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https://github.com/ZDoom/gzdoom-gles.git
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f99ac8b28b
This is mainly for splitting the Doom specific content off the main definitions for easier reuse.
24 lines
No EOL
784 B
Text
24 lines
No EOL
784 B
Text
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extend struct _
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{
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native readonly Array<class<Actor> > AllActorClasses;
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native readonly Array<@PlayerClass> PlayerClasses;
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native readonly Array<@PlayerSkin> PlayerSkins;
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native readonly Array<@Team> Teams;
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native int validcount;
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native play @DehInfo deh;
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native readonly bool automapactive;
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native readonly TextureID skyflatnum;
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native readonly int gametic;
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native readonly int Net_Arbitrator;
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native ui BaseStatusBar StatusBar;
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native readonly Weapon WP_NOCHANGE;
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deprecated("3.8", "Use Actor.isFrozen() or Level.isFrozen() instead") native readonly bool globalfreeze;
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native int LocalViewPitch;
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// sandbox state in multi-level setups:
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native play @PlayerInfo players[MAXPLAYERS];
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native readonly bool playeringame[MAXPLAYERS];
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native play LevelLocals Level;
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} |