gzdoom-gles/src
Christoph Oelckers e08da03a3d - Increased precision of texture scaling factors to full fixed point. In the process
I got rid of the old tx and ty CVARs because they made the texture scaling
  much more complicated than it was actually needed (and besides, they were completely
  useless except for testing purposes anyway.)


SVN r522 (trunk)
2007-04-29 12:07:27 +00:00
..
g_doom - Increased precision of texture scaling factors to full fixed point. In the process 2007-04-29 12:07:27 +00:00
g_heretic - Fixed: ShowErrorPane deleted the StartScreen instead of just calling 2007-04-22 07:45:18 +00:00
g_hexen - Fixed: ShowErrorPane deleted the StartScreen instead of just calling 2007-04-22 07:45:18 +00:00
g_raven - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
g_shared - Added a simple check for abstract weapon classes so that I can properly define 2007-04-29 08:44:32 +00:00
g_strife - added a CANUSEWALLS flag which allows a monster to activate 'use' specials 2007-04-22 21:01:35 +00:00
oplsynth SVN r349 (trunk) 2006-10-05 03:30:44 +00:00
sdl - Converted the TTY startup screen to a class for Linux. 2007-03-10 01:53:52 +00:00
sound - Fixed some const char * -> char * conversions flagged by GCC 4.2.0 in the 2007-03-29 01:03:50 +00:00
textures - Increased precision of texture scaling factors to full fixed point. In the process 2007-04-29 12:07:27 +00:00
win32 - Fixed: ShowErrorPane deleted the StartScreen instead of just calling 2007-04-22 07:45:18 +00:00
a.nas - Fixed mvlineasm1 and mvlineasm4 so that they can be used with textures 2006-05-11 01:15:15 +00:00
actor.h - added a CANUSEWALLS flag which allows a monster to activate 'use' specials 2007-04-22 21:01:35 +00:00
am_map.cpp - Fixed all the warnings from GCC 4.2, including a handful that were 2006-12-29 03:38:37 +00:00
am_map.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
announcer.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
autosegs.h - Assembly code is disabled when building with __APPLE__ defined, for now. 2006-09-19 23:25:51 +00:00
autostart.cpp - Assembly code is disabled when building with __APPLE__ defined, for now. 2006-09-19 23:25:51 +00:00
autozend.cpp - Assembly code is disabled when building with __APPLE__ defined, for now. 2006-09-19 23:25:51 +00:00
b_bot.cpp - Added damage factors that allows to make monsters more or less resistant 2007-04-28 09:06:32 +00:00
b_bot.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
b_func.cpp - Added damage factors that allows to make monsters more or less resistant 2007-04-28 09:06:32 +00:00
b_game.cpp - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
b_move.cpp - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
b_think.cpp - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
basicinlines.h - Assembly code is disabled when building with __APPLE__ defined, for now. 2006-09-19 23:25:51 +00:00
bbannouncer.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
c_bind.cpp - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
c_bind.h - Fixed: In the Doom2 cast finale it was impossible to toggle the console. 2007-02-24 12:09:36 +00:00
c_cmds.cpp - Fixed all the warnings from GCC 4.2, including a handful that were 2006-12-29 03:38:37 +00:00
c_console.cpp - Fixed: The simulated palette blends when the menu or console are open 2007-01-23 01:43:47 +00:00
c_console.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
c_cvars.cpp - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
c_cvars.h - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
c_dispatch.cpp - Adding blinky text to the ENDOOM screen. 2007-03-29 00:35:34 +00:00
c_dispatch.h SVN r349 (trunk) 2006-10-05 03:30:44 +00:00
c_expr.cpp - Assembly code is disabled when building with __APPLE__ defined, for now. 2006-09-19 23:25:51 +00:00
cmdlib.cpp - Fixed all the warnings from GCC 4.2, including a handful that were 2006-12-29 03:38:37 +00:00
cmdlib.h - Fixed all the warnings from GCC 4.2, including a handful that were 2006-12-29 03:38:37 +00:00
codepointers.h - added Grubber's submission for customizable gravity per actor. 2007-01-20 14:27:44 +00:00
colormatcher.cpp - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
colormatcher.h - Removed all the "fast" and unused code from FColorMatcher. Today's 2006-12-01 02:51:56 +00:00
configfile.cpp - Added a dialog that gives the user the chance to fix things if the config 2006-09-20 02:00:19 +00:00
configfile.h - Added a dialog that gives the user the chance to fix things if the config 2006-09-20 02:00:19 +00:00
ct_chat.cpp - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
d_dehacked.cpp - Added damage factors that allows to make monsters more or less resistant 2007-04-28 09:06:32 +00:00
d_dehacked.h - Added damage factors that allows to make monsters more or less resistant 2007-04-28 09:06:32 +00:00
d_dehackedactions.h - Added customizable border textures. They will be defined with the 2007-01-05 22:08:57 +00:00
d_event.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
d_gui.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
d_main.cpp - Added damage factors that allows to make monsters more or less resistant 2007-04-28 09:06:32 +00:00
d_main.h - Fixed all the warnings from GCC 4.2, including a handful that were 2006-12-29 03:38:37 +00:00
