gzdoom-gles/src/menu/loadsavemenu.cpp
Christoph Oelckers ee6a90deec - scriptified DLoadSaveMenu::Responder.
- scriptified DSaveMenu.
2017-02-18 16:40:32 +01:00

1085 lines
27 KiB
C++

/*
** loadsavemenu.cpp
** The load game and save game menus
**
**---------------------------------------------------------------------------
** Copyright 2001-2010 Randy Heit
** Copyright 2010-2017 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include "menu/menu.h"
#include "i_system.h"
#include "version.h"
#include "g_game.h"
#include "m_png.h"
#include "w_wad.h"
#include "v_text.h"
#include "d_event.h"
#include "gstrings.h"
#include "v_palette.h"
#include "doomstat.h"
#include "gi.h"
#include "d_gui.h"
#include "serializer.h"
#include "resourcefiles/resourcefile.h"
// Save name length limit for old binary formats.
#define OLDSAVESTRINGSIZE 24
//=============================================================================
//
// Save data maintenance
//
//=============================================================================
void FSavegameManager::ClearSaveGames()
{
for (unsigned i = 0; i<SaveGames.Size(); i++)
{
if (!SaveGames[i]->bNoDelete)
delete SaveGames[i];
}
SaveGames.Clear();
}
FSavegameManager::~FSavegameManager()
{
ClearSaveGames();
}
//=============================================================================
//
// Save data maintenance
//
//=============================================================================
int FSavegameManager::RemoveSaveSlot(int index)
{
int listindex = SaveGames[0]->bNoDelete ? index - 1 : index;
if (listindex < 0) return index;
remove(SaveGames[index]->Filename.GetChars());
UnloadSaveData();
FSaveGameNode *file = SaveGames[index];
if (quickSaveSlot == SaveGames[index])
{
quickSaveSlot = nullptr;
}
if (!file->bNoDelete) delete file;
if (LastSaved == listindex) LastSaved = -1;
else if (LastSaved > listindex) LastSaved--;
if (LastAccessed == listindex) LastAccessed = -1;
else if (LastAccessed > listindex) LastAccessed--;
SaveGames.Delete(index);
if ((unsigned)index >= SaveGames.Size()) index--;
ExtractSaveData(index);
return index;
}
//=============================================================================
//
//
//
//=============================================================================
int FSavegameManager::InsertSaveNode(FSaveGameNode *node)
{
if (SaveGames.Size() == 0)
{
return SaveGames.Push(node);
}
if (node->bOldVersion)
{ // Add node at bottom of list
return SaveGames.Push(node);
}
else
{ // Add node at top of list
unsigned int i;
for (i = 0; i < SaveGames.Size(); i++)
{
if (SaveGames[i]->bOldVersion || node->SaveTitle.CompareNoCase(SaveGames[i]->SaveTitle) <= 0)
{
break;
}
}
SaveGames.Insert(i, node);
return i;
}
}
//=============================================================================
//
// M_ReadSaveStrings
//
// Find savegames and read their titles
//
//=============================================================================
void FSavegameManager::ReadSaveStrings()
{
if (SaveGames.Size() == 0)
{
void *filefirst;
findstate_t c_file;
FString filter;
LastSaved = LastAccessed = -1;
quickSaveSlot = nullptr;
filter = G_BuildSaveName("*." SAVEGAME_EXT, -1);
filefirst = I_FindFirst(filter.GetChars(), &c_file);
if (filefirst != ((void *)(-1)))
{
do
{
// I_FindName only returns the file's name and not its full path
FString filepath = G_BuildSaveName(I_FindName(&c_file), -1);
FResourceFile *savegame = FResourceFile::OpenResourceFile(filepath, nullptr, true, true);
if (savegame != nullptr)
{
bool oldVer = false;
bool missing = false;
FResourceLump *info = savegame->FindLump("info.json");
if (info == nullptr)
{
// savegame info not found. This is not a savegame so leave it alone.
