.. |
fragglescript
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- renamed FTexture's UseType flags and gave them a dedicated type.
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2018-03-25 20:26:16 +02:00 |
g_inventory
|
Exported Inventory.AltHUDIcon field to ZScript
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2018-03-18 11:02:21 +02:00 |
g_shared
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- removed the border refresh counter.
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2018-04-03 00:50:40 +02:00 |
g_statusbar
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- removed the border refresh counter.
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2018-04-03 00:50:40 +02:00 |
gl
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- moved around more stuff from the FRenderer interface.
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2018-04-03 22:50:47 +02:00 |
gl_load
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- regenerated gl_load with full OpenGL 4.5 declarations, mostly to get the direct state access functions.
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2018-04-02 20:37:31 +02:00 |
hwrenderer/dynlights
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- starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy.
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2018-04-02 15:58:28 +02:00 |
intermission
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- renamed FTexture's UseType flags and gave them a dedicated type.
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2018-03-25 20:26:16 +02:00 |
math
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menu
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- removed the border refresh counter.
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2018-04-03 00:50:40 +02:00 |
polyrenderer
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- moved the code in gl_data.cpp to better fitting places
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2018-04-01 18:45:27 +02:00 |
posix
|
- with the new order of things we need the software renderer to be always available.
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2018-04-03 20:14:26 +02:00 |
r_data
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- changed voxel remapping to make a copy instead of destroying the original.
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2018-04-03 00:30:02 +02:00 |
rapidjson
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resourcefiles
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- Build texture work. Currently broken.
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2018-03-19 20:02:38 +01:00 |
scripting
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Fixed handling of default values in String.Mid()
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2018-03-31 21:45:20 +03:00 |
sfmt
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sound
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OPNMIDI: Remove std:: from all snprintf calls
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2018-03-28 20:37:55 +03:00 |
swrenderer
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- moved around more stuff from the FRenderer interface.
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2018-04-03 22:50:47 +02:00 |
textures
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- made the glow getter functions members of sector_t.
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2018-04-02 13:36:28 +02:00 |
win32
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- with the new order of things we need the software renderer to be always available.
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2018-04-03 20:14:26 +02:00 |
xlat
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Fixed uninitialized variable in XLAT parser
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2017-07-13 18:05:58 +03:00 |
__autostart.cpp
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actionspecials.h
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actor.h
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Added Distance(2/3)DSquared functions.
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2018-02-28 09:28:11 +01:00 |
actorinlines.h
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- moved portal data into FLevelLocals.
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2018-04-01 20:17:39 +02:00 |
actorptrselect.cpp
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actorptrselect.h
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am_map.cpp
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- removed the border refresh counter.
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2018-04-03 00:50:40 +02:00 |
am_map.h
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announcer.h
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autosegs.h
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b_bot.cpp
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b_bot.h
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b_func.cpp
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b_game.cpp
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Fixed compilation warnings reported by GCC/Clang
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2017-12-03 14:57:34 +02:00 |
b_move.cpp
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b_think.cpp
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basictypes.h
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bbannouncer.cpp
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c_bind.cpp
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- marked a few more CCMDs unsafe.
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2018-01-20 09:11:28 +01:00 |
c_bind.h
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c_cmds.cpp
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- renamed FTexture's UseType flags and gave them a dedicated type.
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2018-03-25 20:26:16 +02:00 |
c_console.cpp
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- removed the border refresh counter.
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2018-04-03 00:50:40 +02:00 |
c_console.h
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- Changed frame buffer locking mechanism so that the only place where a lock is needed is when the software renderer wants to access the render buffer, which is precisely for the duration of the RenderView function.
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2018-03-27 20:02:44 +02:00 |
c_consolebuffer.cpp
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c_consolebuffer.h
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c_cvars.cpp
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Fixed archiving of CVARs with default values
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2018-03-06 22:46:18 +02:00 |
c_cvars.h
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Allowed CVARs to be set in unsafe context
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2018-03-03 10:26:28 +01:00 |
c_dispatch.cpp
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Fixed applying of unsafe context in waiting command
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2018-03-25 22:38:38 +03:00 |
c_dispatch.h
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Made unsafe execution context check for CVARs more strict
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2018-01-29 15:20:35 +02:00 |
c_expr.cpp
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c_functions.cpp
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c_functions.h
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CMakeLists.txt
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- starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy.
