gzdoom-gles/src
2016-02-15 13:40:31 +01:00
..
asm_ia32
asm_x86_64
fragglescript - this wasn't saved for last night's commit. 2016-02-15 09:25:48 +01:00
g_doom - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
g_heretic - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
g_hexen - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
g_raven - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
g_shared - separated FCheckPosition and its FPortalGroupTable substructure into its own header because this was creating too many dependencies on other headers with FCheckPosition in p_local.h and FPortalGroupTable in portals.h. 2016-02-15 13:40:31 +01:00
g_strife - this wasn't saved for last night's commit. 2016-02-15 09:25:48 +01:00
intermission Merge branch 'scripting' 2016-02-04 15:17:22 -06:00
menu Fixed: Player color slider size/position was wrong when using language strings. 2016-02-09 02:49:28 -05:00
oplsynth - extended $mididevice to add an optional parameter, which has the following meaning for the different MIDI devices: 2015-12-31 23:03:53 +01:00
posix Enabled zoom window button on OS X 2016-01-31 10:42:16 +02:00
r_data - some more portal preparation . 2016-02-14 16:26:27 +01:00
resourcefiles - added an errorlog option. 2016-02-09 14:20:49 +01:00
sfmt
sound Merge branch 'master' of https://github.com/rheit/zdoom 2016-02-13 14:56:03 +01:00
textures - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
thingdef - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
timidity Quiet some narrowing conversion warnings from VS2015 2016-02-05 22:18:53 -06:00
wildmidi Merge branch conflicts fix 2016-01-21 10:49:57 +13:00
win32 - fixed a few 64-bit warnings. 2016-02-13 13:37:28 +01:00
xlat
zscript - added conversion macros to convert floating point angles to angle_t, using xs_Float.h, and replaced all occurences in the code with them (let's hope I found everything.) 2016-02-08 12:10:53 +01:00
__autostart.cpp Eliminate .mreg section 2015-03-14 22:16:05 -05:00
actionspecials.h - added Line_SetPortalTarget action special so that portals can be assigned new targets. Setting the target to 0 disables the portal.cpp. Static linked portals can not be reassigned. 2016-02-06 21:16:57 +01:00
actor.h - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
actorptrselect.cpp - fixed inverted NULL pointer check in A_SetAngle. 2016-01-24 11:50:21 +01:00
actorptrselect.h Merge branch 'master' into gonesolong 2014-12-21 21:15:11 -06:00
am_map.cpp - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
am_map.h
announcer.h
autosegs.h Enable running when built with Clang's -fsanitize=address 2016-02-05 16:04:50 -06:00
b_bot.cpp - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
b_bot.h - Fixed: Adding multiple bots at the same time could cause the game to crash if there were too few bots defined. 2014-12-21 19:21:51 +00:00
b_func.cpp - separated FCheckPosition and its FPortalGroupTable substructure into its own header because this was creating too many dependencies on other headers with FCheckPosition in p_local.h and FPortalGroupTable in portals.h. 2016-02-15 13:40:31 +01:00
b_game.cpp - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
b_move.cpp - separated FCheckPosition and its FPortalGroupTable substructure into its own header because this was creating too many dependencies on other headers with FCheckPosition in p_local.h and FPortalGroupTable in portals.h. 2016-02-15 13:40:31 +01:00
b_think.cpp - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
basicinlines.h
basictypes.h - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
bbannouncer.cpp
c_bind.cpp Externalized default key bindings 2015-04-05 21:40:53 -05:00
