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https://github.com/ZDoom/gzdoom-gles.git
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e82c840622
There was a visual issue where the weapon bobbing would only start interpolating after the player's movement velocity exceeds a certain value. (Thanks to @Doom2fan for the solution) |
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.. | ||
actors | ||
scriptutil | ||
ui | ||
base.zs | ||
compatibility.zs | ||
constants.zs | ||
destructible.zs | ||
dictionary.zs | ||
dynarrays.zs | ||
events.zs | ||
level_compatibility.zs | ||
level_postprocessor.zs | ||
mapdata.zs | ||
sounddata.zs | ||
zscript_license.txt |