gzdoom-gles/src/r_state.h

58 lines
1.6 KiB
C

//-----------------------------------------------------------------------------
//
// Copyright 1993-1996 id Software
// Copyright 1999-2016 Randy Heit
// Copyright 2002-2016 Christoph Oelckers
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see http://www.gnu.org/licenses/
//
//-----------------------------------------------------------------------------
//
// DESCRIPTION:
// Refresh/render internal state variables (global).
//
//-----------------------------------------------------------------------------
#ifndef __R_STATE_H__
#define __R_STATE_H__
// Need data structure definitions.
#include "doomtype.h"
#include "r_defs.h"
#include "r_data/sprites.h"
//
// Refresh internal data structures,
// for rendering.
//
extern int viewwindowx;
extern int viewwindowy;
extern int viewwidth;
extern int viewheight;
//
// Lookup tables for map data.
//
extern TArray<spritedef_t> sprites;
extern uint32_t NumStdSprites;
//
// POV data.
//
int R_FindSkin (const char *name, int pclass); // [RH] Find a skin
#endif // __R_STATE_H__