delete savegame;
continue;
}
void *data = info->CacheLump();
FSerializer arc;
if (arc.OpenReader((const char *)data, info->LumpSize))
{
int savever = 0;
FString engine;
FString iwad;
FString title;
arc("Save Version", savever);
arc("Engine", engine);
arc("Game WAD", iwad);
arc("Title", title);
if (engine.Compare(GAMESIG) != 0 || savever > SAVEVER)
{
// different engine or newer version:
// not our business. Leave it alone.
delete savegame;
continue;
}
if (savever < MINSAVEVER)
{
// old, incompatible savegame. List as not usable.
oldVer = true;
}
else if (iwad.CompareNoCase(Wads.GetWadName(FWadCollection::IWAD_FILENUM)) == 0)
{
missing = !G_CheckSaveGameWads(arc, false);
}
else
{
// different game. Skip this.
delete savegame;
continue;
}
FSaveGameNode *node = new FSaveGameNode;
node->Filename = filepath;
node->bOldVersion = oldVer;
node->bMissingWads = missing;
node->SaveTitle = title;
InsertSaveNode(node);
delete savegame;
}
}
else // check for old formats.
{
FILE *file = fopen(filepath, "rb");
if (file != nullptr)
{
PNGHandle *png;
char sig[16];
char title[OLDSAVESTRINGSIZE + 1];
bool oldVer = true;
bool addIt = false;
bool missing = false;
// ZDoom 1.23 betas 21-33 have the savesig first.
// Earlier versions have the savesig second.
// Later versions have the savegame encapsulated inside a PNG.
//
// Old savegame versions are always added to the menu so
// the user can easily delete them if desired.
title[OLDSAVESTRINGSIZE] = 0;
if (nullptr != (png = M_VerifyPNG(file)))
{
char *ver = M_GetPNGText(png, "ZDoom Save Version");
if (ver != nullptr)
{
// An old version
if (!M_GetPNGText(png, "Title", title, OLDSAVESTRINGSIZE))
{
strncpy(title, I_FindName(&c_file), OLDSAVESTRINGSIZE);
}
addIt = true;
delete[] ver;
}
delete png;
}
else
{
fseek(file, 0, SEEK_SET);
if (fread(sig, 1, 16, file) == 16)
{
if (strncmp(sig, "ZDOOMSAVE", 9) == 0)
{
if (fread(title, 1, OLDSAVESTRINGSIZE, file) == OLDSAVESTRINGSIZE)
{
addIt = true;
}
}
else
{
memcpy(title, sig, 16);
if (fread(title + 16, 1, OLDSAVESTRINGSIZE - 16, file) == OLDSAVESTRINGSIZE - 16 &&
fread(sig, 1, 16, file) == 16 &&
strncmp(sig, "ZDOOMSAVE", 9) == 0)
{
addIt = true;
}
}
}
}
if (addIt)
{
FSaveGameNode *node = new FSaveGameNode;
node->Filename = filepath;
node->bOldVersion = true;
node->bMissingWads = false;
node->SaveTitle = title;
InsertSaveNode(node);
}
fclose(file);
}
}
} while (I_FindNext(filefirst, &c_file) == 0);
I_FindClose(filefirst);
}
}
}
//=============================================================================
//
//
//
//=============================================================================
void FSavegameManager::NotifyNewSave(const FString &file, const FString &title, bool okForQuicksave)
{
FSaveGameNode *node;
if (file.IsEmpty())
return;
ReadSaveStrings();
// See if the file is already in our list
for (unsigned i = 0; i<SaveGames.Size(); i++)
{
FSaveGameNode *node = SaveGames[i];
#ifdef __unix__
if (node->Filename.Compare(file) == 0)
#else
if (node->Filename.CompareNoCase(file) == 0)
#endif
{
node->SaveTitle = title;
node->bOldVersion = false;
node->bMissingWads = false;
if (okForQuicksave)
{
if (quickSaveSlot == nullptr) quickSaveSlot = node;
LastAccessed = LastSaved = i;
}
return;
}
}
node = new FSaveGameNode;
node->SaveTitle = title;
node->Filename = file;
node->bOldVersion = false;
node->bMissingWads = false;
int index = InsertSaveNode(node);
if (okForQuicksave)
