mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-12-13 05:41:10 +00:00
443 lines
7.2 KiB
Text
443 lines
7.2 KiB
Text
|
|
|
|
// base for all spectral monsters which hurt when being touched--------------
|
|
|
|
class SpectralMonster : Actor
|
|
{
|
|
Default
|
|
{
|
|
Monster;
|
|
+SPECIAL
|
|
+SPECTRAL
|
|
+NOICEDEATH
|
|
}
|
|
|
|
override void Touch (Actor toucher)
|
|
{
|
|
toucher.DamageMobj (self, self, 5, 'Melee');
|
|
}
|
|
|
|
|
|
//============================================================================
|
|
|
|
void A_SpectreChunkSmall ()
|
|
{
|
|
Actor foo = Spawn("AlienChunkSmall", pos + (0, 0, 10), ALLOW_REPLACE);
|
|
|
|
if (foo != null)
|
|
{
|
|
int t;
|
|
|
|
t = random[SpectreChunk](0, 7);
|
|
foo.Vel.X = t - random[SpectreChunk](0, 15);
|
|
|
|
t = random[SpectreChunk](0, 7);
|
|
foo.Vel.Y = t - random[SpectreChunk](0, 15);
|
|
|
|
foo.Vel.Z = random[SpectreChunk](0, 15);
|
|
}
|
|
}
|
|
|
|
void A_SpectreChunkLarge ()
|
|
{
|
|
Actor foo = Spawn("AlienChunkLarge", pos + (0, 0, 10), ALLOW_REPLACE);
|
|
|
|
if (foo != null)
|
|
{
|
|
int t;
|
|
|
|
t = random[SpectreChunk](0, 7);
|
|
foo.Vel.X = t - random[SpectreChunk](0, 15);
|
|
|
|
t = random[SpectreChunk](0, 7);
|
|
foo.Vel.Y = t - random[SpectreChunk](0, 15);
|
|
|
|
foo.Vel.Z = random[SpectreChunk](0, 7);
|
|
}
|
|
}
|
|
|
|
void A_Spectre3Attack ()
|
|
{
|
|
if (target == null)
|
|
return;
|
|
|
|
Actor foo = Spawn("SpectralLightningV2", Pos + (0, 0, 32), ALLOW_REPLACE);
|
|
if (foo != null)
|
|
{
|
|
foo.Vel.Z = -12;
|
|
foo.target = self;
|
|
foo.FriendPlayer = 0;
|
|
foo.tracer = target;
|
|
}
|
|
|
|
Angle -= 90.;
|
|
for (int i = 0; i < 20; ++i)
|
|
{
|
|
Angle += 9.;
|
|
SpawnSubMissile ("SpectralLightningBall2", self);
|
|
}
|
|
Angle -= 90.;
|
|
}
|
|
|
|
//============================================================================
|
|
//
|
|
// A_SpotLightning
|
|
//
|
|
//============================================================================
|
|
|
|
void A_SpotLightning()
|
|
{
|
|
if (target == null) return;
|
|
|
|
Actor spot = Spawn("SpectralLightningSpot", (target.pos.xy, target.floorz), ALLOW_REPLACE);
|
|
if (spot != null)
|
|
{
|
|
spot.threshold = 25;
|
|
spot.target = self;
|
|
spot.FriendPlayer = 0;
|
|
spot.tracer = target;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
|
|
// Container for all spectral lightning deaths ------------------------------
|
|
|
|
class SpectralLightningBase : Actor
|
|
{
|
|
Default
|
|
{
|
|
+NOTELEPORT
|
|
+ACTIVATEIMPACT
|
|
+ACTIVATEPCROSS
|
|
+STRIFEDAMAGE
|
|
+ZDOOMTRANS
|
|
MaxStepHeight 4;
|
|
RenderStyle "Add";
|
|
SeeSound "weapons/sigil";
|
|
DeathSound "weapons/sigilhit";
|
|
}
|
|
States
|
|
{
|
|
Death:
|
|
ZAP1 B 3 A_Explode(32,32);
|
|
ZAP1 A 3 A_AlertMonsters;
|
|
ZAP1 BCDEFE 3;
|
|
ZAP1 DCB 2;
|
|
ZAP1 A 1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Spectral Lightning death that does not explode ---------------------------
|
|