c_bind.h - fixed some places where FStrings were incorrectly used. 2016-02-05 10:40:45 +01:00
c_cmds.cpp - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
c_console.cpp - Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck. 2015-02-07 23:35:23 +08:00
c_console.h - replaced console buffer with a significantly more efficient new version that also can hold a lot more data. 2014-05-24 21:05:00 +02:00
c_consolebuffer.cpp - replaced console buffer with a significantly more efficient new version that also can hold a lot more data. 2014-05-24 21:05:00 +02:00
c_consolebuffer.h - replaced console buffer with a significantly more efficient new version that also can hold a lot more data. 2014-05-24 21:05:00 +02:00
c_cvars.cpp Undo most of ZzZombo's changes 2015-02-08 20:44:18 -06:00
c_cvars.h Destroy mod-created CVars when 'restart' is invoked 2014-12-01 21:04:50 -06:00
c_dispatch.cpp - fixed some places where FStrings were incorrectly used. 2016-02-05 10:40:45 +01:00
c_dispatch.h - added an errorlog option. 2016-02-09 14:20:49 +01:00
c_expr.cpp
CMakeLists.txt Do not use fast math for the node builder 2016-02-12 16:27:47 -06:00
cmdlib.cpp - Fixed a wrong linux macro in an ifdef. 2015-04-02 13:18:37 +02:00
cmdlib.h - fixed: *ALL* original ceiling crushers, not just type 49, require a distance of 8 to the floor for the destination height. For the silent types this required a new action special, Ceiling_CrushAndRaiseSilentDist. This change only affects the XLAT mapping, the Hexen format types behave as before. 2014-08-21 13:01:12 +02:00
colormatcher.cpp
colormatcher.h
compatibility.cpp Added compatibility flag for point-on-line algorithm 2015-09-15 16:45:20 +03:00
compatibility.h Undo most of ZzZombo's changes 2015-02-08 20:44:18 -06:00
configfile.cpp - fixed: ConfigSections were not properly deallocated 2015-11-25 13:40:18 +01:00
configfile.h - allow renaming of config sections and added migration code to rename the old autoload sections to the more flexible naming system that's planned. 2015-04-06 11:21:28 +02:00
ct_chat.cpp Use a null check instead of strlen in ShoveChatStr 2014-12-23 21:33:47 -06:00
d_dehacked.cpp - some refactoring of olddecorations.cpp to move some repeated code into a subfunction. 2016-02-10 14:38:08 +01:00
d_dehacked.h
d_event.h Added recordmap for recording demos from console 2014-11-01 17:47:29 +13:00
d_gui.h Added support for Command/Meta key 2014-08-03 12:18:15 +03:00
d_iwad.cpp Added support for GOG paths 2015-08-28 19:14:25 +02:00
d_main.cpp - fixed: Initialization of spawn IDs from MAPINFO and DECORATE was in the wrong order. (looks like a badly resolved merging conflict) 2016-02-11 20:41:04 +01:00
d_main.h - automatically create autoload section based on IWADINFO. 2015-04-06 13:52:08 +02:00
d_net.cpp - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
d_net.h - Fixed: Part of Net_CheckLastReceived treated Net_Arbitrator as a node number rather than a player number. 2015-02-09 20:16:57 +00:00
d_netinf.h
d_netinfo.cpp - added conversion macros to convert floating point angles to angle_t, using xs_Float.h, and replaced all occurences in the code with them (let's hope I found everything.) 2016-02-08 12:10:53 +01:00
d_player.h - split up PClass::Derive and its child functions because part of them is also needed when initializing an inherited native class with the properties of its parent - but calling the base version in PClass is not possible. 2016-02-10 00:17:00 +01:00
d_protocol.cpp - Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck. 2015-02-07 23:35:23 +08:00
d_protocol.h Merge branch 'NewEESpecials' 2016-02-05 01:01:39 +01:00
d_ticcmd.h
decallib.cpp Merge commit '38df0665e3a2018cf1d0028a36357df6c7e908e9' into scripting 2016-01-17 19:50:34 +01:00
decallib.h
