TRNG C 3 Bright A_TeloSpawnC;
		TRNG D 3 Bright A_TeloSpawnD;
		Goto Spawn+2;
	Death:
		TRNG E 3 Bright;
		Stop;
	}
}


class TelOtherFX2 : TelOtherFX1
{
	Default
	{
		Speed 16;
	}
	States
	{
	Spawn:
		TRNG BCDCB 4 Bright;
		TRNG A 4 Bright A_CheckTeleRing;
		Loop;
	}
}

class TelOtherFX3 : TelOtherFX1
{
	Default
	{
		Speed 16;
	}
	States
	{
	Spawn:
		TRNG CDCBA 4 Bright;
		TRNG B 4 Bright A_CheckTeleRing;
		Loop;
	}
}

class TelOtherFX4 : TelOtherFX1
{
	Default
	{
		Speed 16;
	}
	States
	{
	Spawn:
		TRNG DCBAB 4 Bright;
		TRNG C 4 Bright A_CheckTeleRing;
		Loop;
	}

}

class TelOtherFX5 : TelOtherFX1
{
	Default
	{
		Speed 16;
	}
	States
	{
	Spawn:
		TRNG CBABC 4 Bright;
		TRNG D 4 Bright A_CheckTeleRing;
		Loop;
	}
}