|
|
class SpectralLightningDeath1 : SpectralLightningBase
|
|
{
|
|
States
|
|
{
|
|
Death:
|
|
Goto Super::Death+1;
|
|
}
|
|
}
|
|
|
|
// Spectral Lightning death that does not alert monsters --------------------
|
|
|
|
class SpectralLightningDeath2 : SpectralLightningBase
|
|
{
|
|
States
|
|
{
|
|
Death:
|
|
Goto Super::Death+2;
|
|
}
|
|
}
|
|
|
|
// Spectral Lightning death that is shorter than the rest -------------------
|
|
|
|
class SpectralLightningDeathShort : SpectralLightningBase
|
|
{
|
|
States
|
|
{
|
|
Death:
|
|
Goto Super::Death+6;
|
|
}
|
|
}
|
|
|
|
// Spectral Lightning (Ball Shaped #1) --------------------------------------
|
|
|
|
class SpectralLightningBall1 : SpectralLightningBase
|
|
{
|
|
Default
|
|
{
|
|
Speed 30;
|
|
Radius 8;
|
|
Height 16;
|
|
Damage 70;
|
|
Projectile;
|
|
+SPECTRAL
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
ZOT3 ABCDE 4 Bright;
|
|
Loop;
|
|
}
|
|
}
|
|
|
|
// Spectral Lightning (Ball Shaped #2) --------------------------------------
|
|
|
|
class SpectralLightningBall2 : SpectralLightningBall1
|
|
{
|
|
Default
|
|
{
|
|
Damage 20;
|
|
}
|
|
}
|
|
|
|
// Spectral Lightning (Horizontal #1) ---------------------------------------
|
|
|
|
class SpectralLightningH1 : SpectralLightningBase
|
|
{
|
|
Default
|
|
{
|
|
Speed 30;
|
|
Radius 8;
|
|
Height 16;
|
|
Damage 70;
|
|
Projectile;
|
|
+SPECTRAL
|
|
}
|
|
|
|
|
|
States
|
|
{
|
|
Spawn:
|
|
ZAP6 A 4 Bright;
|
|
ZAP6 BC 4 Bright A_SpectralLightningTail;
|
|
Loop;
|
|
}
|
|
|
|
void A_SpectralLightningTail ()
|
|
{
|
|
Actor foo = Spawn("SpectralLightningHTail", Vec3Offset(-Vel.X, -Vel.Y, 0.), ALLOW_REPLACE);
|
|
if (foo != null)
|
|
{
|
|
foo.Angle = Angle;
|
|
foo.FriendPlayer = FriendPlayer;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// Spectral Lightning (Horizontal #2) -------------------------------------
|
|
|
|
class SpectralLightningH2 : SpectralLightningH1
|
|
{
|
|
Default
|
|
{
|
|
Damage 20;
|
|
}
|
|
}
|
|
|
|
// Spectral Lightning (Horizontal #3) -------------------------------------
|
|
|
|
class SpectralLightningH3 : SpectralLightningH1
|
|
{
|
|
Default
|
|
{
|
|
Damage 10;
|
|
}
|
|
}
|
|
|
|
// ASpectralLightningHTail --------------------------------------------------
|
|
|
|
class SpectralLightningHTail : Actor
|
|
{
|
|
Default
|
|
{
|
|
+NOBLOCKMAP
|
|
+NOGRAVITY
|
|
+DROPOFF
|
|
+ZDOOMTRANS
|
|
RenderStyle "Add";
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
ZAP6 ABC 5 Bright;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Spectral Lightning (Big Ball #1) -----------------------------------------
|
|
|
|
class SpectralLightningBigBall1 : SpectralLightningDeath2
|
|
{
|
|
Default
|
|
{
|
|
Speed 18;
|
|
Radius 20;
|
|
Height 40;
|
|
Damage 130;
|
|
Projectile;
|
|
+SPECTRAL
|
|
}
|
|
|
|
States
|
|
{
|
|
Spawn:
|
|
ZAP7 AB 4 Bright A_SpectralBigBallLightning;
|
|
ZAP7 CDE 6 Bright A_SpectralBigBallLightning;
|
|
Loop;
|
|
}
|
|
|
|
