gzdoom-gles/src
..
asm_ia32
asm_x86_64
fragglescript - this wasn't saved for last night's commit. 2016-02-15 09:25:48 +01:00
g_doom
g_heretic - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
g_hexen - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
g_raven - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
g_shared
g_strife - this wasn't saved for last night's commit. 2016-02-15 09:25:48 +01:00
intermission Merge branch 'scripting' 2016-02-04 15:17:22 -06:00
menu
oplsynth - extended $mididevice to add an optional parameter, which has the following meaning for the different MIDI devices: 2015-12-31 23:03:53 +01:00
posix Enabled zoom window button on OS X 2016-01-31 10:42:16 +02:00
r_data - some more portal preparation . 2016-02-14 16:26:27 +01:00
resourcefiles
sfmt
sound Merge branch 'master' of https://github.com/rheit/zdoom 2016-02-13 14:56:03 +01:00
textures
thingdef - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
timidity
wildmidi
win32 - fixed a few 64-bit warnings. 2016-02-13 13:37:28 +01:00
xlat
zscript - added conversion macros to convert floating point angles to angle_t, using xs_Float.h, and replaced all occurences in the code with them (let's hope I found everything.) 2016-02-08 12:10:53 +01:00
__autostart.cpp
actionspecials.h
actor.h
actorptrselect.cpp
actorptrselect.h Merge branch 'master' into gonesolong 2014-12-21 21:15:11 -06:00
am_map.cpp - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
am_map.h - changed automap initialization so that static data only gets initialized once upon startup instead of each time a level starts. 2010-12-12 17:54:10 +00:00
announcer.h
autosegs.h Enable running when built with Clang's -fsanitize=address 2016-02-05 16:04:50 -06:00
b_bot.cpp - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
b_bot.h
b_func.cpp
b_game.cpp - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
b_move.cpp - separated FCheckPosition and its FPortalGroupTable substructure into its own header because this was creating too many dependencies on other headers with FCheckPosition in p_local.h and FPortalGroupTable in portals.h. 2016-02-15 13:40:31 +01:00
b_think.cpp - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
basicinlines.h
basictypes.h
bbannouncer.cpp - Switched to a genericly extensible representation for userinfo. 2013-05-12 18:27:03 +00:00
c_bind.cpp
c_bind.h
c_cmds.cpp
c_console.cpp - Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck. 2015-02-07 23:35:23 +08:00
c_console.h
c_consolebuffer.cpp
c_consolebuffer.h
c_cvars.cpp
c_cvars.h
c_dispatch.cpp - fixed some places where FStrings were incorrectly used. 2016-02-05 10:40:45 +01:00
c_dispatch.h
c_expr.cpp About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
CMakeLists.txt
cmdlib.cpp - Fixed a wrong linux macro in an ifdef. 2015-04-02 13:18:37 +02:00
cmdlib.h
colormatcher.cpp - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
colormatcher.h
compatibility.cpp Added compatibility flag for point-on-line algorithm 2015-09-15 16:45:20 +03:00
compatibility.h
configfile.cpp
configfile.h
ct_chat.cpp
d_dehacked.cpp
d_dehacked.h - Be stricter about types accepted by spawning functions. 2010-04-03 04:07:17 +00:00
d_event.h Added recordmap for recording demos from console 2014-11-01 17:47:29 +13:00
d_gui.h Added support for Command/Meta key 2014-08-03 12:18:15 +03:00
d_iwad.cpp Added support for GOG paths 2015-08-28 19:14:25 +02:00
d_main.cpp
d_main.h
d_net.cpp
d_net.h - Fixed: Part of Net_CheckLastReceived treated Net_Arbitrator as a node number rather than a player number. 2015-02-09 20:16:57 +00:00
d_netinf.h - Added support for the original games' player translations, including Hexen's table-based ones. 2010-03-06 02:51:23 +00:00