d_net.cpp - Fixed: Thing_ProjectileAimed did not set the missile's speed correctly. 2007-03-06 01:33:18 +00:00
d_net.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
d_netinf.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
d_netinfo.cpp - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
d_player.h - Changed P_SpawnPlayerMissile() to use the same height calculation as 2007-03-07 17:31:40 +00:00
d_protocol.cpp - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
d_protocol.h - Added two new net commands: DEM_WIPEON and DEM_WIPEOFF. They keep track of 2007-02-15 00:01:21 +00:00
d_ticcmd.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
decallib.cpp - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
decallib.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
decorations.cpp - Fixed: Sorting of files in Zips was broken. 2007-01-07 10:18:35 +00:00
dobject.cpp - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
dobject.err Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
dobject.h - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
dobjtype.cpp - DamageFactor fixed 2007-04-28 22:03:18 +00:00
dobjtype.h - Changed MakeKey's hash algorithm from a CRC32 to Paul Hsieh's SuperFastHash. 2007-03-24 14:59:28 +00:00
doomdata.h - Added a check to P_CheckMissileSpawn to decrease the monster counter 2006-11-10 12:13:37 +00:00
doomdef.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
doomdef.h - Fixed: The global WeaponSection string was never freed. It has been replaced 2006-10-31 14:53:21 +00:00
doomerrors.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
doomstat.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
doomstat.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
doomtype.h - Fixed: The VC++ project was not set up to redefine RM using del in 2006-12-29 02:21:47 +00:00
dscript.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
dsectoreffect.cpp - Fixed: Using printinv before starting a game crashed. 2006-04-13 03:13:07 +00:00
dsectoreffect.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
dthinker.cpp - Converted the Heretic sound sequences and the particle fountains to DECORATE. 2006-12-02 15:38:50 +00:00
dthinker.h - Converted the Heretic sound sequences and the particle fountains to DECORATE. 2006-12-02 15:38:50 +00:00
empty.cpp - Changed MakeKey's hash algorithm from a CRC32 to Paul Hsieh's SuperFastHash. 2007-03-24 14:59:28 +00:00
errors.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
f_finale.cpp - Fixed: In the Doom2 cast finale it was impossible to toggle the console. 2007-02-24 12:09:36 +00:00
f_finale.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
f_wipe.cpp - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
f_wipe.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
farchive.cpp - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
farchive.h - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
files.cpp SVN r27 (trunk) 2006-04-11 16:27:41 +00:00
files.h - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
g_game.cpp - Switched ACS world and global arrays to the TMap class instead of 2007-04-12 23:00:52 +00:00
g_game.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
g_hub.cpp SVN r27 (trunk) 2006-04-11 16:27:41 +00:00
g_hub.h SVN r27 (trunk) 2006-04-11 16:27:41 +00:00
g_level.cpp - Switched ACS world and global arrays to the TMap class instead of 2007-04-12 23:00:52 +00:00
g_level.h - Switched ACS world and global arrays to the TMap class instead of 2007-04-12 23:00:52 +00:00
gameconfigfile.cpp - Added damage factors that allows to make monsters more or less resistant 2007-04-28 09:06:32 +00:00
gameconfigfile.h - Added damage factors that allows to make monsters more or less resistant 2007-04-28 09:06:32 +00:00
gccinlines.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
gi.cpp - Fixed all the warnings from GCC 4.2, including a handful that were 2006-12-29 03:38:37 +00:00
gi.h - Fixed all the warnings from GCC 4.2, including a handful that were 2006-12-29 03:38:37 +00:00
gstrings.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
hu_scores.cpp - Generalized Hexen's class-based spawning to be a property of the player class 2006-07-13 10:17:56 +00:00
hu_stuff.h - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
i_cd.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
i_movie.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
i_net.cpp - Fixed some const char * -> char * conversions flagged by GCC 4.2.0 in the 2007-03-29 01:03:50 +00:00
i_net.h - Added some hackery at the start of MouseRead_Win32() that prevents it from 2006-06-30 02:13:26 +00:00
i_video.h Note: I have not tried compiling these recent changes under Linux. I wouldn't 2006-12-19 04:09:10 +00:00
info.cpp - Changed ACS's SetActorState so that it isn't limited to only one sublabel. 2007-04-22 09:06:29 +00:00
info.h - Added damage factors that allows to make monsters more or less resistant 2007-04-28 09:06:32 +00:00
infodefaults.cpp - added a CANUSEWALLS flag which allows a monster to activate 'use' specials 2007-04-22 21:01:35 +00:00
infomacros.h - Added damage factors that allows to make monsters more or less resistant 2007-04-28 09:06:32 +00:00
lists.h - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
lumpconfigfile.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
