gzdoom-gles/src/g_statusbar
Christoph Oelckers e93de62f98 - eliminated dependency of CVar code on AActor.
As a low level feature, the CVAR management should not access game structures like actors, just to retrieve a player index. The index should be calculated by the calling code instead and passed into the function.

# Conflicts:
#	src/win32/i_specialpaths.cpp
2019-06-26 21:28:45 +02:00
..
hudmessages.cpp - improved handling of HUDMSG_TYPEON 2019-05-04 13:26:36 +03:00
sbar.h Added support for monospacing alignment modes to HUDFont / BaseStatusBar.DrawString (#810) 2019-04-13 18:10:58 +02:00
sbar_mugshot.cpp - removed all remaining native parts of APlayerPawn. 2019-01-03 22:05:49 +01:00
sbarinfo.cpp - consolidated the 3 atterm implementations. 2019-06-10 12:01:01 +02:00
sbarinfo.h - added a 'protrusion' property to SBARINFO so that the map name display can properly be handled here as well. Until now it was only working for scripted status bars. 2017-05-05 19:32:37 +02:00
sbarinfo_commands.cpp - eliminated dependency of CVar code on AActor. 2019-06-26 21:28:45 +02:00
shared_hud.cpp - removed the rather pointless hud_althudfont CVAR and the tiny piece of code it activated. 2019-04-10 21:57:24 +02:00
shared_sbar.cpp - fixed the write barriers for the HUD message linked list. 2019-06-05 20:58:59 +02:00