d_netinfo.cpp - added conversion macros to convert floating point angles to angle_t, using xs_Float.h, and replaced all occurences in the code with them (let's hope I found everything.) 2016-02-08 12:10:53 +01:00
d_player.h - split up PClass::Derive and its child functions because part of them is also needed when initializing an inherited native class with the properties of its parent - but calling the base version in PClass is not possible. 2016-02-10 00:17:00 +01:00
d_protocol.cpp
d_protocol.h
d_ticcmd.h
decallib.cpp
decallib.h - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
dobject.cpp Merge branch 'master' into scripting 2016-01-17 20:57:55 +01:00
dobject.h
dobjgc.cpp - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
dobjtype.cpp - remove debug output. 2016-02-10 12:09:14 +01:00
dobjtype.h
doomdata.h
doomdef.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
doomdef.h
doomerrors.h
doomstat.cpp
doomstat.h
doomtype.h
dscript.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
dsectoreffect.cpp
dsectoreffect.h
dthinker.cpp
dthinker.h
edata.cpp
edata.h - added the EE-Extradata parser I wrote for GZDoom so I can use the Vaporware demo map for testing portal stuff. 2016-02-05 23:51:28 +01:00
empty.cpp - Changed MakeKey's hash algorithm from a CRC32 to Paul Hsieh's SuperFastHash. 2007-03-24 14:59:28 +00:00
errors.h
f_wipe.cpp
f_wipe.h
farchive.cpp - Fixed: Because PClass is a child of DObject now, attempts to serialize them get caught by 2012-10-30 01:38:05 +00:00
farchive.h - more cleanup on portal implementation: 2016-02-05 23:15:56 +01:00
files.cpp
files.h
g_doomedmap.cpp
g_game.cpp
g_game.h
g_hub.cpp - changed some data init code to delete the data it wants to initialize first. 2010-12-13 10:02:45 +00:00
g_hub.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
g_level.cpp - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
g_level.h
g_mapinfo.cpp Merge branch 'scripting' 2016-02-04 15:17:22 -06:00
g_skill.cpp
gameconfigfile.cpp
gameconfigfile.h
gametype.h
gccinlines.h
gi.cpp
gi.h - print proper information about non-actor mapthings. 2015-04-03 22:23:42 +02:00
gitinfo.cpp
gstrings.h - removed obsolete quit message #defines. 2013-08-11 13:36:48 +02:00
GuillotineBinPack.cpp *BinPack fixes -- disjointRects only defined #ifdef _DEBUG 2016-01-18 14:45:23 -06:00
GuillotineBinPack.h
hu_scores.cpp - Added scoreboard toggling. 2014-10-02 21:03:15 +01:00
hu_stuff.h
i_cd.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
i_movie.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
i_net.cpp
i_net.h
i_video.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
info.cpp - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
info.h
keysections.cpp
lists.h - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
lumpconfigfile.cpp
lumpconfigfile.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
m_alloc.cpp - Added Blzut3's Solaris patch. 2010-01-01 09:21:04 +00:00
m_alloc.h - Merged the GC branch back into the trunk, so now it can receive more 2008-03-12 02:56:11 +00:00
m_argv.cpp
m_argv.h
m_bbox.cpp
m_bbox.h
m_cheat.cpp
m_cheat.h
m_crc32.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
m_fixed.h
m_joy.cpp - GCC warning fixes (GCC stupidity for the most part.) 2011-02-19 08:59:43 +00:00
m_joy.h
m_misc.cpp
m_misc.h - Moved autoload initialization to a separate function so that the rest of the ini can be loaded as before. Some platforms do indeed place zdoom.pk3 elsewhere. 2015-04-27 14:15:03 -04:00
m_png.cpp
m_png.h
m_random.cpp Added static RNGseed control 2014-05-03 03:01:40 +12:00
m_random.h
m_specialpaths.cpp
m_swap.h Use byte swapping functions from <libkern/OSByteOrder.h> on OS X 2014-06-28 10:59:56 +03:00
md5.cpp - Replaced the use of autoconf's WORDS_BIGENDIAN with __BIG_ENDIAN__, since 2009-08-31 21:47:29 +00:00