void A_SpectralBigBallLightning ()
|
|
{
|
|
Class<Actor> cls = "SpectralLightningH3";
|
|
if (cls)
|
|
{
|
|
angle += 90.;
|
|
SpawnSubMissile (cls, target);
|
|
angle += 180.;
|
|
SpawnSubMissile (cls, target);
|
|
angle -= 270.;
|
|
SpawnSubMissile (cls, target);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
|
|
// Spectral Lightning (Big Ball #2 - less damaging) -------------------------
|
|
|
|
class SpectralLightningBigBall2 : SpectralLightningBigBall1
|
|
{
|
|
Default
|
|
{
|
|
Damage 30;
|
|
}
|
|
}
|
|
|
|
// Sigil Lightning (Vertical #1) --------------------------------------------
|
|
|
|
class SpectralLightningV1 : SpectralLightningDeathShort
|
|
{
|
|
Default
|
|
{
|
|
Speed 22;
|
|
Radius 8;
|
|
Height 24;
|
|
Damage 100;
|
|
Projectile;
|
|
DamageType "SpectralLow";
|
|
+SPECTRAL
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
ZOT1 AB 4 Bright;
|
|
ZOT1 CDE 6 Bright;
|
|
Loop;
|
|
}
|
|
}
|
|
|
|
// Sigil Lightning (Vertical #2 - less damaging) ----------------------------
|
|
|
|
class SpectralLightningV2 : SpectralLightningV1
|
|
{
|
|
Default
|
|
{
|
|
Damage 50;
|
|
}
|
|
}
|
|
|
|
// Sigil Lightning Spot (roams around dropping lightning from above) --------
|
|
|
|
class SpectralLightningSpot : SpectralLightningDeath1
|
|
{
|
|
Default
|
|
{
|
|
Speed 18;
|
|
ReactionTime 70;
|
|
+NOBLOCKMAP
|
|
+NOBLOCKMONST
|
|
+NODROPOFF
|
|
RenderStyle "Translucent";
|
|
Alpha 0.6;
|
|
}
|
|
|
|
States
|
|
{
|
|
Spawn:
|
|
ZAP5 A 4 Bright A_Countdown;
|
|
ZAP5 B 4 Bright A_SpectralLightning;
|
|
ZAP5 CD 4 Bright A_Countdown;
|
|
Loop;
|
|
}
|
|
|
|
void A_SpectralLightning ()
|
|
{
|
|
if (threshold != 0)
|
|
--threshold;
|
|
|
|
Vel.X += random2[Zap5](3);
|
|
Vel.Y += random2[Zap5](3);
|
|
|
|
double xo = random2[Zap5](3) * 50.;
|
|
double yo = random2[Zap5](3) * 50.;
|
|
|
|
class<Actor> cls;
|
|
if (threshold > 25) cls = "SpectralLightningV2";
|
|
else cls = "SpectralLightningV1";
|
|
|
|
Actor flash = Spawn (cls, Vec2OffsetZ(xo, yo, ONCEILINGZ), ALLOW_REPLACE);
|
|
|
|
if (flash != null)
|
|
{
|
|
flash.target = target;
|
|
flash.Vel.Z = -18;
|
|
flash.FriendPlayer = FriendPlayer;
|
|
}
|
|
|
|
flash = Spawn("SpectralLightningV2", (pos.xy, ONCEILINGZ), ALLOW_REPLACE);
|
|
|
|
if (flash != null)
|
|
{
|
|
flash.target = target;
|
|
flash.Vel.Z = -18;
|
|
flash.FriendPlayer = FriendPlayer;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
// Sigil Lightning (Big Vertical #1) ----------------------------------------
|
|
|
|
class SpectralLightningBigV1 : SpectralLightningDeath1
|
|
{
|
|
Default
|
|
{
|
|
Speed 28;
|
|
Radius 8;
|
|
Height 16;
|
|
Damage 120;
|
|
Projectile;
|
|
+SPECTRAL
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
ZOT2 ABCDE 4 Bright A_Tracer2;
|
|
Loop;
|
|
}
|
|
}
|
|
|
|
// Actor 90 -----------------------------------------------------------------
|
|
|
|
class SpectralLightningBigV2 : SpectralLightningBigV1
|
|
{
|
|
Default
|
|
{
|
|
Damage 60;
|
|
}
|
|
}
|