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2018-04-02 15:58:28 +02:00 |
cmdlib.cpp
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Framework for context independent sounffont management
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2018-02-22 12:51:45 +01:00 |
cmdlib.h
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Framework for context independent sounffont management
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2018-02-22 12:51:45 +01:00 |
colormatcher.cpp
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colormatcher.h
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compatibility.cpp
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- renamed FTexture's UseType flags and gave them a dedicated type.
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2018-03-25 20:26:16 +02:00 |
compatibility.h
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configfile.cpp
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configfile.h
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critsec.h
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ct_chat.cpp
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- removed the border refresh counter.
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2018-04-03 00:50:40 +02:00 |
cycler.cpp
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cycler.h
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d_dehacked.cpp
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Fixed error reporting on loading malformed DeHackEd patches
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2018-03-21 13:08:16 +02:00 |
d_dehacked.h
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d_event.h
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d_gui.h
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d_iwad.cpp
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Removed check for duplicate IWADs
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2018-03-31 15:34:55 +03:00 |
d_main.cpp
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- moved around more stuff from the FRenderer interface.
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2018-04-03 22:50:47 +02:00 |
d_main.h
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- fixed compilation in debug mode.
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2017-11-12 09:06:40 +01:00 |
d_net.cpp
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- removed the border refresh counter.
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2018-04-03 00:50:40 +02:00 |
d_net.h
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d_netinf.h
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d_netinfo.cpp
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- added 'classicflight' user cvar which allows players to move forward and backward without pitch when flying
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2017-10-23 12:16:02 -04:00 |
d_player.h
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Fixed crash on finishgame CCMD before starting new game
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2018-01-08 17:16:03 +02:00 |
d_protocol.cpp
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d_protocol.h
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Send player FOV across the network as floatig point.
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2017-09-02 09:57:48 +02:00 |
d_stats.cpp
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- with the new order of things we need the software renderer to be always available.
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2018-04-03 20:14:26 +02:00 |
decallib.cpp
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- renamed FTexture's UseType flags and gave them a dedicated type.
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2018-03-25 20:26:16 +02:00 |
decallib.h
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dobject.cpp
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- update more millisecond-storing data structures to u/int64_t to fix possible rollover bugs
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2017-11-15 20:33:08 -05:00 |
dobject.h
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dobjgc.cpp
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dobjgc.h
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dobjtype.cpp
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Fixed crash on exit caused by undefined class
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2018-01-31 18:40:48 +02:00 |
dobjtype.h
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doomdata.h
|
- Use FName instead of FString to store arg0str in FMapThing.
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2018-01-21 09:10:04 +01:00 |
doomdef.h
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- fixed compilation in debug mode.
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2017-11-12 09:06:40 +01:00 |
doomerrors.h
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doomstat.cpp
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- removed the border refresh counter.
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2018-04-03 00:50:40 +02:00 |
doomstat.h
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- removed the border refresh counter.
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2018-04-03 00:50:40 +02:00 |
doomtype.h
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- renamed FTexture's UseType flags and gave them a dedicated type.
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2018-03-25 20:26:16 +02:00 |
dsectoreffect.cpp
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Export GetSector() again, removed lightingdata assignment.
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2018-03-03 09:26:11 +01:00 |
dsectoreffect.h
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dthinker.cpp
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Improved profilethinkers in various ways
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2018-03-10 11:04:31 +02:00 |
dthinker.h
|
- added per-class think time profiling tool.
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2017-07-17 10:21:58 +02:00 |
edata.cpp
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edata.h
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empty.cpp
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errors.h
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events.cpp
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Fixed crash when event handler class isn't derived from StaticEventHandler
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2018-03-29 16:41:29 +03:00 |
events.h
|
Add WorldLinePreActivated to override line activation, as a counterpart to WorldLineActivated.
