mirror of
https://github.com/ZDoom/gzdoom-gles.git
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180 lines
4.9 KiB
C++
180 lines
4.9 KiB
C++
/*
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** Triangle drawers
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** Copyright (c) 2016 Magnus Norddahl
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**
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** This software is provided 'as-is', without any express or implied
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** warranty. In no event will the authors be held liable for any damages
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** arising from the use of this software.
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**
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** Permission is granted to anyone to use this software for any purpose,
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** including commercial applications, and to alter it and redistribute it
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** freely, subject to the following restrictions:
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**
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** 1. The origin of this software must not be misrepresented; you must not
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** claim that you wrote the original software. If you use this software
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** in a product, an acknowledgment in the product documentation would be
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** appreciated but is not required.
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** 2. Altered source versions must be plainly marked as such, and must not be
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** misrepresented as being the original software.
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** 3. This notice may not be removed or altered from any source distribution.
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**
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*/
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#pragma once
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#include "r_triangle.h"
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#include "r_data/r_translate.h"
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struct TriDrawTriangleArgs;
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class PolyDrawArgs
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{
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public:
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TriUniforms uniforms;
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const TriVertex *vinput = nullptr;
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int vcount = 0;
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TriangleDrawMode mode = TriangleDrawMode::Normal;
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bool ccw = false;
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const uint8_t *texturePixels = nullptr;
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int textureWidth = 0;
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int textureHeight = 0;
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const uint8_t *translation = nullptr;
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uint8_t stenciltestvalue = 0;
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uint8_t stencilwritevalue = 0;
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void SetTexture(FTexture *texture)
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{
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textureWidth = texture->GetWidth();
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textureHeight = texture->GetHeight();
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if (r_swtruecolor)
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texturePixels = (const uint8_t *)texture->GetPixelsBgra();
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else
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texturePixels = texture->GetPixels();
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translation = nullptr;
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}
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void SetTexture(FTexture *texture, uint32_t translationID)
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{
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if (translationID != -1 && translationID != 0)
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{
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FRemapTable *table = TranslationToTable(translationID);
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if (table != nullptr && !table->Inactive)
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{
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if (r_swtruecolor)
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translation = (uint8_t*)table->Palette;
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else
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translation = table->Remap;
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textureWidth = texture->GetWidth();
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textureHeight = texture->GetHeight();
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texturePixels = texture->GetPixels();
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return;
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}
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}
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SetTexture(texture);
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}
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};
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class PolyTriangleDrawer
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{
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public:
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static void set_viewport(int x, int y, int width, int height, DCanvas *canvas);
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static void draw(const PolyDrawArgs &args, TriDrawVariant variant, TriBlendMode blendmode);
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private:
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static TriVertex shade_vertex(const TriUniforms &uniforms, TriVertex v);
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static void draw_arrays(const PolyDrawArgs &args, TriDrawVariant variant, TriBlendMode blendmode, WorkerThreadData *thread);
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static void draw_shaded_triangle(const TriVertex *vertices, bool ccw, TriDrawTriangleArgs *args, WorkerThreadData *thread, void(*drawfunc)(const TriDrawTriangleArgs *, WorkerThreadData *));
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static bool cullhalfspace(float clipdistance1, float clipdistance2, float &t1, float &t2);
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static void clipedge(const TriVertex *verts, TriVertex *clippedvert, int &numclipvert);
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static int viewport_x, viewport_y, viewport_width, viewport_height, dest_pitch, dest_width, dest_height;
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static bool dest_bgra;
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static uint8_t *dest;
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enum { max_additional_vertices = 16 };
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friend class DrawPolyTrianglesCommand;
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};
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class PolySubsectorGBuffer
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{
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public:
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static PolySubsectorGBuffer *Instance()
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{
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static PolySubsectorGBuffer buffer;
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return &buffer;
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}
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void Resize(int newwidth, int newheight)
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{
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width = newwidth;
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height = newheight;
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values.resize(width * height);
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}
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int Width() const { return width; }
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int Height() const { return height; }
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uint32_t *Values() { return values.data(); }
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private:
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int width;
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int height;
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std::vector<uint32_t> values;
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};
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class PolyStencilBuffer
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{
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public:
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static PolyStencilBuffer *Instance()
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{
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static PolyStencilBuffer buffer;
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return &buffer;
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}
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void Clear(int newwidth, int newheight, uint8_t stencil_value = 0)
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{
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width = newwidth;
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height = newheight;
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int count = BlockWidth() * BlockHeight();
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values.resize(count * 64);
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masks.resize(count);
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uint8_t *v = Values();
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uint32_t *m = Masks();
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for (int i = 0; i < count; i++)
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{
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m[i] = 0xffffff00 | stencil_value;
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}
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}
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int Width() const { return width; }
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int Height() const { return height; }
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int BlockWidth() const { return (width + 7) / 8; }
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int BlockHeight() const { return (height + 7) / 8; }
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uint8_t *Values() { return values.data(); }
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uint32_t *Masks() { return masks.data(); }
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private:
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int width;
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int height;
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// 8x8 blocks of stencil values, plus a mask for each block indicating if values are the same for early out stencil testing
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std::vector<uint8_t> values;
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std::vector<uint32_t> masks;
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};
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class DrawPolyTrianglesCommand : public DrawerCommand
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{
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public:
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DrawPolyTrianglesCommand(const PolyDrawArgs &args, TriDrawVariant variant, TriBlendMode blendmode);
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void Execute(DrawerThread *thread) override;
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FString DebugInfo() override;
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private:
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PolyDrawArgs args;
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TriDrawVariant variant;
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TriBlendMode blendmode;
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};
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