dobject.cpp Merge branch 'master' into scripting 2016-01-17 20:57:55 +01:00
dobject.h - fixed: APowerupGiver::PowerupType also needs replacement handling for placeholder classes. 2016-02-10 10:04:52 +01:00
dobjgc.cpp - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
dobjtype.cpp - remove debug output. 2016-02-10 12:09:14 +01:00
dobjtype.h - split up PClass::Derive and its child functions because part of them is also needed when initializing an inherited native class with the properties of its parent - but calling the base version in PClass is not possible. 2016-02-10 00:17:00 +01:00
doomdata.h - allow setting the FloatbobPhase through UDMF. 2015-11-29 11:28:26 +01:00
doomdef.cpp
doomdef.h Added compatibility flag for point-on-line algorithm 2015-09-15 16:45:20 +03:00
doomerrors.h
doomstat.cpp - redid autoload handler and resource file filtering to use the newly defined method with multi-part names. 2015-04-06 11:57:12 +02:00
doomstat.h - redid autoload handler and resource file filtering to use the newly defined method with multi-part names. 2015-04-06 11:57:12 +02:00
doomtype.h - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
dscript.h
dsectoreffect.cpp - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
dsectoreffect.h - fixed: instant sector movement actions must actually delete the created interpolation right away and not wait until it deletes itself. 2016-02-11 22:03:09 +01:00
dthinker.cpp - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
dthinker.h
edata.cpp - added conversion macros to convert floating point angles to angle_t, using xs_Float.h, and replaced all occurences in the code with them (let's hope I found everything.) 2016-02-08 12:10:53 +01:00
edata.h - added the EE-Extradata parser I wrote for GZDoom so I can use the Vaporware demo map for testing portal stuff. 2016-02-05 23:51:28 +01:00
empty.cpp
errors.h
f_wipe.cpp Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32] 2015-03-08 18:05:02 -05:00
f_wipe.h
farchive.cpp
farchive.h - more cleanup on portal implementation: 2016-02-05 23:15:56 +01:00
files.cpp Merge branch 'master' into openal 2015-03-24 17:59:08 +01:00
files.h Merge remote-tracking branch 'zdoom/master' into openal 2014-06-28 23:29:48 -07:00
g_doomedmap.cpp - added the EE-Extradata parser I wrote for GZDoom so I can use the Vaporware demo map for testing portal stuff. 2016-02-05 23:51:28 +01:00
g_game.cpp - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
g_game.h Remove disconnecting players safely 2014-10-05 18:04:11 +13:00
g_hub.cpp
g_hub.h
g_level.cpp - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
g_level.h Merge commit '772a5724313f2ad0bd6828fcc28545a9ee5e6068' into scripting 2016-01-17 20:00:45 +01:00
g_mapinfo.cpp Merge branch 'scripting' 2016-02-04 15:17:22 -06:00
g_skill.cpp Merge commit '38df0665e3a2018cf1d0028a36357df6c7e908e9' into scripting 2016-01-17 19:50:34 +01:00
gameconfigfile.cpp - Moved autoload initialization to a separate function so that the rest of the ini can be loaded as before. Some platforms do indeed place zdoom.pk3 elsewhere. 2015-04-27 14:15:03 -04:00
gameconfigfile.h - Moved autoload initialization to a separate function so that the rest of the ini can be loaded as before. Some platforms do indeed place zdoom.pk3 elsewhere. 2015-04-27 14:15:03 -04:00
gametype.h
gccinlines.h Fixed GNU inline assembly for Clang 2014-08-03 12:19:07 +03:00
gi.cpp - print proper information about non-actor mapthings. 2015-04-03 22:23:42 +02:00
gi.h - print proper information about non-actor mapthings. 2015-04-03 22:23:42 +02:00
gitinfo.cpp
gstrings.h
GuillotineBinPack.cpp *BinPack fixes -- disjointRects only defined #ifdef _DEBUG 2016-01-18 14:45:23 -06:00
