mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-24 13:11:33 +00:00
9adf1d4ddc
from a savegame. - Fixed: side_t::StopInterpolation called setinterpolation instead of stopinterpolation. Also moved the clearinterpolation call in P_SetupLevel after the P_FreeLevelData to make absolutely sure that nothing in there can leave an interpolator behind by accident. - Applied Linux fixes by Jim. SBARINFO update by Blzut3: - Fixed: the playerclass command needed a null pointer check to prevent crashing on respawn. - Fixed: Mug Shot states were not reset on respawn. - Removed keepoffsets flag since apparently it was keeping the offsets by default. The means that the only thing not affected by the offsets was using nullimage as a background. Since I wasn't able to get a result I liked I'm going to say that if you want a black background with high res positioning you will have to create your own bar image. Maybe I'll fix it some other time. - Added: monospacefonts variable which allows for all of the fonts to be monospaced by a specified character (from their fontset of corse). - Made SBarInfo recognize the bar names for the Strife popups but they don't do anything beyond that. The names are: popuplog, popupkeys, and popupstatus. - Started converting the drawing routine to be more flexable towards high resolution status bars. (Only did one call so far.) SVN r835 (trunk)
155 lines
4.3 KiB
Text
155 lines
4.3 KiB
Text
# created on 4/12/2006 by James Bentler
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CXX ?= g++
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CC ?= gcc
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NASM ?= nasm
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CCDV = @./ccdv
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ifdef DEBUG
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CFLAGS ?= -pipe -Wall -Wno-unused -fno-strict-aliasing
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else
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CFLAGS ?= -pipe -Wall -Wno-unused -fno-strict-aliasing -O2 -fomit-frame-pointer
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CXXFLAGS ?= -fno-rtti
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endif
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#ifdef GC
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# CFLAGS += -ffunction-sections
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# LDFLAGS += -Wl,--gc-sections
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#endif
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CFLAGS += -MMD -DHAVE_FILELENGTH -D__forceinline=inline `sdl-config --cflags` `pkg-config gtk+-2.0 --cflags`
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CFLAGS += -Dstricmp=strcasecmp -Dstrnicmp=strncasecmp -DNEED_STRUPR
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LDFLAGS += snes_spc/libsnes_spc.a -lz -ljpeg -lfmodex `sdl-config --libs` `pkg-config gtk+-2.0 --libs`
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NASMFLAGS += -f elf -DM_TARGET_LINUX
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SRCDIRS = src/ $(addprefix src/,g_doom/ g_heretic/ g_hexen/ g_raven/ g_shared/ g_strife/ oplsynth/ sound/ sdl/ textures/ thingdef/ xlat/)
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VPATH = $(SRCDIRS)
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INCLUDES = $(addprefix -I,$(SRCDIRS))
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INCLUDES += -Isnes_spc/snes_spc/ -I/usr/include/fmodex/
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CFLAGS += $(INCLUDES)
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RELEASEOBJ ?= releaseobj
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DEBUGOBJ ?= debugobj
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CPPSRCS = $(wildcard $(addsuffix *.cpp,$(SRCDIRS)))
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CSRCS = $(filter-out src/xlat/xlat_parser.c, $(wildcard $(addsuffix *.c,$(SRCDIRS))))
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ifdef NOASM
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CFLAGS += -DNOASM
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else
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ASRCS = $(wildcard src/*.nas)
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CFLAGS += -DUSEASM=1
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endif
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SRCS = $(CSRCS) $(CPPSRCS) $(ASRCS)
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CPPOBJFILES = $(notdir $(patsubst %.cpp,%.o,$(CPPSRCS)))
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COBJFILES = $(notdir $(patsubst %.c,%.o,$(CSRCS)))
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AOBJFILES = $(notdir $(patsubst %.nas,%.o,$(ASRCS)))
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ZDOOM = zdoom
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ZDOOMDEBUG = zdoomd
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ifdef DEBUG
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OBJDIR = $(DEBUGOBJ)
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CFLAGS += -D_DEBUG -g3
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NASMFLAGS += -g
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ZDOOMBIN = $(ZDOOMDEBUG)
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else
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OBJDIR = $(RELEASEOBJ)
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CFLAGS += -DNDEBUG
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LDFLAGS += -Wl,-Map=$(ZDOOM).map
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ifndef NOSTRIP
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LDFLAGS += -s
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endif
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ZDOOMBIN = $(ZDOOM)
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endif
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CXXFLAGS += $(CFLAGS)
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COBJS = $(addprefix $(OBJDIR)/,$(CPPOBJFILES) $(COBJFILES))
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DEPS = $(patsubst %.o,%.d,$(COBJS))
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OBJS = $(addprefix $(OBJDIR)/,$(AOBJFILES)) $(COBJS)
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all: $(ZDOOMBIN) toolsandpk3 zdoom.pk3
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$(ZDOOMBIN): ccdv updaterev $(OBJDIR) $(OBJS) snes_spc/libsnes_spc.a
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$(CCDV) $(CXX) $(LDFLAGS) $(OBJDIR)/autostart.o \
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$(filter-out %/autostart.o %/autozend.o,$(OBJS)) \
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$(OBJDIR)/autozend.o -o $(ZDOOMBIN)
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$(OBJDIR)/%.o: %.cpp
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$(CCDV) $(CXX) $(CXXFLAGS) -o $@ -c $<
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$(OBJDIR)/%.o: %.c
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$(CCDV) $(CC) $(CFLAGS) -o $@ -c $<
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$(OBJDIR)/%.o: %.nas
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$(CCDV) $(NASM) -o $@ $(NASMFLAGS) $<
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# This file needs special handling so that it actually gets compiled with SSE2 support.
