mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-07 05:21:18 +00:00
cc2b0b0dcf
changing game code. - made SpawningMapThing an argument of AActor::StaticSpawn instead of a global variable. - added a stub to the DECORATE parser for defining dynamic lights directly in DECORATE. This is needed so that ZDoom remains compatible with any DECORATE which uses this GZDoom feature in the future. SVN r1935 (trunk)
217 lines
5.5 KiB
C++
217 lines
5.5 KiB
C++
/*
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** info.h
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2007 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#ifndef __INFO_H__
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#define __INFO_H__
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#include <stddef.h>
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#if !defined(_WIN32)
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#include <inttypes.h> // for intptr_t
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#elif !defined(_MSC_VER)
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#include <stdint.h> // for mingw
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#endif
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#include "dobject.h"
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#include "doomdef.h"
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const BYTE SF_FULLBRIGHT = 0x40;
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struct Baggage;
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class FScanner;
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struct FActorInfo;
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class FArchive;
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struct FState
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{
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WORD sprite;
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SWORD Tics;
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long Misc1; // Was changed to SBYTE, reverted to long for MBF compat
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long Misc2; // Was changed to BYTE, reverted to long for MBF compat
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BYTE Frame;
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BYTE DefineFlags; // Unused byte so let's use it during state creation.
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short Light;
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FState *NextState;
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actionf_p ActionFunc;
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int ParameterIndex;
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inline int GetFrame() const
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{
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return Frame & ~(SF_FULLBRIGHT);
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}
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inline int GetFullbright() const
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{
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return Frame & SF_FULLBRIGHT ? 0x10 /*RF_FULLBRIGHT*/ : 0;
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}
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inline int GetTics() const
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{
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return Tics;
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}
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inline int GetMisc1() const
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{
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return Misc1;
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}
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inline int GetMisc2() const
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{
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return Misc2;
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}
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inline FState *GetNextState() const
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{
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return NextState;
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}
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inline void SetFrame(BYTE frame)
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{
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Frame = (Frame & SF_FULLBRIGHT) | (frame-'A');
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}
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void SetAction(PSymbolActionFunction *func, bool setdefaultparams = true)
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{
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if (func != NULL)
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{
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ActionFunc = func->Function;
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if (setdefaultparams) ParameterIndex = func->defaultparameterindex+1;
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}
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else
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{
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ActionFunc = NULL;
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if (setdefaultparams) ParameterIndex = 0;
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}
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}
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inline bool CallAction(AActor *self, AActor *stateowner, StateCallData *statecall = NULL)
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{
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if (ActionFunc != NULL)
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{
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ActionFunc(self, stateowner, this, ParameterIndex-1, statecall);
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return true;
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}
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else
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{
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return false;
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}
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}
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static const PClass *StaticFindStateOwner (const FState *state);
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static const PClass *StaticFindStateOwner (const FState *state, const FActorInfo *info);
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};
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struct FStateLabels;
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struct FStateLabel
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{
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FName Label;
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FState *State;
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FStateLabels *Children;
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};
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struct FStateLabels
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{
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int NumLabels;
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FStateLabel Labels[1];
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FStateLabel *FindLabel (FName label);
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void Destroy(); // intentionally not a destructor!
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};
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FArchive &operator<< (FArchive &arc, FState *&state);
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#include "gametype.h"
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typedef TMap<FName, fixed_t> DmgFactors;
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typedef TMap<FName, BYTE> PainChanceList;
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struct FActorInfo
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{
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static void StaticInit ();
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static void StaticSetActorNums ();
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void BuildDefaults ();
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void ApplyDefaults (BYTE *defaults);
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void RegisterIDs ();
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void SetDamageFactor(FName type, fixed_t factor);
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void SetPainChance(FName type, int chance);
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FState *FindState (int numnames, FName *names, bool exact=false) const;
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FState *FindStateByString(const char *name, bool exact=false);
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FState *FindState (FName name) const
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{
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return FindState(1, &name);
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}
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FActorInfo *GetReplacement (bool lookskill=true);
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FActorInfo *GetReplacee (bool lookskill=true);
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PClass *Class;
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FState *OwnedStates;
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FActorInfo *Replacement;
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FActorInfo *Replacee;
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int NumOwnedStates;
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BYTE GameFilter;
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BYTE SpawnID;
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SWORD DoomEdNum;
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FStateLabels * StateList;
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DmgFactors *DamageFactors;
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PainChanceList * PainChances;
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};
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class FDoomEdMap
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{
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public:
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~FDoomEdMap();
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const PClass *FindType (int doomednum) const;
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void AddType (int doomednum, const PClass *type, bool temporary = false);
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void DelType (int doomednum);
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void Empty ();
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static void DumpMapThings ();
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private:
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enum { DOOMED_HASHSIZE = 256 };
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struct FDoomEdEntry
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{
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FDoomEdEntry *HashNext;
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const PClass *Type;
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int DoomEdNum;
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bool temp;
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};
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static FDoomEdEntry *DoomEdHash[DOOMED_HASHSIZE];
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};
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extern FDoomEdMap DoomEdMap;
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int GetSpriteIndex(const char * spritename);
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TArray<FName> &MakeStateNameList(const char * fname);
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void AddStateLight(FState *state, const char *lname);
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#endif // __INFO_H__
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