gzdoom-gles/src/g_shared/a_debris.cpp
Christoph Oelckers ecce60e8f9 SVN r258 (trunk)
2006-07-16 09:10:45 +00:00

54 lines
1.1 KiB
C++

#include "actor.h"
#include "info.h"
#include "m_random.h"
static FRandom pr_dirt ("SpawnDirt");
// Stained glass ------------------------------------------------------------
class AGlassShard : public AActor
{
DECLARE_STATELESS_ACTOR (AGlassShard, AActor)
public:
bool FloorBounceMissile (secplane_t &plane)
{
if (!Super::FloorBounceMissile (plane))
{
if (abs (momz) < (FRACUNIT/2))
{
Destroy ();
}
return false;
}
return true;
}
};
IMPLEMENT_ABSTRACT_ACTOR(AGlassShard)
// Dirt stuff
void P_SpawnDirt (AActor *actor, fixed_t radius)
{
fixed_t x,y,z;
const PClass *dtype = NULL;
AActor *mo;
angle_t angle;
angle = pr_dirt()<<5; // <<24 >>19
x = actor->x + FixedMul(radius,finecosine[angle]);
y = actor->y + FixedMul(radius,finesine[angle]);
z = actor->z + (pr_dirt()<<9) + FRACUNIT;
char fmt[8];
sprintf(fmt, "Dirt%d", 1 + pr_dirt()%6);
dtype = PClass::FindClass(fmt);
if (dtype)
{
mo = Spawn (dtype, x, y, z, ALLOW_REPLACE);
if (mo)
{
mo->momz = pr_dirt()<<10;
}
}
}