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$(OBJDIR)/nodebuild_classify_sse2.o: nodebuild_classify_sse2.cpp
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$(CCDV) $(CXX) $(CXXFLAGS) -msse2 -mfpmath=sse -c -o $@ $<
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# This file needs special handling because GCC misoptimizes it otherwise.
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$(OBJDIR)/fmopl.o: src/oplsynth/fmopl.cpp
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$(CCDV) $(CXX) $(CXXFLAGS) -fno-tree-dominator-opts -fno-tree-fre -c -o $@ $<
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src/xlat/xlat_parser.c: tools/lemon/lemon src/xlat/xlat_parser.y
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$(CCDV) tools/lemon/lemon -s src/xlat/xlat_parser.y
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$(OBJDIR):
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mkdir $(OBJDIR)
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toolsandpk3: ccdv tools/makewad/makewad tools/dehsupp/dehsupp tools/lemon/lemon
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$(MAKE) -C wadsrc/
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zdoom.pk3: toolsandpk3
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ln -sf wadsrc/zdoom.pk3 ./
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snes_spc/libsnes_spc.a:
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$(MAKE) -C snes_spc/
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tools/makewad/makewad:
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$(MAKE) -C tools/makewad/
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tools/dehsupp/dehsupp:
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$(MAKE) -C tools/dehsupp/
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tools/lemon/lemon:
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$(MAKE) -C tools/lemon/
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updaterev: tools/updaterevision/updaterevision
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@tools/updaterevision/updaterevision . src/svnrevision.h
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tools/updaterevision/updaterevision:
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$(MAKE) -C tools/updaterevision
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.PHONY : clean cleandeps cleanobjs distclean toolsandpk3 cleantools updaterev
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clean: cleanobjs
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rm -f $(ZDOOMDEBUG) $(ZDOOM) $(ZDOOM).map
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rm -f ccdv
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cleantools:
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@$(MAKE) -C tools/makewad clean
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@$(MAKE) -C tools/dehsupp clean
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@$(MAKE) -C tools/xlatcc clean
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cleandebug:
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rm -f $(ZDOOMDEBUG) $(DEBUGOBJ)/*.o $(DEBUGOBJ)/*.d
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-rmdir $(DEBUGOBJ)
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cleanrelease:
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rm -f $(ZDOOM) $(ZDOOM).map $(RELEASEOBJ)/*.o $(RELEASEOBJ)/*.o
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-rmdir $(RELEASEOBJ)
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# I could use a recursive delete instead, but that could be dangerous...
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distclean: clean cleandeps
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-rmdir $(RELEASEOBJ) $(DEBUGOBJ)
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cleandeps:
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rm -f $(RELEASEOBJ)/*.d $(DEBUGOBJ)/*.d
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cleanobjs:
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rm -f $(RELEASEOBJ)/*.o $(DEBUGOBJ)/*.o
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ccdv: ccdv-posix.c
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@gcc -Os -s ccdv-posix.c -o ccdv
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ifeq (,$(findstring $(MAKECMDGOALS),clean cleandeps cleanobjs distclean toolsandpk3 cleantools updaterev))
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-include $(DEPS)
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endif
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