{
if (quickSaveSlot == nullptr) quickSaveSlot = node;
LastAccessed = LastSaved = index;
}
}
//=============================================================================
//
// Loads the savegame
//
//=============================================================================
void FSavegameManager::LoadSavegame(int Selected)
{
G_LoadGame(SaveGames[Selected]->Filename.GetChars(), true);
if (quickSaveSlot == (FSaveGameNode*)1)
{
quickSaveSlot = SaveGames[Selected];
}
M_ClearMenus();
V_SetBorderNeedRefresh();
LastAccessed = Selected;
}
DEFINE_ACTION_FUNCTION(FSavegameManager, LoadSavegame)
{
PARAM_SELF_STRUCT_PROLOGUE(FSavegameManager);
PARAM_INT(sel);
self->LoadSavegame(sel);
return 0;
}
//=============================================================================
//
//
//
//=============================================================================
void FSavegameManager::DoSave(int Selected, const char *savegamestring)
{
if (Selected != 0)
{
auto node = SaveGames[Selected];
G_SaveGame(node->Filename.GetChars(), savegamestring);
}
else
{
// Find an unused filename and save as that
FString filename;
int i;
FILE *test;
for (i = 0;; ++i)
{
filename = G_BuildSaveName("save", i);
test = fopen(filename, "rb");
if (test == nullptr)
{
break;
}
fclose(test);
}
G_SaveGame(filename, savegamestring);
}
M_ClearMenus();
V_SetBorderNeedRefresh();
}
DEFINE_ACTION_FUNCTION(FSavegameManager, DoSave)
{
PARAM_SELF_STRUCT_PROLOGUE(FSavegameManager);
PARAM_INT(sel);
PARAM_STRING(name);
self->DoSave(sel, name);
return 0;
}
//=============================================================================
//
//
//
//=============================================================================
unsigned FSavegameManager::ExtractSaveData(int index)
{
FResourceFile *resf;
FSaveGameNode *node;
if (index == -1)
{
if (SaveGames.Size() > 0 && SaveGames[0]->bNoDelete)
{
index = LastSaved + 1;
}
else
{
index = LastAccessed < 0? 0 : LastAccessed;
}
}
UnloadSaveData();
if ((unsigned)index < SaveGames.Size() &&
(node = SaveGames[index]) &&
!node->Filename.IsEmpty() &&
!node->bOldVersion &&
(resf = FResourceFile::OpenResourceFile(node->Filename.GetChars(), nullptr, true)) != nullptr)
{
FResourceLump *info = resf->FindLump("info.json");
if (info == nullptr)
{
// this should not happen because the file has already been verified.
return index;
}
void *data = info->CacheLump();
FSerializer arc;
if (arc.OpenReader((const char *)data, info->LumpSize))
{
FString time, pcomment, comment;
arc("Creation Time", time);
arc("Comment", pcomment);
comment = time;
if (time.Len() > 0) comment += "\n\n";
comment += pcomment;
SaveComment = V_BreakLines(SmallFont, WindowSize, comment.GetChars());
// Extract pic
FResourceLump *pic = resf->FindLump("savepic.png");
if (pic != nullptr)
{
FileReader *reader = pic->NewReader();
if (reader != nullptr)
{
// copy to a memory buffer which gets accessed through a memory reader and PNGHandle.
// We cannot use the actual lump as backing for the texture because that requires keeping the
// savegame file open.
SavePicData.Resize(pic->LumpSize);
reader->Read(&SavePicData[0], pic->LumpSize);
reader = new MemoryReader(&SavePicData[0], SavePicData.Size());
PNGHandle *png = M_VerifyPNG(reader);
if (png != nullptr)
{
SavePic = PNGTexture_CreateFromFile(png, node->Filename);
currentSavePic = reader; // must be kept so that the texture can read from it.