md5.h
memarena.cpp
memarena.h - use FSharedStringArena to handle AActor's tag strings properly. They were names before which are not case sensitive and could cause problems. 2011-01-12 00:17:13 +00:00
mscinlines.h - Replaced toint/quickertoint with the portable routines from xs_Float.h. The 2009-11-20 05:34:20 +00:00
mus2midi.cpp
mus2midi.h - Cleaned up the ugly MIDI song creating code a little. 2010-09-03 05:08:05 +00:00
name.cpp Quiet a couple GCC warnings 2016-02-05 16:07:18 -06:00
name.h
namedef.h
nodebuild.cpp
nodebuild.h
nodebuild_classify_nosse2.cpp - Merge BSP-able polyobjects back into the trunk. 2010-08-01 02:41:56 +00:00
nodebuild_classify_sse2.cpp
nodebuild_events.cpp
nodebuild_extract.cpp
nodebuild_gl.cpp
nodebuild_utility.cpp
p_3dfloors.cpp - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
p_3dfloors.h - fixed some Linux/GCC warnings. 2016-02-02 01:04:59 +01:00
p_3dmidtex.cpp
p_3dmidtex.h
p_acs.cpp - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
p_acs.h
p_blockmap.h
p_buildmap.cpp
p_ceiling.cpp - this wasn't saved for last night's commit. 2016-02-15 09:25:48 +01:00
p_checkposition.h
p_conversation.cpp Merge branch 'scripting' 2016-02-04 15:17:22 -06:00
p_conversation.h
p_doors.cpp
p_effect.cpp
p_effect.h
p_enemy.cpp
p_enemy.h Updated to scripting branch merge. 2016-02-04 20:17:46 -06:00
p_floor.cpp - this wasn't saved for last night's commit. 2016-02-15 09:25:48 +01:00
p_glnodes.cpp
p_interaction.cpp
p_lights.cpp
p_linkedsectors.cpp - this wasn't saved for last night's commit. 2016-02-15 09:25:48 +01:00
p_lnspec.cpp
p_lnspec.h
p_local.h
p_map.cpp
p_maputl.cpp
p_maputl.h
p_mobj.cpp
p_pillar.cpp
p_plats.cpp
p_pspr.cpp Merge branch 'scripting' 2016-02-04 15:17:22 -06:00
p_pspr.h - Updated scripting branch to latest version in trunk. 2013-06-07 03:31:30 +00:00
p_saveg.cpp
p_saveg.h
p_sectors.cpp
p_setup.cpp
p_setup.h
p_sight.cpp - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
p_slopes.cpp
p_spec.cpp
p_spec.h
p_states.cpp
p_switch.cpp
p_tags.cpp
p_tags.h
p_teleport.cpp
p_terrain.cpp - fixed message output. 2016-02-09 15:06:55 +01:00
p_terrain.h
p_things.cpp
p_tick.cpp
p_tick.h
p_trace.cpp
p_trace.h - Improve the TFlags code and fix the new errors. 2015-10-13 00:30:06 +02:00
p_udmf.cpp
p_udmf.h
p_usdf.cpp
p_user.cpp - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
p_writemap.cpp
p_xlat.cpp - allow multiple line IDs as well using the same method as for sector tags. 2015-04-19 17:51:34 +02:00
parsecontext.cpp - Work around GCC 4.8 bug 54570 2014-01-02 19:12:03 -05:00
parsecontext.h
pathexpander.cpp
pathexpander.h Merge branch conflicts fix 2016-01-21 10:49:57 +13:00
po_man.cpp
po_man.h - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
portal.cpp
portal.h
r_3dfloors.cpp - Apply kgsws-CZ's fixes: 2011-04-13 02:34:48 +00:00
r_3dfloors.h
r_bsp.cpp
r_bsp.h - mpved all software renderer specific code for the portals into the render sources. 2016-02-05 15:39:06 +01:00
r_defs.h - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
r_draw.cpp
r_draw.h
r_drawt.cpp
r_local.h - moved R_AlignFlat out of renderer into main game code (r_ to p_.) 2011-07-05 13:33:02 +00:00
r_main.cpp
r_main.h
r_plane.cpp - more float to double conversion. 2016-02-11 21:33:30 +01:00
r_plane.h Merge branch 'portals2_visual' 2016-02-05 00:10:46 -05:00
r_renderer.h - Fixed: Runtime error on Mac OS X. For whatever reason merely having the call to CFUserNotificationDisplayAlert() in I_FatalError caused exception handling to quit working. Moving it to a separate file seems to fix this. Also removed the warning about FRenderer having a non-virtual destructor. 2012-02-16 22:58:17 +00:00
r_segs.cpp Remove fudging from the end of (O)WallMost 2016-02-05 16:08:20 -06:00