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2018-03-24 16:30:49 +01:00 |
f_wipe.cpp
|
- stripped out the entire software 2D renderer and moved all 2D drawing functions to DFrameBuffer so that they cannot be used with software DSimpleCanvas anymore.
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2018-03-26 23:16:27 +02:00 |
f_wipe.h
|
- stripped out the entire software 2D renderer and moved all 2D drawing functions to DFrameBuffer so that they cannot be used with software DSimpleCanvas anymore.
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2018-03-26 23:16:27 +02:00 |
files.cpp
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- renamed FileRdr back to FileReader.
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2018-03-11 19:29:37 +01:00 |
files.h
|
- fixed uninitialized variables in files.h.
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2018-03-20 18:29:54 +01:00 |
files_decompress.cpp
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- added missing return to translation code.
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2018-03-12 21:18:11 +01:00 |
g_doomedmap.cpp
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g_game.cpp
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Add PostUiTick(). Happens after all other tickers. Useful for handling changes in the play side within the same tic.
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2018-03-24 10:24:13 +01:00 |
g_game.h
|
Fixed: don't interpolate view movements if a key press didn't result in any changes.
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2017-10-11 19:01:37 +02:00 |
g_hub.cpp
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g_hub.h
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g_input.h
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g_level.cpp
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- removed the border refresh counter.
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2018-04-03 00:50:40 +02:00 |
g_level.h
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- moved the code in gl_data.cpp to better fitting places
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2018-04-01 18:45:27 +02:00 |
g_levellocals.h
|
- moved part of the fade init for LEVEL_HASFADETABLE to the common colormap initialization to have all of it in one place.
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2018-04-03 20:55:36 +02:00 |
g_mapinfo.cpp
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- moved the code in gl_data.cpp to better fitting places
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2018-04-01 18:45:27 +02:00 |
g_pch.h
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- added missing return to translation code.
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2018-03-12 21:18:11 +01:00 |
g_pch2.h
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|
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g_skill.cpp
|
- fixed: FSkillInfo operator "=" did not set PlayerRespawn value
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2017-12-28 01:41:56 -05:00 |
gameconfigfile.cpp
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Fixed initialization of search paths on macOS
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2018-03-04 11:06:11 +02:00 |
gameconfigfile.h
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gametype.h
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gi.cpp
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- fixed: removed erroneous 'defaultrespawntime' macro double so that there's only one
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2017-10-14 17:44:17 -04:00 |
gi.h
|
- added ability to change slider color using mapinfo's gameinfo
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2017-10-14 13:05:15 -04:00 |
gitinfo.cpp
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gstrings.h
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GuillotineBinPack.cpp
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GuillotineBinPack.h
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hu_scores.cpp
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- removed the border refresh counter.
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2018-04-03 00:50:40 +02:00 |
hu_stuff.h
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|
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i_cd.h
|
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i_module.cpp
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i_module.h
|
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i_net.cpp
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|
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i_net.h
|
|
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i_time.cpp
|
Fixed freeze after saving game when cl_waitforsave CVAR set to false
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2018-03-04 15:11:45 +02:00 |
i_time.h
|
- fixed: screen->FrameTime should use an adjusted frame start time
|
2017-12-07 03:01:57 -05:00 |
i_video.h
|
|
|
info.cpp
|
Removed unused parameter from several functions in FStateDefinitions class
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2017-11-05 15:20:25 +02:00 |
info.h
|
Fixed potential crash during state validation
|
2018-03-01 11:08:38 +02:00 |
keysections.cpp
|
- removed an unchecked fixed size buffer in the KEYCONF parser.
|
2018-03-03 09:14:33 +01:00 |
lists.h
|
|
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lumpconfigfile.cpp
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|
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lumpconfigfile.h
|
|
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m_alloc.cpp
|
Fixed non-portable usage of __solaris__ preprocessor definition
|
2017-10-24 15:32:43 +03:00 |
m_alloc.h
|
|
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m_argv.cpp
|
|
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m_argv.h
|
|
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m_bbox.cpp
|
|
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m_bbox.h
|
|
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m_cheat.cpp
|
- 'kill baddies' cheat now describes what it is killing. This is mostly for multiplayer purposes when other players see the feedback when the cheat is used, allowing players to see if it was 'kill monsters' or 'kill baddies'
|
2017-07-22 07:25:58 -04:00 |
m_cheat.h
|
|
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m_crc32.h
|
|
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m_fixed.h
|
Enabled position independent executable for generic GCC/Clang
|
2017-12-29 09:39:01 +02:00 |
m_joy.cpp
|
|
|
m_joy.h
|
|
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m_misc.cpp
|
- renamed FileRdr back to FileReader.
|
2018-03-11 19:29:37 +01:00 |
m_misc.h
|
- added M_GetDocumentsPath function.
|
2017-12-03 21:03:44 +01:00 |
m_png.cpp
|
- renamed FileRdr back to FileReader.
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2018-03-11 19:29:37 +01:00 |
m_png.h
|
- renamed FileRdr back to FileReader.
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2018-03-11 19:29:37 +01:00 |
m_random.cpp
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|
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m_random.h
|
|
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m_swap.h
|
- fixed some issues with m_swap's design.
|
2018-03-11 14:35:36 +01:00 |
md5.cpp
|
- renamed FileRdr back to FileReader.
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2018-03-11 19:29:37 +01:00 |
md5.h
|
- renamed FileRdr back to FileReader.
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2018-03-11 19:29:37 +01:00 |
memarena.cpp
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|
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memarena.h
|
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mus2midi.cpp
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|
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mus2midi.h
|
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name.cpp
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name.h
|
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namedef.h
|
Added 'TeleportSpecial' as an alias for 'Teleport' in ZScript to deconflict from the Actor.Teleport function.
|
2018-02-27 12:44:00 +01:00 |
nodebuild.cpp
|
Use 64-bit fixed point for node builder's vertex map
|
2018-02-28 16:36:14 +01:00 |
nodebuild.h
|
Use 64-bit fixed point for node builder's vertex map
|
2018-02-28 16:36:14 +01:00 |
nodebuild_classify_nosse2.cpp
|
|
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nodebuild_events.cpp
|
|
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nodebuild_extract.cpp
|
|
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nodebuild_gl.cpp
|
|
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nodebuild_utility.cpp
|
Use 64-bit fixed point for node builder's vertex map
|
2018-02-28 16:36:14 +01:00 |
p_3dfloors.cpp
|
- removed tag 0 check for 3D floors because as seems to be par for course in Doom modding, some people actually exploited this bug.
|
2017-08-12 09:15:59 +02:00 |
p_3dfloors.h
|
|
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p_3dmidtex.cpp
|
|
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p_3dmidtex.h
|
|
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p_acs.cpp
|
- renamed FTexture's UseType flags and gave them a dedicated type.
|
2018-03-25 20:26:16 +02:00 |
p_acs.h
|
- renamed FileRdr back to FileReader.
|
2018-03-11 19:29:37 +01:00 |
p_actionfunctions.cpp
|
Default newradius in A_SetSize
|
2018-03-30 18:06:46 -05:00 |
p_blockmap.h
|
|
|
p_ceiling.cpp
|
|
|
p_checkposition.h
|
- fixed: When stepping through a sector portal and touching a two sided line on the opposite side, its opening must be used, regardless of the FFCF_NOFLOOR flag.
|
2017-08-27 10:36:34 +02:00 |
p_conversation.cpp
|
- serialize the temporary music volume that can be set through ACS.
|
2018-03-24 13:07:18 +01:00 |
p_conversation.h
|
- renamed FileRdr back to FileReader.
|
2018-03-11 19:29:37 +01:00 |
p_doors.cpp
|
Applied texture offsets and scales on animated doors
|
2017-12-29 11:47:30 +02:00 |
p_effect.cpp
|
|
|
p_effect.h
|
- changed ttl in particle_t from short to int32_t for longer lifespan.
|
2017-12-07 01:54:30 -05:00 |
p_enemy.cpp
|
- add 'FriendlySeeBlocks' actor property that allows a modder to expand the maximum radius that a friendly monster can see enemies.
|
2018-01-09 12:34:12 -05:00 |
p_enemy.h
|
- added 'kill baddies' cheat - does the same thing as 'kill monsters' only it ignores friendly monsters
|
2017-07-19 15:03:27 -04:00 |
p_floor.cpp
|
|
|
p_glnodes.cpp
|
- p_glnodes.cpp must include zlib.h
|
2018-03-12 22:45:49 +01:00 |
p_interaction.cpp
|
- Added DMG_NO_PAIN for DamageMobj.
|
2017-12-16 12:17:55 -05:00 |
p_lights.cpp
|
Export GetSector() again, removed lightingdata assignment.
|
2018-03-03 09:26:11 +01:00 |
p_linetracedata.h
|
Fix accidentally removed SectorPlane assignment. Added missing HitVector support.
|
2018-03-03 09:30:06 +01:00 |
p_linkedsectors.cpp
|
|
|
p_lnspec.cpp
|
|
|
p_lnspec.h
|
|
|
p_local.h
|
A more "general purpose" line trace function. Far from a complete ZScript interface with Trace(), though.
|
2018-01-21 10:54:02 +01:00 |
p_map.cpp
|
Typo fix in linetrace flags checking.
|
2018-03-26 22:00:17 +02:00 |
p_maputl.cpp
|
- moved portal data into FLevelLocals.
|
2018-04-01 20:17:39 +02:00 |
p_maputl.h
|
- iterating through portal groups must check for situations where badly constructed maps let items end up in another portal group.
|
2018-01-29 18:00:55 +01:00 |
p_mobj.cpp
|
Fixed handling of default value in Actor.Vec3Angle()
|
2018-03-31 11:46:06 +03:00 |
p_pillar.cpp
|
|
|
p_plats.cpp
|
|
|
p_pspr.cpp
|
Fixed uninitialized members in DPSprite class
|
2018-03-30 16:38:51 +03:00 |
p_pspr.h
|
|
|
p_pusher.cpp
|
|
|
p_saveg.cpp
|
- deleting some unused stuff
|
2018-04-02 00:28:25 +02:00 |
p_saveg.h
|
|
|
p_scroll.cpp
|
|
|
p_secnodes.cpp
|
- moved portal data into FLevelLocals.
|
2018-04-01 20:17:39 +02:00 |
p_sectors.cpp
|
- made the glow getter functions members of sector_t.
|
2018-04-02 13:36:28 +02:00 |
p_setup.cpp
|
- moved around more stuff from the FRenderer interface.
|
2018-04-03 22:50:47 +02:00 |
p_setup.h
|
Enable string & float user_ properties in UDMF things
|
2018-03-24 10:20:39 +01:00 |
p_sight.cpp
|
- moved portal data into FLevelLocals.
|
2018-04-01 20:17:39 +02:00 |
p_slopes.cpp
|
|
|
p_spec.cpp
|
Add WorldLinePreActivated to override line activation, as a counterpart to WorldLineActivated.
|
2018-03-24 16:30:49 +01:00 |
p_spec.h
|
|
|
p_states.cpp
|
Removed unused parameter from several functions in FStateDefinitions class
|
2017-11-05 15:20:25 +02:00 |
p_switch.cpp
|
|
|
p_tags.cpp
|
|
|
p_tags.h
|
|
|
p_teleport.cpp
|
|
|
p_terrain.cpp
|
- renamed FTexture's UseType flags and gave them a dedicated type.
|
2018-03-25 20:26:16 +02:00 |
p_terrain.h
|
|
|
p_things.cpp
|
- moved portal data into FLevelLocals.
|
2018-04-01 20:17:39 +02:00 |
p_tick.cpp
|
Fixed linking with GCC and Clang toolchains
|
2017-08-12 14:41:23 +03:00 |
p_tick.h
|
|
|
p_trace.cpp
|
- renamed 'Tracer' class to 'LineTracer', because 'Tracer' is a too common name that had been used by some mods.
|
2018-01-27 09:32:26 +01:00 |
p_trace.h
|
- renamed 'Tracer' class to 'LineTracer', because 'Tracer' is a too common name that had been used by some mods.
|
2018-01-27 09:32:26 +01:00 |
p_udmf.cpp
|
Enable string & float user_ properties in UDMF things
|
2018-03-24 10:20:39 +01:00 |
p_udmf.h
|
|
|
p_usdf.cpp
|
- renamed FileRdr back to FileReader.
|
2018-03-11 19:29:37 +01:00 |
p_user.cpp
|
- took GetMaxViewPitch out of renderer interfaces.
|
2018-04-03 19:18:16 +02:00 |
p_xlat.cpp
|
|
|
parallel_for.h
|
Moved parallel_for() function template to own header file
|
2017-07-15 12:16:06 +03:00 |
parsecontext.cpp
|
|
|
parsecontext.h
|
|
|
po_man.cpp
|
- moved portal data into FLevelLocals.
|
2018-04-01 20:17:39 +02:00 |
po_man.h
|
|
|
portal.cpp
|
- resorted portal render data.
|
2018-04-01 22:26:57 +02:00 |
portal.h
|
- resorted portal render data.
|
2018-04-01 22:26:57 +02:00 |
r_defs.h
|
- made the glow getter functions members of sector_t.
|
2018-04-02 13:36:28 +02:00 |
r_renderer.h
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- moved around more stuff from the FRenderer interface.
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2018-04-03 22:50:47 +02:00 |
r_sky.cpp
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- renamed FTexture's UseType flags and gave them a dedicated type.
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2018-03-25 20:26:16 +02:00 |
r_sky.h
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- update more millisecond-storing data structures to u/int64_t to fix possible rollover bugs
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2017-11-15 20:33:08 -05:00 |
r_state.h
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r_utility.cpp
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- moved around more stuff from the FRenderer interface.
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2018-04-03 22:50:47 +02:00 |
r_utility.h
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- more timer cleanup
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2017-11-13 00:28:43 +01:00 |
r_videoscale.cpp
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- fixed possible erroneous comparison, also fixed a couple compiler warnings in the process
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2017-10-10 07:23:05 -04:00 |
r_videoscale.h
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- added vid_cropaspect. This cvar turns vid_aspect into a letterboxing function that will crop the unused sides of the screen away, instead of stretching it. Requires one of the non-legacy OpenGL framebuffers to work.
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2017-10-07 20:18:37 -04:00 |
Rect.h
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s_advsound.cpp
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Exported S_IsActorPlayingSomething and S_GetMSLength to ZScript.
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2018-01-20 19:01:47 +01:00 |
s_environment.cpp
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Disabled reverb editor's test environment by default
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2018-02-24 17:46:04 +02:00 |
s_playlist.cpp
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- renamed FileRdr back to FileReader.
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2018-03-11 19:29:37 +01:00 |
s_playlist.h
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- renamed FileRdr back to FileReader.
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2018-03-11 19:29:37 +01:00 |
s_sndseq.cpp
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s_sndseq.h
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s_sound.cpp
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- removed the border refresh counter.
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2018-04-03 00:50:40 +02:00 |
s_sound.h
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sc_man.cpp
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- renamed FileRdr back to FileReader.
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2018-03-11 19:29:37 +01:00 |
sc_man.h
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- got rid of M_ReadFile(Malloc) which werew each used only once in the entire code. These were still using the low level POSIX-style file interface which shouldn't really be used anymore.
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2017-12-02 13:09:59 +01:00 |
sc_man_scanner.re
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sc_man_tokens.h
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Added string representation of 'static const' token
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2017-11-02 14:45:35 +02:00 |
serializer.cpp
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- renamed FTexture's UseType flags and gave them a dedicated type.
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2018-03-25 20:26:16 +02:00 |
serializer.h
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skins.cpp
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skins.h
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SkylineBinPack.cpp
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SkylineBinPack.h
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st_start.h
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st_stuff.cpp
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st_stuff.h
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statistics.cpp
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- fixed crash when entering 'finishgame' in the console outside of a level.