GuillotineBinPack.h Use a better packing algorithm for the texture atlases 2016-01-08 22:37:06 -06:00
hu_scores.cpp - Added scoreboard toggling. 2014-10-02 21:03:15 +01:00
hu_stuff.h - Added scoreboard toggling. 2014-10-02 21:03:15 +01:00
i_cd.h
i_movie.h
i_net.cpp Don't spam Dropped packet messages for disconnected players 2015-04-22 22:35:38 -05:00
i_net.h
i_video.h
info.cpp - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
info.h - some refactoring of olddecorations.cpp to move some repeated code into a subfunction. 2016-02-10 14:38:08 +01:00
keysections.cpp - Fixed a KEYCONF parser issue with empty lines. 2015-07-16 19:43:30 +02:00
lists.h
lumpconfigfile.cpp
lumpconfigfile.h
m_alloc.cpp
m_alloc.h
m_argv.cpp Undo most of ZzZombo's changes 2015-02-08 20:44:18 -06:00
m_argv.h
m_bbox.cpp - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
m_bbox.h - fixed: The FBoundingBox constructor taking a point and a radius needs to restrict the resulting values to the fixed point range. 2015-03-14 09:34:55 +01:00
m_cheat.cpp - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
m_cheat.h
m_crc32.h
m_fixed.h - added conversion macros to convert floating point angles to angle_t, using xs_Float.h, and replaced all occurences in the code with them (let's hope I found everything.) 2016-02-08 12:10:53 +01:00
m_joy.cpp
m_joy.h
m_misc.cpp - Moved autoload initialization to a separate function so that the rest of the ini can be loaded as before. Some platforms do indeed place zdoom.pk3 elsewhere. 2015-04-27 14:15:03 -04:00
m_misc.h - Moved autoload initialization to a separate function so that the rest of the ini can be loaded as before. Some platforms do indeed place zdoom.pk3 elsewhere. 2015-04-27 14:15:03 -04:00
m_png.cpp - Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck. 2015-02-07 23:35:23 +08:00
m_png.h
m_random.cpp Added static RNGseed control 2014-05-03 03:01:40 +12:00
m_random.h Fixed division by zero in RNG 2016-01-04 12:16:09 +02:00
m_specialpaths.cpp - added an errorlog option. 2016-02-09 14:20:49 +01:00
m_swap.h Use byte swapping functions from <libkern/OSByteOrder.h> on OS X 2014-06-28 10:59:56 +03:00
md5.cpp
md5.h
memarena.cpp
memarena.h
mscinlines.h
mus2midi.cpp
mus2midi.h
name.cpp Quiet a couple GCC warnings 2016-02-05 16:07:18 -06:00
name.h
namedef.h Turns out this token wasn't needed. 2016-02-06 13:52:08 -06:00
nodebuild.cpp Restore nodebuilder files to their previous versions 2015-02-08 19:49:08 -06:00
nodebuild.h - fixed: _M_X64 macro was misnamed _M_IX64. 2014-05-14 13:04:47 +02:00
nodebuild_classify_nosse2.cpp
nodebuild_classify_sse2.cpp
nodebuild_events.cpp
nodebuild_extract.cpp Restore nodebuilder files to their previous versions 2015-02-08 19:49:08 -06:00
nodebuild_gl.cpp Restore nodebuilder files to their previous versions 2015-02-08 19:49:08 -06:00
nodebuild_utility.cpp - Fixed: Undefined negative double to unsigned int conversion in FNodeBuilder::PointToAngle. 2016-01-18 16:03:37 -05:00
p_3dfloors.cpp - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
p_3dfloors.h - fixed some Linux/GCC warnings. 2016-02-02 01:04:59 +01:00
p_3dmidtex.cpp - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
p_3dmidtex.h
p_acs.cpp - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
p_acs.h Merge branch 'NewEESpecials' 2016-02-05 01:01:39 +01:00
p_blockmap.h - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
p_buildmap.cpp - this wasn't saved for last night's commit. 2016-02-15 09:25:48 +01:00
p_ceiling.cpp - this wasn't saved for last night's commit. 2016-02-15 09:25:48 +01:00
p_checkposition.h - separated FCheckPosition and its FPortalGroupTable substructure into its own header because this was creating too many dependencies on other headers with FCheckPosition in p_local.h and FPortalGroupTable in portals.h. 2016-02-15 13:40:31 +01:00