r_segs.h
r_sky.cpp
r_sky.h - separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines. 2011-07-07 15:37:47 +00:00
r_state.h
r_swrenderer.cpp
r_swrenderer.h - separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines. 2011-07-07 15:37:47 +00:00
r_things.cpp
r_things.h Merged mirrors with portals; Render part of mirrors done, render part of portals needs further testing 2015-06-07 04:19:17 +03:00
r_utility.cpp
r_utility.h - more cleanup on portal implementation: 2016-02-05 23:15:56 +01:00
Rect.h Use a better packing algorithm for the texture atlases 2016-01-08 22:37:06 -06:00
s_advsound.cpp - extended $mididevice to add an optional parameter, which has the following meaning for the different MIDI devices: 2015-12-31 23:03:53 +01:00
s_environment.cpp - GCC warning fixes (GCC stupidity for the most part.) 2011-02-19 08:59:43 +00:00
s_playlist.cpp
s_playlist.h
s_sndseq.cpp
s_sndseq.h
s_sound.cpp
s_sound.h
sc_man.cpp - added the EE-Extradata parser I wrote for GZDoom so I can use the Vaporware demo map for testing portal stuff. 2016-02-05 23:51:28 +01:00
sc_man.h
sc_man_scanner.re
sc_man_tokens.h Merge commit '8e0151b4c1b88eaf295042ea2d545a83b4b99acc' into scripting 2015-04-28 10:59:50 +02:00
skins.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
skins.h
SkylineBinPack.cpp
SkylineBinPack.h
st_start.h
st_stuff.cpp - removed the last static character arrays from FLevelLocals. 2014-05-13 23:16:13 +02:00
st_stuff.h
statistics.cpp
statnums.h
stats.cpp
stats.h
stringtable.cpp
stringtable.h
strnatcmp.c
strnatcmp.h - resurrected some old statistics code I had and made some minor enhancements to be of more use. 2010-09-18 16:08:10 +00:00
tables.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
tables.h - added conversion macros to convert floating point angles to angle_t, using xs_Float.h, and replaced all occurences in the code with them (let's hope I found everything.) 2016-02-08 12:10:53 +01:00
tagitem.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
tarray.h - some GCC fixed by Edward-san. 2015-04-29 11:28:04 +02:00
teaminfo.cpp - GCC warning fixes (GCC stupidity for the most part.) 2011-02-19 08:59:43 +00:00
teaminfo.h
tempfiles.cpp
tempfiles.h Removed unnecessary SDL #include's 2014-12-16 22:56:09 +02:00
templates.h
tflags.h
v_blend.cpp
v_collection.cpp
v_collection.h
v_draw.cpp - more float to double conversion. 2016-02-11 21:33:30 +01:00
v_font.cpp
v_font.h - added a few FString variants for frequently called functions. 2016-02-05 10:52:10 +01:00
v_palette.cpp
v_palette.h
v_pfx.cpp - Replaced the use of autoconf's WORDS_BIGENDIAN with __BIG_ENDIAN__, since 2009-08-31 21:47:29 +00:00
v_pfx.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
v_text.cpp
v_text.h
v_video.cpp - fixed: The FPS display should use the actual font info to calculate its size, not just assume that each character is 8*8 pixels. 2016-02-04 01:20:35 +01:00
v_video.h
valgrind.inc - Added self-modifying code notifications for Valgrind. 2008-06-08 02:31:30 +00:00
vectors.h
version.h Merge branch 'ChaseThresholdScript' of https://github.com/MajorCooke/zdoom 2016-02-08 13:06:08 +01:00
w_wad.cpp
w_wad.h - added a few FString variants for frequently called functions. 2016-02-05 10:52:10 +01:00
w_zip.h
weightedlist.h
wi_stuff.cpp
wi_stuff.h - Fixed an incorrect memset parameter in wi_stuff.cpp. 2016-01-19 13:20:32 +00:00
x86.cpp - added an errorlog option. 2016-02-09 14:20:49 +01:00
x86.h - Fixed: R_CreatePlayerTranslation() only initialized the first truecolor 2009-09-05 03:55:29 +00:00
xs_Float.h
zstrformat.cpp
zstring.cpp
zstring.h - fixed some places where FStrings were incorrectly used. 2016-02-05 10:40:45 +01:00
zzautozend.cpp Eliminate .mreg section 2015-03-14 22:16:05 -05:00