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30 lines
1.3 KiB
Text
30 lines
1.3 KiB
Text
The original Doom source code was released by id Software under the
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Doom Source Code License. See doomlic.txt.
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Parts of the voxel code in the software renderer use code from the
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BUILD engine by Ken Silverman. See buildlic.txt.
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The majority of original code uses a BSD-like lincese. See bsd.txt.
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The OpenGL renderer is released under the LGPL v3, except some bits
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of code that were inherited fro ZDoomGL.
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This software is based in part on the work of the Independent JPEG Group.
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This software uses the 'zlib' general purpose compression library by
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Jean-loup Gailly and Mark Adler.
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This software uses the gdtoa package, see gdtoa.txt.
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This software uses the snes_spc library, which is covered by the GNU Lesser
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General Public License. See lgpl.txt.
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This software uses the "Dynamic Universal Music Bibliotheque" library for
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MOD music playback. See dumb.txt for original license. The version used,
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however, has been heavily modified from its original form and is the same
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version used by the foobar2000 component foo_dumb as of mid-2008, found at
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http://kode54.foobar2000.org/.
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This software uses the OPL emulator from MAME 0.95. Playback of MUS files
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on the OPL emulation is accomplished with some help from Vladimir Arnost's
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MUS File Player Library, with fixes to make it more accurate.
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