delete png;
if (SavePic->GetWidth() == 1 && SavePic->GetHeight() == 1)
{
delete SavePic;
SavePic = nullptr;
delete currentSavePic;
currentSavePic = nullptr;
SavePicData.Clear();
}
}
}
}
}
delete resf;
}
return index;
}
DEFINE_ACTION_FUNCTION(FSavegameManager, ExtractSaveData)
{
PARAM_SELF_STRUCT_PROLOGUE(FSavegameManager);
PARAM_INT(sel);
ACTION_RETURN_INT(self->ExtractSaveData(sel));
}
//=============================================================================
//
//
//
//=============================================================================
void FSavegameManager::UnloadSaveData()
{
if (SavePic != nullptr)
{
delete SavePic;
}
if (SaveComment != nullptr)
{
V_FreeBrokenLines(SaveComment);
}
if (currentSavePic != nullptr)
{
delete currentSavePic;
}
SavePic = nullptr;
SaveComment = nullptr;
currentSavePic = nullptr;
SavePicData.Clear();
}
DEFINE_ACTION_FUNCTION(FSavegameManager, UnloadSaveData)
{
PARAM_SELF_STRUCT_PROLOGUE(FSavegameManager);
self->UnloadSaveData();
return 0;
}
//=============================================================================
//
//
//
//=============================================================================
void FSavegameManager::ClearSaveStuff()
{
UnloadSaveData();
if (quickSaveSlot == (FSaveGameNode*)1)
{
quickSaveSlot = nullptr;
}
}
//=============================================================================
//
//
//
//=============================================================================
bool FSavegameManager::DrawSavePic(int x, int y, int w, int h)
{
if (SavePic == nullptr) return false;
screen->DrawTexture(SavePic, x, y, DTA_DestWidth, w, DTA_DestHeight, h, DTA_Masked, false, TAG_DONE);
return true;
}
//=============================================================================
//
//
//
//=============================================================================
void FSavegameManager::DrawSaveComment(FFont *font, int cr, int x, int y, int scalefactor)
{
int sx = CleanXfac;
int sy = CleanYfac;
CleanXfac = CleanYfac = scalefactor;
// I'm not sure why SaveComment would go nullptr in this loop, but I got
// a crash report where it was nullptr when i reached 1, so now I check
// for that.
for (int i = 0; SaveComment != nullptr && SaveComment[i].Width >= 0 && i < 6; ++i)
{
screen->DrawText(font, cr, x, y + font->GetHeight() * i * scalefactor, SaveComment[i].Text, DTA_CleanNoMove, true, TAG_DONE);
}
CleanXfac = sx;
CleanYfac = sy;
}
//=============================================================================
//
//
//
//=============================================================================
void FSavegameManager::SetFileInfo(int Selected)
{
if (!SaveGames[Selected]->Filename.IsEmpty())
{
char workbuf[512];
mysnprintf(workbuf, countof(workbuf), "File on disk:\n%s", SaveGames[Selected]->Filename.GetChars());
if (SaveComment != nullptr)
{
V_FreeBrokenLines(SaveComment);
}
SaveComment = V_BreakLines(SmallFont, WindowSize, workbuf);
}
}
DEFINE_ACTION_FUNCTION(FSavegameManager, SetFileInfo)
{
PARAM_SELF_STRUCT_PROLOGUE(FSavegameManager);
PARAM_INT(i);
self->SetFileInfo(i);
return 0;
}
//=============================================================================
//
//
//
//=============================================================================
unsigned FSavegameManager::SavegameCount()
{
return SaveGames.Size();
}
DEFINE_ACTION_FUNCTION(FSavegameManager, SavegameCount)
{
PARAM_SELF_STRUCT_PROLOGUE(FSavegameManager);