p_conversation.cpp Merge branch 'scripting' 2016-02-04 15:17:22 -06:00
p_conversation.h
p_doors.cpp - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
p_effect.cpp - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
p_effect.h Merge branch 'scripting' 2016-02-04 15:17:22 -06:00
p_enemy.cpp - separated FCheckPosition and its FPortalGroupTable substructure into its own header because this was creating too many dependencies on other headers with FCheckPosition in p_local.h and FPortalGroupTable in portals.h. 2016-02-15 13:40:31 +01:00
p_enemy.h Updated to scripting branch merge. 2016-02-04 20:17:46 -06:00
p_floor.cpp - this wasn't saved for last night's commit. 2016-02-15 09:25:48 +01:00
p_glnodes.cpp - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
p_interaction.cpp - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
p_lights.cpp - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
p_linkedsectors.cpp - this wasn't saved for last night's commit. 2016-02-15 09:25:48 +01:00
p_lnspec.cpp - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
p_lnspec.h - added the EE-Extradata parser I wrote for GZDoom so I can use the Vaporware demo map for testing portal stuff. 2016-02-05 23:51:28 +01:00
p_local.h - separated FCheckPosition and its FPortalGroupTable substructure into its own header because this was creating too many dependencies on other headers with FCheckPosition in p_local.h and FPortalGroupTable in portals.h. 2016-02-15 13:40:31 +01:00
p_map.cpp - separated FCheckPosition and its FPortalGroupTable substructure into its own header because this was creating too many dependencies on other headers with FCheckPosition in p_local.h and FPortalGroupTable in portals.h. 2016-02-15 13:40:31 +01:00
p_maputl.cpp - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
p_maputl.h - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
p_mobj.cpp - separated FCheckPosition and its FPortalGroupTable substructure into its own header because this was creating too many dependencies on other headers with FCheckPosition in p_local.h and FPortalGroupTable in portals.h. 2016-02-15 13:40:31 +01:00
p_pillar.cpp - added a SECF_SILENTMOVE flag. 2016-01-06 02:16:33 +01:00
p_plats.cpp - this wasn't saved for last night's commit. 2016-02-15 09:25:48 +01:00
p_pspr.cpp Merge branch 'scripting' 2016-02-04 15:17:22 -06:00
p_pspr.h Revert "Merge pull request #359 from Leonard2/master" 2015-09-18 17:41:16 +02:00
p_saveg.cpp - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
p_saveg.h
p_sectors.cpp - some more portal preparation . 2016-02-14 16:26:27 +01:00
p_setup.cpp - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
p_setup.h - allow multiple line IDs as well using the same method as for sector tags. 2015-04-19 17:51:34 +02:00
p_sight.cpp - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
p_slopes.cpp - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
p_spec.cpp - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
p_spec.h Merge branch 'NewEESpecials' 2016-02-05 01:01:39 +01:00
p_states.cpp Merge branch 'master' into gonesolong 2014-12-21 21:15:11 -06:00
p_switch.cpp - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
p_tags.cpp - more cleanup on portal implementation: 2016-02-05 23:15:56 +01:00
p_tags.h - more cleanup on portal implementation: 2016-02-05 23:15:56 +01:00
p_teleport.cpp - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
p_terrain.cpp - fixed message output. 2016-02-09 15:06:55 +01:00
p_terrain.h Merge branch 'master' into scripting 2016-01-17 20:57:55 +01:00
p_things.cpp - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
