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* OPL: specify the core to use for playing this song * FluidSynth: specify a soundfont that should be used for playing the song. * WildMidi: specify a config file that should be used for playing the song. * Timidity++: specify an executable that should be used for playing the song. At least under Windows this allows using Timidity++ with different configs if the executable and each single config are placed in different directories. * GUS: currently not operational, but should later also specify the config. This will need some work, because right now this is initialized only when the sound system is initialized. * all other: no function. These options should mainly be for end users who want to fine-tune how to play the music. |
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.. | ||
dosbox | ||
deftypes.h | ||
fmopl.cpp | ||
mlopl.cpp | ||
mlopl_io.cpp | ||
music_opl_mididevice.cpp | ||
music_opldumper_mididevice.cpp | ||
muslib.h | ||
nukedopl3.cpp | ||
nukedopl3.h | ||
opl.h | ||
OPL3.cpp | ||
opl_mus_player.cpp | ||
opl_mus_player.h |