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Christoph Oelckers e654a99d39 - changed GLDebug to receive char pointers instead of FStrings.
The most frequent call using this is the regular texture creation function where this results in a pointless allocation and destruction of a temporary string which is easily avoided.
2018-04-14 10:40:11 +02:00
bzip2 - Upgrade bzip2 to version 1.0.6. 2016-12-16 22:58:25 +01:00
cmake - removed some dumb CMake script that messed around with Visual Studio's user settings. 2018-03-25 17:51:23 +02:00
docs Deleted MPL text from docs 2018-04-08 09:55:48 +03:00
dumb Normalize line endings 2016-03-01 09:47:10 -06:00
game-music-emu Revert "Removed workaround for MSVC 2017 compiler bug" 2018-04-07 08:05:50 +03:00
gdtoa - we are using C++11 now, so all those old VC 2005 project files are of no use anymore. 2016-03-01 09:38:49 +01:00
jpeg-6b Normalize line endings 2016-03-01 09:47:10 -06:00
lzma Set proper version numbers in 7-Zip header file 2018-04-03 12:13:37 +03:00
soundfont - added a small default sound font that needs to be installed with the project. 2017-05-13 12:38:19 +02:00
specs - Update to UDMF spec. 2018-02-04 08:49:41 +01:00
src - changed GLDebug to receive char pointers instead of FStrings. 2018-04-14 10:40:11 +02:00
tools - fixed a warning caused by the LZMA-SDK update. 2018-01-21 10:58:12 +01:00
wadsrc - added a compatibility handler for Kama Sutra MAP01's ending area. 2018-04-13 20:27:21 +02:00
wadsrc_bm - do the same for brightmaps, Doom's original ones also don't really match with Freedoom. 2017-01-01 12:19:15 +01:00
wadsrc_extra - new rocket smoke sprites by Talon1024. 2018-01-28 08:37:56 +01:00
wadsrc_lights - added light definition for megasphere. 2018-02-27 11:16:28 +01:00
zlib Updated zlib to 1.2.11 2018-04-03 11:30:04 +03:00
.appveyor.yml Enabled quiet pk3 creation in CI configurations 2018-03-09 15:23:50 +02:00
.gitattributes Add .gitattributes 2016-03-01 09:45:09 -06:00
.gitignore Ignore .DS_Store for macOS 2018-02-22 08:40:32 +01:00
.travis.yml Do not stop Travis build after the first error 2018-03-12 10:28:53 +02:00
CMakeLists.txt - removed some dumb CMake script that messed around with Visual Studio's user settings. 2018-03-25 17:51:23 +02:00
README.md - minor typo fix 2018-01-26 23:18:13 -05:00

Welcome to GZDoom!

Build Status Build Status

GZDoom is a modder-friendly OpenGL source port based on the DOOM engine

Copyright (c) 1998-2018 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the 3DGE team for allowing us to use her README.md as a template for this one.

Licensed under the GPL v3 (or greater)

https://www.gnu.org/licenses/quick-guide-gplv3.en.html

How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.