p_tick.cpp - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
p_tick.h
p_trace.cpp - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
p_trace.h - Improve the TFlags code and fix the new errors. 2015-10-13 00:30:06 +02:00
p_udmf.cpp - added conversion macros to convert floating point angles to angle_t, using xs_Float.h, and replaced all occurences in the code with them (let's hope I found everything.) 2016-02-08 12:10:53 +01:00
p_udmf.h
p_usdf.cpp Merge commit 'fb9231a38db2025eb77bfd246f36d985cbbccd2e' into scripting 2015-04-28 09:57:01 +02:00
p_user.cpp - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
p_writemap.cpp - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
p_xlat.cpp - allow multiple line IDs as well using the same method as for sector tags. 2015-04-19 17:51:34 +02:00
parsecontext.cpp
parsecontext.h
pathexpander.cpp Merge branch conflicts fix 2016-01-21 10:49:57 +13:00
pathexpander.h Merge branch conflicts fix 2016-01-21 10:49:57 +13:00
po_man.cpp - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
po_man.h - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
portal.cpp - separated FCheckPosition and its FPortalGroupTable substructure into its own header because this was creating too many dependencies on other headers with FCheckPosition in p_local.h and FPortalGroupTable in portals.h. 2016-02-15 13:40:31 +01:00
portal.h - separated FCheckPosition and its FPortalGroupTable substructure into its own header because this was creating too many dependencies on other headers with FCheckPosition in p_local.h and FPortalGroupTable in portals.h. 2016-02-15 13:40:31 +01:00
r_3dfloors.cpp
r_3dfloors.h
r_bsp.cpp - some preparations for portal stuff: 2016-02-14 13:12:03 +01:00
r_bsp.h - mpved all software renderer specific code for the portals into the render sources. 2016-02-05 15:39:06 +01:00
r_defs.h - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
r_draw.cpp Fix R_DrawFogBoundary for right-edge exclusivity 2016-01-31 06:51:11 -06:00
r_draw.h
r_drawt.cpp Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32] 2015-03-08 18:05:02 -05:00
r_local.h
r_main.cpp - more float to double conversion. 2016-02-11 21:33:30 +01:00
r_main.h Remove extra magnitude from magic texture mapping values 2014-08-07 22:43:23 -05:00
r_plane.cpp - more float to double conversion. 2016-02-11 21:33:30 +01:00
r_plane.h Merge branch 'portals2_visual' 2016-02-05 00:10:46 -05:00
r_renderer.h
r_segs.cpp Remove fudging from the end of (O)WallMost 2016-02-05 16:08:20 -06:00
r_segs.h - mpved all software renderer specific code for the portals into the render sources. 2016-02-05 15:39:06 +01:00
r_sky.cpp
r_sky.h
r_state.h
r_swrenderer.cpp - fixed: Software renderer's colormap variables should not be accessed from common renderer interface code. 2015-06-04 09:20:55 +02:00
r_swrenderer.h
r_things.cpp - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
r_things.h Merged mirrors with portals; Render part of mirrors done, render part of portals needs further testing 2015-06-07 04:19:17 +03:00
r_utility.cpp - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
r_utility.h - more cleanup on portal implementation: 2016-02-05 23:15:56 +01:00
Rect.h Use a better packing algorithm for the texture atlases 2016-01-08 22:37:06 -06:00
s_advsound.cpp - extended $mididevice to add an optional parameter, which has the following meaning for the different MIDI devices: 2015-12-31 23:03:53 +01:00
s_environment.cpp
s_playlist.cpp
s_playlist.h
s_sndseq.cpp - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
s_sndseq.h
s_sound.cpp - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
s_sound.h - fixed some places where FStrings were incorrectly used. 2016-02-05 10:40:45 +01:00
