.. |
burn.fp
|
- load all the shaders and use the right one for each renderpass
|
2019-03-01 02:40:02 +01:00 |
fogboundary.fp
|
- fix some vulkan warnings
|
2019-05-13 21:15:10 +02:00 |
func_defaultlight.fp
|
- major shader rework
|
2020-04-19 10:57:43 +02:00 |
func_defaultmat.fp
|
- major shader rework
|
2020-04-19 10:57:43 +02:00 |
func_defaultmat2.fp
|
- major shader rework
|
2020-04-19 10:57:43 +02:00 |
func_normal.fp
|
- major shader rework
|
2020-04-19 10:57:43 +02:00 |
func_notexture.fp
|
shader rework
|
2014-05-12 14:45:41 +02:00 |
func_paletted.fp
|
- added palette shader and fixed a few things.
|
2018-04-07 12:17:23 +02:00 |
func_pbr.fp
|
- major shader rework
|
2020-04-19 10:57:43 +02:00 |
func_spec.fp
|
- major shader rework
|
2020-04-19 10:57:43 +02:00 |
func_warp1.fp
|
- major shader rework
|
2020-04-19 10:57:43 +02:00 |
func_warp2.fp
|
- major shader rework
|
2020-04-19 10:57:43 +02:00 |
func_warp3.fp
|
- major shader rework
|
2020-04-19 10:57:43 +02:00 |
func_wavex.fp
|
- major shader rework
|
2020-04-19 10:57:43 +02:00 |
fuzz_jagged.fp
|
- generate uniform declarations from c++
|
2018-02-09 23:29:31 +01:00 |
fuzz_noise.fp
|
- generate uniform declarations from c++
|
2018-02-09 23:29:31 +01:00 |
fuzz_smooth.fp
|
- generate uniform declarations from c++
|
2018-02-09 23:29:31 +01:00 |
fuzz_smoothnoise.fp
|
- generate uniform declarations from c++
|
2018-02-09 23:29:31 +01:00 |
fuzz_smoothtranslucent.fp
|
- generate uniform declarations from c++
|
2018-02-09 23:29:31 +01:00 |
fuzz_software.fp
|
Merge branch 'gzdoom' into materials
|
2018-02-10 00:08:17 +01:00 |
fuzz_standard.fp
|
- generate uniform declarations from c++
|
2018-02-09 23:29:31 +01:00 |
fuzz_swirly.fp
|
- generate uniform declarations from c++
|
2018-02-09 23:29:31 +01:00 |
main.fp
|
- fixed: shaders with NO_LAYERS defined may not apply brightmap and glowmap.
|
2021-09-14 19:49:41 +02:00 |
main.vp
|
Fix model normals being distorted by MODELDEF scaling.
|
2020-12-12 00:21:33 +01:00 |
material_nolight.fp
|
- rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function
|
2018-07-15 23:01:40 +02:00 |
material_normal.fp
|
- rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function
|
2018-07-15 23:01:40 +02:00 |
material_pbr.fp
|
- fix distance attenuation for PBR materials
|
2018-10-17 09:03:18 +02:00 |
material_specular.fp
|
- rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function
|
2018-07-15 23:01:40 +02:00 |
stencil.fp
|
- fix some vulkan warnings
|
2019-05-13 21:15:10 +02:00 |