ACTION_RETURN_INT(self->SavegameCount());
}
//=============================================================================
//
//
//
//=============================================================================
FSaveGameNode *FSavegameManager::GetSavegame(unsigned i)
{
return SaveGames[i];
}
DEFINE_ACTION_FUNCTION(FSavegameManager, GetSavegame)
{
PARAM_SELF_STRUCT_PROLOGUE(FSavegameManager);
PARAM_INT(i);
ACTION_RETURN_POINTER(self->GetSavegame(i));
}
//=============================================================================
//
//
//
//=============================================================================
void FSavegameManager::InsertNewSaveNode()
{
NewSaveNode.SaveTitle = GStrings["NEWSAVE"];
NewSaveNode.bNoDelete = true;
SaveGames.Insert(0, &NewSaveNode);
}
DEFINE_ACTION_FUNCTION(FSavegameManager, InsertNewSaveNode)
{
PARAM_SELF_STRUCT_PROLOGUE(FSavegameManager);
self->InsertNewSaveNode();
return 0;
}
//=============================================================================
//
//
//
//=============================================================================
bool FSavegameManager::RemoveNewSaveNode()
{
if (SaveGames[0] == &NewSaveNode)
{
SaveGames.Delete(0);
return true;
}
return false;
}
DEFINE_ACTION_FUNCTION(FSavegameManager, RemoveNewSaveNode)
{
PARAM_SELF_STRUCT_PROLOGUE(FSavegameManager);
ACTION_RETURN_INT(self->RemoveNewSaveNode());
}
FSavegameManager savegameManager;
class DLoadSaveMenu : public DListMenu
{
DECLARE_CLASS(DLoadSaveMenu, DListMenu)
public:
FSavegameManager *manager;
int Selected;
int TopItem;
int savepicLeft;
int savepicTop;
int savepicWidth;
int savepicHeight;
int rowHeight;
int listboxLeft;
int listboxTop;
int listboxWidth;
int listboxRows;
int listboxHeight;
int listboxRight;
int listboxBottom;
int commentLeft;
int commentTop;
int commentWidth;
int commentHeight;
int commentRight;
int commentBottom;
bool mEntering;
DTextEnterMenu *mInput = nullptr;
DLoadSaveMenu(DMenu *parent = nullptr, DListMenuDescriptor *desc = nullptr);
void OnDestroy() override;
void Drawer ();
bool MenuEvent (int mkey, bool fromcontroller);
bool MouseEvent(int type, int x, int y);
};
IMPLEMENT_CLASS(DLoadSaveMenu, false, false)
//=============================================================================
//
// End of static savegame maintenance code
//
//=============================================================================
DLoadSaveMenu::DLoadSaveMenu(DMenu *parent, DListMenuDescriptor *desc)
: DListMenu(parent, desc)
{
manager = &savegameManager;
manager->ReadSaveStrings();
savepicLeft = 10;
savepicTop = 54*CleanYfac;
savepicWidth = 216*screen->GetWidth()/640;
savepicHeight = 135*screen->GetHeight()/400;
manager->WindowSize = savepicWidth / CleanXfac;
rowHeight = (SmallFont->GetHeight() + 1) * CleanYfac;
listboxLeft = savepicLeft + savepicWidth + 14;
listboxTop = savepicTop;
listboxWidth = screen->GetWidth() - listboxLeft - 10;
int listboxHeight1 = screen->GetHeight() - listboxTop - 10;
listboxRows = (listboxHeight1 - 1) / rowHeight;
listboxHeight = listboxRows * rowHeight + 1;
listboxRight = listboxLeft + listboxWidth;
listboxBottom = listboxTop + listboxHeight;
commentLeft = savepicLeft;
commentTop = savepicTop + savepicHeight + 16;
commentWidth = savepicWidth;
commentHeight = (51+(screen->GetHeight()>200?10:0))*CleanYfac;
commentRight = commentLeft + commentWidth;
commentBottom = commentTop + commentHeight;
}
