// The player ---------------------------------------------------------------

ACTOR StrifePlayer : PlayerPawn
{
	Health 100
	Radius 18
	Height 56
	Mass 100
	PainChance 255
	Speed 1
	MaxStepHeight 16
	Player.ColorRange 128, 143
	Player.DisplayName "Rebel"
	Player.StartItem "PunchDagger"

	action native A_ItBurnsItBurns();
	action native A_CrispyPlayer();
	action native A_HandLower();
	
	States
	{
	Spawn:
		PLAY A -1
		stop
	See:
		PLAY ABCD 4 
		loop
	Missile:
		PLAY E 12
		goto Spawn
	Melee:
		PLAY F 6
		goto Missile
	Pain:
		PLAY Q 4
		PLAY Q 4 A_Pain
		Goto Spawn
	Death:
		PLAY H 3
		PLAY I 3 A_PlayerScream
		PLAY J 3 A_NoBlocking
		PLAY KLMNO 4
		PLAY P -1
		Stop
	XDeath:
		RGIB A 5 A_TossGib
		RGIB B 5 A_XScream
		RGIB C 5 A_NoBlocking
		RGIB DEFG 5 A_TossGib
		RGIB H -1 A_TossGib
	Burn:
		BURN A 3 Bright A_ItBurnsItBurns
		BURN B 3 Bright A_DropFire
		BURN C 3 Bright A_Wander
		BURN D 3 Bright A_NoBlocking
		BURN E 5 Bright A_DropFire
		BURN FGH 5 Bright A_Wander
		BURN I 5 Bright A_DropFire
		BURN JKL 5 Bright A_Wander
		BURN M 5 Bright A_DropFire
		BURN N 5 Bright A_CrispyPlayer
		BURN OPQPQ 5 Bright
		BURN RSTU 7 Bright
		BURN V -1
		Stop
	Disintegrate:
		DISR A 5 A_PlaySoundEx("misc/disruptordeath", "Voice")
		DISR BC 5
		DISR D 5 A_NoBlocking
		DISR EF 5
		DISR GHIJ 4
		MEAT D -1
		Stop
	Firehands:
		WAVE ABCD 3
		Loop
	Firehandslower:
		WAVE ABCD 3 A_HandLower
		Loop
	}
}
		
