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eb47f4fdbf
so it contained an invalid pointer. There were also a few other places that simply assumed that the second chip is set to something valid. - Fixed: NPCs which are engaged in a conversation should not move. - Fixed: Player movement animation was not stopped when starting a conversation. SVN r1439 (trunk) |
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.. | ||
deftypes.h | ||
fmopl.cpp | ||
fmopl.h | ||
mlopl.cpp | ||
mlopl_io.cpp | ||
music_opl_mididevice.cpp | ||
music_opldumper_mididevice.cpp | ||
muslib.h | ||
opl_mus_player.cpp | ||
opl_mus_player.h |