mirror of
https://github.com/ZDoom/gzdoom-last-svn.git
synced 2025-06-04 19:20:53 +00:00
* Updated to ZDoom r3042:
- Added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first - Fixed handling of missing backgrounds for intermission text screens for real this time. - Added automap patch to mark trigger lines. - Fixed: The TouchedActors array in the Dehacked parser was not freed after parsing was done. - Initialize the alt HUD explicitly in D_DoomMain. - Don't let S_UnloadReverbDef leave a broken list of sound environments behind. - Added more code to explicitly delete data before initializing it. git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@1129 b0f79afe-0144-0410-b225-9a4edf0717df
This commit is contained in:
parent
e6750550a5
commit
d2cef2f3be
42 changed files with 665 additions and 326 deletions
|
@ -600,6 +600,11 @@ void FBaseCVar::EnableCallbacks ()
|
|||
}
|
||||
}
|
||||
|
||||
void FBaseCVar::DisableCallbacks ()
|
||||
{
|
||||
m_UseCallback = false;
|
||||
}
|
||||
|
||||
//
|
||||
// Boolean cvar implementation
|
||||
//
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue