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If GZDoom is built on a POSIX system without the GTK frontend and not run from a KDE session, an IWAD picker is presented on the terminal and expects the user to select a game wad. However, if stdin is redirected, this won't work, so start with the default IWAD instead. |
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.. | ||
cocoa | ||
osx | ||
sdl | ||
unix | ||
dikeys.h | ||
hardware.h | ||
i_steam.cpp | ||
i_system.h | ||
readme.md | ||
zdoom.xpm |
This directory contains files required to support POSIX-compatible OSes, like GNU/Linux, OS X or BSD.
Common files are placed in this directory directly.
SDL backend files are in sdl
subdirectory.
Native OS X backend files are in cocoa
subdirectory.
Shared files for both OS X backends are in osx
subdirectory.