- Fixed: When a suspended FraggleScript script was restarted all its variables were
destroyed.
Update to ZDoom r952:
- Fixed: FString::StripRight() stripped the final character of the string if
there were no designated characters to strip at the end of it.
- Added support for Shoutcast/Icecast playlists.
- Added an error message when a playlist could not be opened.
- Added support for PLS format playlists, in addition to M3U.
- Changed FPlayList to use an array of FStrings.
- Fixed: Playlists required every song to be specified by an absolute path.
- Fixed a copy-and-paste error in win32/i_main.cpp for 64-bit mode.
- Tweaked OPL centering a little.
- Added dynamic recentering for the OPL synth. The chip has four basic
waveforms, and three of them are non-negative. This can cause a tendency
for the resulting output waveform to go into very high ranges depending on
the timbres used, and Heretic's exemplify this problem.
- Reduced the OPL volume level slightly.
- Fixed: The waveform view from snd_drawoutput was upside-down.
- Various fixes for compiling working 64-bit binaries with Visual C++. The
number of changes was pleasantly small, and a cursory check seems to show
everything working alright.
- Separated the skin scale values into separate X and Y values so that skins
automatically generated for different player classes can use both the
scaling values that can be set for the actor.
- Fixed: Any MIDI ticks that contain only events that are interpreted by
the MIDI parser and not passed on to the MIDI device would mess up timing
for future events.
- Changed EMIDI controller 110-113 handling to more accurately match the
EMIDI specs: Track designations and exclusions should be ignored past
the initial beat, and EMIDI program change and volume events should be
ignored unless they were used in the initial beat.
- Fixed: When FMOD::System::init() returns FMOD_ERR_OUTPUT_CREATEBUFFER, it
could also be because the user selected PCM-Float output, but the driver
doesn't support it (even if it claims to *cough*Audigy XP drivers*cough*).
git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@101 b0f79afe-0144-0410-b225-9a4edf0717df
- fixed: Fog didn't work with Line_Horizon
- fixed: Using ExtraFloor_LightOnly in a skybox with non-black fog caused rendering
- fixed: Apparently it is possible that AActor::Tick is called after the 3D floor data has been deleted.
- fixed: The desaturation shader must first desaturate and then light. It did it in reverse order.
- fixed: gl_billboard_mode used an incorrect default value.
git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@17 b0f79afe-0144-0410-b225-9a4edf0717df