sc_man.cpp - added the EE-Extradata parser I wrote for GZDoom so I can use the Vaporware demo map for testing portal stuff. 2016-02-05 23:51:28 +01:00
sc_man.h Merge branch 'master' into scripting 2015-04-28 14:45:13 +02:00
sc_man_scanner.re Merge commit '8e0151b4c1b88eaf295042ea2d545a83b4b99acc' into scripting 2015-04-28 10:59:50 +02:00
sc_man_tokens.h Merge commit '8e0151b4c1b88eaf295042ea2d545a83b4b99acc' into scripting 2015-04-28 10:59:50 +02:00
skins.cpp
skins.h
SkylineBinPack.cpp *BinPack fixes -- disjointRects only defined #ifdef _DEBUG 2016-01-18 14:45:23 -06:00
SkylineBinPack.h Switch to the bottom-left picker for the Skyline Bin Packer 2016-01-10 21:54:28 -06:00
st_start.h
st_stuff.cpp - removed the last static character arrays from FLevelLocals. 2014-05-13 23:16:13 +02:00
st_stuff.h
statistics.cpp Make finishgame CCMD net-aware 2016-01-27 13:19:15 -06:00
statnums.h - Changed TThinkerIterator loops back to MAXPLAYERS loops. 2014-11-15 08:58:29 +00:00
stats.cpp
stats.h
stringtable.cpp Use flexible array members for structs that end with var-sized arrays 2014-04-03 16:33:33 -05:00
stringtable.h
strnatcmp.c
strnatcmp.h
tables.cpp
tables.h - added conversion macros to convert floating point angles to angle_t, using xs_Float.h, and replaced all occurences in the code with them (let's hope I found everything.) 2016-02-08 12:10:53 +01:00
tagitem.h
tarray.h - some GCC fixed by Edward-san. 2015-04-29 11:28:04 +02:00
teaminfo.cpp
teaminfo.h
tempfiles.cpp
tempfiles.h Removed unnecessary SDL #include's 2014-12-16 22:56:09 +02:00
templates.h
tflags.h Quiet some narrowing conversion warnings from VS2015 2016-02-05 22:18:53 -06:00
v_blend.cpp
v_collection.cpp
v_collection.h
v_draw.cpp - more float to double conversion. 2016-02-11 21:33:30 +01:00
v_font.cpp - Removed what appears to be a debug breakpoint. 2016-01-23 19:36:13 -05:00
v_font.h - added a few FString variants for frequently called functions. 2016-02-05 10:52:10 +01:00
v_palette.cpp
v_palette.h
v_pfx.cpp
v_pfx.h
v_text.cpp - fixed: Since no DrawText calls actually use the non-functional DTA_DestWidth, DTA_DestHeight or DTA_Translation and GCC cannot handle the fudging of the varargs, these will now trigger an assertion. No need to try to make something work that's always a programming error. 2014-12-25 21:08:31 +01:00
v_text.h - added a few FString variants for frequently called functions. 2016-02-05 10:52:10 +01:00
v_video.cpp - fixed: The FPS display should use the actual font info to calculate its size, not just assume that each character is 8*8 pixels. 2016-02-04 01:20:35 +01:00
v_video.h Use a different var to track unset DTA_FillColor instead of a default value 2015-04-22 22:18:44 -05:00
valgrind.inc
vectors.h - fixed: The default vertical spread for the BFG tracers was set to 32*FRACUNIT instead of 32*ANGLE_1. 2016-02-12 18:55:18 +01:00
version.h Merge branch 'ChaseThresholdScript' of https://github.com/MajorCooke/zdoom 2016-02-08 13:06:08 +01:00
w_wad.cpp - added an errorlog option. 2016-02-09 14:20:49 +01:00
w_wad.h - added a few FString variants for frequently called functions. 2016-02-05 10:52:10 +01:00
w_zip.h
weightedlist.h
wi_stuff.cpp - Removed duplicate autoskip code. 2016-01-24 14:44:47 +00:00
wi_stuff.h - Fixed an incorrect memset parameter in wi_stuff.cpp. 2016-01-19 13:20:32 +00:00
x86.cpp - added an errorlog option. 2016-02-09 14:20:49 +01:00
x86.h
xs_Float.h - Fixed a dangerous typo in xs_Float code. 2015-07-16 19:54:27 +02:00
zstrformat.cpp
zstring.cpp - fixed: FString's 'Strip...' functions could crash on empty strings. 2015-08-27 12:48:43 +02:00
zstring.h - fixed some places where FStrings were incorrectly used. 2016-02-05 10:40:45 +01:00
zzautozend.cpp Eliminate .mreg section 2015-03-14 22:16:05 -05:00