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- fixed: interpolated sector movement did not update the 3d floor light lists for each step.
- fixed: Crushing polyobject did incomplete checks for blocked moves. - renamed dummy window class used to retrieve OpenGL extensions because the name OpenGL was too generic. - reordered IWAD checks. git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@290 b0f79afe-0144-0410-b225-9a4edf0717df
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7 changed files with 107 additions and 20 deletions
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@ -774,7 +774,7 @@ void ThrustMobj (AActor *actor, seg_t *seg, FPolyObj *po)
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actor->momy += thrustY;
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if (po->crush)
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{
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if (po->bHurtOnTouch || !P_CheckPosition (actor, actor->x + thrustX, actor->y + thrustY))
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if (po->bHurtOnTouch || !P_CheckMove (actor, actor->x + thrustX, actor->y + thrustY))
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{
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P_DamageMobj (actor, NULL, NULL, po->crush, NAME_Crush);
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P_TraceBleed (po->crush, actor);
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