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Fixed: In gccinlines.h, the alternative for DivScale32 that took idiv's parameter in memory did not mark eax as an early-clobber register, so GCC might decide to pass the memory address in eax, and it would get clobbered by the inline assembly before fetching the value to divide by. But rather than fix it by adding another '&', I have opted to mark it as in/out and do the zeroing outside the inline assembly, so GCC has maximum flexibility for scheduling the code. Fixed: D3DFB::Draw3DPart() treated the screen's pitch as if it always equaled the width. Considering this hasn't been guaranteed since before the D3DFB class was even written, this should have never made it in as-is. Fixed case of damage type variables. Fixed loading of BMF fonts' palettes. Index 0 is always transparent and the stored palette data starts at index 1. Changed R_InstallSpriteLump so that it doesn't abort for every seemingly misnamed lump in the sprites namespace. A warning is fully sufficient here. Added FDARI's A_Warp submission. Added Major Cooke's Death/Paintype submission. Added DavidPH's DOHARMSPECIES submission. Added DavidPH's PoisonDamageType submission. Added DavidPH's submission for allowing a special state on puffs when hitting bleeding actors. Added DavidPH's A_AlertMonsters range submission. Added DavifPH's submission for allowing THRUGHOST on puffs. Added DavifPH's fix for poisoning invulnerable players. cleaned up setPointer interface. ZDoom part of setPointer/setActivator, submitted by FDARI. Added DavidPH's ProjectileKickback submission. ZDoom implementation of strcpy, submitted by FDARI. Revert r3214, which added some completely useless warnings for GCC. I'm sure there are good reasons even GCC doesn't enable them by default when you use -Wall. git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@1218 b0f79afe-0144-0410-b225-9a4edf0717df |
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C | ||
CMakeLists.txt | ||
history.txt | ||
lzma.txt | ||
lzmalib.vcproj |