gzdoom-gles/src/g_shared/a_camera.cpp
Christoph Oelckers 66d28a24b8 - disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
Needless to say, this is simply too volatile and would require constant active maintenance, not to mention a huge amount of work up front to get going.
It also hid a nasty problem with the Destroy method. Due to the way the garbage collector works, Destroy cannot be exposed to scripts as-is. It may be called from scripts but it may not be overridden from scripts because the garbage collector can call this function after all data needed for calling a scripted override has already been destroyed because if that data is also being collected there is no guarantee that proper order of destruction is observed. So for now Destroy is just a normal native method to scripted classes
2016-11-25 00:25:26 +01:00

200 lines
4.8 KiB
C++

/*
** a_camera.cpp
** Implements the Duke Nukem 3D-ish security camera
**
**---------------------------------------------------------------------------
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include "actor.h"
#include "info.h"
#include "a_sharedglobal.h"
#include "p_local.h"
#include "serializer.h"
#include "math/cmath.h"
/*
== SecurityCamera
==
== args[0] = pitch
== args[1] = amount camera turns to either side of its initial position
== (in degrees)
== args[2] = octics to complete one cycle
*/
class ASecurityCamera : public AActor
{
DECLARE_CLASS (ASecurityCamera, AActor)
public:
void PostBeginPlay ();
void Tick ();
void Serialize(FSerializer &arc);
protected:
DAngle Center;
DAngle Acc;
DAngle Delta;
DAngle Range;
};
IMPLEMENT_CLASS(ASecurityCamera, false, false)
void ASecurityCamera::Serialize(FSerializer &arc)
{
Super::Serialize (arc);
arc("center", Center)
("acc", Acc)
("delta", Delta)
("range", Range);
}
void ASecurityCamera::PostBeginPlay ()
{
Super::PostBeginPlay ();
Center = Angles.Yaw;
if (args[2])
Delta = 360. / (args[2] * TICRATE / 8);
else
Delta = 0.;
if (args[1])
Delta /= 2;
Acc = 0.;
Angles.Pitch = (double)clamp<int>((signed char)args[0], -89, 89);
Range = (double)args[1];
}
void ASecurityCamera::Tick ()
{
Acc += Delta;
if (Range != 0)
Angles.Yaw = Center + Range * Acc.Sin();
else if (Delta != 0)
Angles.Yaw = Acc;
}
/*
== AimingCamera
==
== args[0] = pitch
== args[1] = max turn (in degrees)
== args[2] = max pitch turn (in degrees)
== args[3] = tid of thing to look at
==
== Also uses:
== tracer: thing to look at
*/
class AAimingCamera : public ASecurityCamera
{
DECLARE_CLASS (AAimingCamera, ASecurityCamera)
public:
void PostBeginPlay ();
void Tick ();
void Serialize(FSerializer &arc);
protected:
DAngle MaxPitchChange;
};
IMPLEMENT_CLASS(AAimingCamera, false, false)
void AAimingCamera::Serialize(FSerializer &arc)
{
Super::Serialize (arc);
arc("maxpitchchange", MaxPitchChange);
}
void AAimingCamera::PostBeginPlay ()
{
int changepitch = args[2];
args[2] = 0;
Super::PostBeginPlay ();
MaxPitchChange = double(changepitch / TICRATE);
Range /= TICRATE;
TActorIterator<AActor> iterator (args[3]);
tracer = iterator.Next ();
if (tracer == NULL)
{
//Printf ("AimingCamera %d: Can't find TID %d\n", tid, args[3]);
}
else
{ // Don't try for a new target upon losing this one.
args[3] = 0;
}
}
void AAimingCamera::Tick ()
{
if (tracer == NULL && args[3] != 0)
{ // Recheck, in case something with this TID was created since the last time.
TActorIterator<AActor> iterator (args[3]);
tracer = iterator.Next ();
}
if (tracer != NULL)
{
DAngle delta;
int dir = P_FaceMobj (this, tracer, &delta);
if (delta > Range)
{
delta = Range;
}
if (dir)
{
Angles.Yaw += delta;
}
else
{
Angles.Yaw -= delta;
}
if (MaxPitchChange != 0)
{ // Aim camera's pitch; use floats for precision
DVector2 vect = tracer->Vec2To(this);
double dz = Z() - tracer->Z() - tracer->Height/2;
double dist = vect.Length();
DAngle desiredPitch = dist != 0.f ? VecToAngle(dist, dz) : 0.;
DAngle diff = deltaangle(Angles.Pitch, desiredPitch);
if (fabs (diff) < MaxPitchChange)
{
Angles.Pitch = desiredPitch;
}
else if (diff < 0)
{
Angles.Pitch -= MaxPitchChange;
}
else
{
Angles.Pitch += MaxPitchChange;
}
}
}
}