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2018-01-09 20:24:25 +01:00 |
statnums.h
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- added a user reserved range of statnums from 70-90
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2017-08-12 13:08:11 +02:00 |
stats.cpp
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stats.h
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- consolidated cycle_t and glcycle_t because aside from glcycle_t's ability to be deactivated when no profiling takes place they did exactly the same thing.
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2018-04-01 13:24:03 +02:00 |
stringtable.cpp
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stringtable.h
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strnatcmp.c
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strnatcmp.h
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tagitem.h
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tarray.h
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- moved most of gl_setup.cpp to r_data as this is only some data setup in the main map data structures.
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2018-04-02 09:27:40 +02:00 |
teaminfo.cpp
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teaminfo.h
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templates.h
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tflags.h
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umapinfo.cpp
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- load translator from gameinfo instead of Doom for UMAPINFO
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2017-12-30 16:36:29 -05:00 |
v_2ddrawer.cpp
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- implemented desaturation for the legacy GL renderer's 2D.
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2018-03-30 18:14:42 +02:00 |
v_2ddrawer.h
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- implemented desaturation for the legacy GL renderer's 2D.
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2018-03-30 18:14:42 +02:00 |
v_blend.cpp
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v_collection.cpp
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- renamed FTexture's UseType flags and gave them a dedicated type.
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2018-03-25 20:26:16 +02:00 |
v_collection.h
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- renamed FTexture's UseType flags and gave them a dedicated type.
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2018-03-25 20:26:16 +02:00 |
v_colortables.h
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- it compiles again.
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2018-03-28 16:40:09 +02:00 |
v_draw.cpp
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- removed the border refresh counter.
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2018-04-03 00:50:40 +02:00 |
v_font.cpp
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- made SPROFS a more usable feature.
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2018-03-31 10:37:46 +02:00 |
v_font.h
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- removed the old software renderer framebuffers for Windows
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2018-03-30 23:18:25 +02:00 |
v_palette.cpp
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- Build texture work. Currently broken.
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2018-03-19 20:02:38 +01:00 |
v_palette.h
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v_pfx.cpp
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v_pfx.h
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v_text.cpp
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- stripped out the entire software 2D renderer and moved all 2D drawing functions to DFrameBuffer so that they cannot be used with software DSimpleCanvas anymore.
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2018-03-26 23:16:27 +02:00 |
v_text.h
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- let the 3 relevant text functions handle UTF-8 strings
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2017-12-02 21:21:57 +01:00 |
v_video.cpp
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- moved around more stuff from the FRenderer interface.
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2018-04-03 22:50:47 +02:00 |
v_video.h
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- moved around more stuff from the FRenderer interface.
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2018-04-03 22:50:47 +02:00 |
vectors.h
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- starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy.
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2018-04-02 15:58:28 +02:00 |
version.h
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Added explicit fallback to default soundfont
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2018-03-03 15:17:30 +02:00 |
w_wad.cpp
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- moved a large portion of gl_textures.cpp into the main files for the implementing classes.
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2018-03-31 19:20:59 +02:00 |
w_wad.h
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- moved a large portion of gl_textures.cpp into the main files for the implementing classes.
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2018-03-31 19:20:59 +02:00 |
w_zip.h
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- transition to new FileReader interface complete, but untested.
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2018-03-11 12:33:46 +01:00 |
weightedlist.h
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wi_stuff.cpp
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- made SPROFS a more usable feature.
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2018-03-31 10:37:46 +02:00 |
wi_stuff.h
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x86.cpp
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- most stat stuff done.
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2018-03-12 19:33:48 +01:00 |
x86.h
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- most stat stuff done.
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2018-03-12 19:33:48 +01:00 |
xs_Float.h
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zstrformat.cpp
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Fixed Infinity and NaN floating point values formatting as string
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2017-08-29 11:39:50 +03:00 |
zstring.cpp
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Added ability to split FString on tokens
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2017-10-28 11:44:12 +03:00 |
zstring.h
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Added ability to split FString on tokens
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2017-10-28 11:44:12 +03:00 |
zzautozend.cpp
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