void DLoadSaveMenu::OnDestroy()
{
manager->ClearSaveStuff ();
Super::OnDestroy();
}
//=============================================================================
//
//
//
//=============================================================================
void DLoadSaveMenu::Drawer ()
{
Super::Drawer();
FSaveGameNode *node;
int i;
unsigned j;
bool didSeeSelected = false;
// Draw picture area
if (gameaction == ga_loadgame || gameaction == ga_loadgamehidecon || gameaction == ga_savegame)
{
return;
}
V_DrawFrame (savepicLeft, savepicTop, savepicWidth, savepicHeight);
if (!manager->DrawSavePic(savepicLeft, savepicTop, savepicWidth, savepicHeight))
{
screen->Clear (savepicLeft, savepicTop,
savepicLeft+savepicWidth, savepicTop+savepicHeight, 0, 0);
if (manager->SavegameCount() > 0)
{
const char *text =
(Selected == -1 || !manager->GetSavegame(Selected)->bOldVersion)
? GStrings("MNU_NOPICTURE") : GStrings("MNU_DIFFVERSION");
const int textlen = SmallFont->StringWidth (text)*CleanXfac;
screen->DrawText (SmallFont, CR_GOLD, savepicLeft+(savepicWidth-textlen)/2,
savepicTop+(savepicHeight-rowHeight)/2, text,
DTA_CleanNoMove, true, TAG_DONE);
}
}
// Draw comment area
V_DrawFrame (commentLeft, commentTop, commentWidth, commentHeight);
screen->Clear (commentLeft, commentTop, commentRight, commentBottom, 0, 0);
manager->DrawSaveComment(SmallFont, CR_GOLD, commentLeft, commentTop, CleanYfac);
// Draw file area
V_DrawFrame (listboxLeft, listboxTop, listboxWidth, listboxHeight);
screen->Clear (listboxLeft, listboxTop, listboxRight, listboxBottom, 0, 0);
if (manager->SavegameCount() == 0)
{
const char * text = GStrings("MNU_NOFILES");
const int textlen = SmallFont->StringWidth (text)*CleanXfac;
screen->DrawText (SmallFont, CR_GOLD, listboxLeft+(listboxWidth-textlen)/2,
listboxTop+(listboxHeight-rowHeight)/2, text,
DTA_CleanNoMove, true, TAG_DONE);
return;
}
for (i = 0, j = TopItem; i < listboxRows && j < manager->SavegameCount(); i++,j++)
{
int color;
node = manager->GetSavegame(j);
if (node->bOldVersion)
{
color = CR_BLUE;
}
else if (node->bMissingWads)
{
color = CR_ORANGE;
}
else if ((int)j == Selected)
{
color = CR_WHITE;
}
else
{
color = CR_TAN;
}
if ((int)j == Selected)
{
screen->Clear (listboxLeft, listboxTop+rowHeight*i,
listboxRight, listboxTop+rowHeight*(i+1), -1,
mEntering ? MAKEARGB(255,255,0,0) : MAKEARGB(255,0,0,255));
didSeeSelected = true;
if (!mEntering)
{
screen->DrawText (SmallFont, color,
listboxLeft+1, listboxTop+rowHeight*i+CleanYfac, node->SaveTitle.GetChars(),
DTA_CleanNoMove, true, TAG_DONE);
}
else
{
FString s = mInput->GetText() + SmallFont->GetCursor();
screen->DrawText (SmallFont, CR_WHITE,
listboxLeft+1, listboxTop+rowHeight*i+CleanYfac, s,
DTA_CleanNoMove, true, TAG_DONE);
}
}
else
{
screen->DrawText (SmallFont, color,
listboxLeft+1, listboxTop+rowHeight*i+CleanYfac, node->SaveTitle.GetChars(),
DTA_CleanNoMove, true, TAG_DONE);
}
}
}
//=============================================================================
//
//
//
//=============================================================================
bool DLoadSaveMenu::MenuEvent (int mkey, bool fromcontroller)
{
switch (mkey)
{
case MKEY_Up:
if (manager->SavegameCount() > 1)
{
if (Selected == -1) Selected = TopItem;
else
{
if (--Selected < 0) Selected = manager->SavegameCount()-1;
if (Selected < TopItem) TopItem = Selected;
else if (Selected >= TopItem + listboxRows) TopItem = MAX(0, Selected - listboxRows + 1);
}
manager->UnloadSaveData ();
manager->ExtractSaveData (Selected);
}
return true;
case MKEY_Down:
if (manager->SavegameCount() > 1)
{
if (Selected == -1) Selected = TopItem;
else
{
if (unsigned(++Selected) >= manager->SavegameCount()) Selected = 0;
if (Selected < TopItem) TopItem = Selected;
else if (Selected >= TopItem + listboxRows) TopItem = MAX(0, Selected - listboxRows + 1);
}
manager->UnloadSaveData ();
manager->ExtractSaveData (Selected);
}
return true;
case MKEY_PageDown:
if (manager->SavegameCount() > 1)
{
if (TopItem >= (int)manager->SavegameCount() - listboxRows)
{
TopItem = 0;
if (Selected != -1) Selected = 0;
}
else
{
TopItem = MIN<int>(TopItem + listboxRows, manager->SavegameCount() - listboxRows);
if (TopItem > Selected && Selected != -1) Selected = TopItem;
}
manager->UnloadSaveData ();
manager->ExtractSaveData (Selected);
}
return true;
case MKEY_PageUp:
if (manager->SavegameCount() > 1)
{
if (TopItem == 0)
{
TopItem = manager->SavegameCount() - listboxRows;
if (Selected != -1) Selected = TopItem;
}
else
{
TopItem = MAX(TopItem - listboxRows, 0);
if (Selected >= TopItem + listboxRows) Selected = TopItem;
}
manager->UnloadSaveData ();
manager->ExtractSaveData (Selected);
}
return true;
case MKEY_Enter:
return false; // This event will be handled by the subclasses
case MKEY_MBYes:
{
if ((unsigned)Selected < manager->SavegameCount())
{
Selected = manager->RemoveSaveSlot (Selected);
}
return true;
}
default:
return Super::MenuEvent(mkey, fromcontroller);
}
}
//=============================================================================
//
//
//
//=============================================================================
bool DLoadSaveMenu::MouseEvent(int type, int x, int y)
{
if (x >= listboxLeft && x < listboxLeft + listboxWidth &&
y >= listboxTop && y < listboxTop + listboxHeight)
{
int lineno = (y - listboxTop) / rowHeight;
if (TopItem + lineno < (int)manager->SavegameCount())
{
Selected = TopItem + lineno;
manager->UnloadSaveData ();
manager->ExtractSaveData (Selected);
if (type == MOUSE_Release)
{
if (MenuEvent(MKEY_Enter, true))
{
return true;
}
}
}
else Selected = -1;
}
else Selected = -1;
return Super::MouseEvent(type, x, y);
}
DEFINE_FIELD(FSaveGameNode, SaveTitle);
DEFINE_FIELD(FSaveGameNode, Filename);
DEFINE_FIELD(FSaveGameNode, bOldVersion);
DEFINE_FIELD(FSaveGameNode, bMissingWads);
DEFINE_FIELD(FSaveGameNode, bNoDelete);
DEFINE_FIELD(FSavegameManager, WindowSize);
DEFINE_FIELD(FSavegameManager, quickSaveSlot);
DEFINE_FIELD(DLoadSaveMenu, manager);
DEFINE_FIELD(DLoadSaveMenu, Selected);
DEFINE_FIELD(DLoadSaveMenu, TopItem);
DEFINE_FIELD(DLoadSaveMenu, savepicLeft);
DEFINE_FIELD(DLoadSaveMenu, savepicTop);
DEFINE_FIELD(DLoadSaveMenu, savepicWidth);
DEFINE_FIELD(DLoadSaveMenu, savepicHeight);
DEFINE_FIELD(DLoadSaveMenu, rowHeight);
DEFINE_FIELD(DLoadSaveMenu, listboxLeft);
DEFINE_FIELD(DLoadSaveMenu, listboxTop);
DEFINE_FIELD(DLoadSaveMenu, listboxWidth);
DEFINE_FIELD(DLoadSaveMenu, listboxRows);
DEFINE_FIELD(DLoadSaveMenu, listboxHeight);
DEFINE_FIELD(DLoadSaveMenu, listboxRight);
DEFINE_FIELD(DLoadSaveMenu, listboxBottom);
DEFINE_FIELD(DLoadSaveMenu, commentLeft);
DEFINE_FIELD(DLoadSaveMenu, commentTop);
DEFINE_FIELD(DLoadSaveMenu, commentWidth);
DEFINE_FIELD(DLoadSaveMenu, commentHeight);
DEFINE_FIELD(DLoadSaveMenu, commentRight);
DEFINE_FIELD(DLoadSaveMenu, commentBottom);
DEFINE_FIELD(DLoadSaveMenu, mEntering);
DEFINE_FIELD(DLoadSaveMenu, mInput);