lumpconfigfile.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
m_alloc.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
m_alloc.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
m_argv.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
m_argv.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
m_bbox.cpp SVN r26 (trunk) 2006-04-11 08:36:23 +00:00
m_bbox.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
m_cheat.cpp - Fixed all the warnings from GCC 4.2, including a handful that were 2006-12-29 03:38:37 +00:00
m_cheat.h - Fixed all the warnings from GCC 4.2, including a handful that were 2006-12-29 03:38:37 +00:00
m_crc32.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
m_fixed.h - Fixed: The SafeDivScales used a signed shift for their if test. This fails 2007-02-02 23:41:51 +00:00
m_menu.cpp - Fixed: When starting a new game from the menu while the fullscreen console 2007-02-28 16:49:19 +00:00
m_menu.h - Fixed all the warnings from GCC 4.2, including a handful that were 2006-12-29 03:38:37 +00:00
m_misc.cpp - Added a dialog that gives the user the chance to fix things if the config 2006-09-20 02:00:19 +00:00
m_misc.h - Added a dialog that gives the user the chance to fix things if the config 2006-09-20 02:00:19 +00:00
m_options.cpp - Ported GZDoom's deep water splash code so that splashes are handled properly 2007-01-07 09:43:58 +00:00
m_png.cpp - Fixed some warnings flagged by GCC 4.1.1, which brings up an interesting 2006-12-09 00:16:10 +00:00
m_png.h - Removed a few redundant calls to FTexture::GetWidth because all textures 2006-08-22 21:45:12 +00:00
m_random.cpp - Fixed the new network status display for the Linux terminal. 2006-12-29 01:48:47 +00:00
m_random.h - Added random2 function to DECORATE's expression evaluator. This is to 2006-11-26 12:13:12 +00:00
m_swap.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
misc.nas Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
mscinlines.h - Added a range check for the PNG grAb chunks. 2007-01-23 01:13:17 +00:00
mus2midi.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
mus2midi.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
name.cpp - Changed MakeKey's hash algorithm from a CRC32 to Paul Hsieh's SuperFastHash. 2007-03-24 14:59:28 +00:00
name.h - Changed MakeKey's hash algorithm from a CRC32 to Paul Hsieh's SuperFastHash. 2007-03-24 14:59:28 +00:00
namedef.h - Added support for damage-specific player pain sounds. 2007-01-28 04:59:04 +00:00
nodebuild.cpp - Fixed: FNodeBuilder::ShoveSegBehind needs to check that the result from 2006-09-23 02:48:39 +00:00
nodebuild.h - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
nodebuild_classify_nosse2.cpp - ClassifyLine now chooses either SSE2 or regular x87 math depending on whether 2006-06-06 21:39:08 +00:00
nodebuild_classify_sse2.cpp - ClassifyLine now chooses either SSE2 or regular x87 math depending on whether 2006-06-06 21:39:08 +00:00
nodebuild_events.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
nodebuild_extract.cpp - Fixed all the warnings from GCC 4.2, including a handful that were 2006-12-29 03:38:37 +00:00
nodebuild_gl.cpp - Replaced the vector math routines with the ones I developed for the FP code. 2007-01-19 02:00:39 +00:00
nodebuild_utility.cpp Fixed things I broke for Visual C++ while fixing the source for GCC 4.2. 2006-12-29 03:48:00 +00:00
p_acs.cpp SVN r518 (trunk) 2007-04-25 14:20:35 +00:00
p_acs.h - Moved the implementation for the Thing_Damage special into another function 2007-03-23 22:26:14 +00:00
p_buildmap.cpp - Replaced the vector math routines with the ones I developed for the FP code. 2007-01-19 02:00:39 +00:00
p_ceiling.cpp - Fixed compilation with mingw again. 2006-04-21 01:22:55 +00:00
p_conversation.cpp - Assembly code is disabled when building with __APPLE__ defined, for now. 2006-09-19 23:25:51 +00:00
p_conversation.h SVN r314 (trunk) 2006-08-31 00:16:12 +00:00
p_doors.cpp - Increased precision of texture scaling factors to full fixed point. In the process 2007-04-29 12:07:27 +00:00
p_effect.cpp - Replaced the vector math routines with the ones I developed for the FP code. 2007-01-19 02:00:39 +00:00
p_effect.h - Replaced the vector math routines with the ones I developed for the FP code. 2007-01-19 02:00:39 +00:00
p_enemy.cpp - Added damage factors that allows to make monsters more or less resistant 2007-04-28 09:06:32 +00:00
p_enemy.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
p_floor.cpp - Added a StartConversation special that allows automatic activation of Strife 2006-06-03 12:30:11 +00:00
p_interaction.cpp - Added damage factors that allows to make monsters more or less resistant 2007-04-28 09:06:32 +00:00
p_lights.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
p_lnspec.cpp SVN r518 (trunk) 2007-04-25 14:20:35 +00:00
p_lnspec.h - added a CANUSEWALLS flag which allows a monster to activate 'use' specials 2007-04-22 21:01:35 +00:00
p_local.h - Moved the implementation for the Thing_Damage special into another function 2007-03-23 22:26:14 +00:00
p_map.cpp - Changed P_SpawnPlayerMissile() to use the same height calculation as 2007-03-07 17:31:40 +00:00
p_maputl.cpp - Fixed: The Cacodemon doesn't have a melee attack defined as I mistakenly 2006-12-23 23:09:23 +00:00
p_mobj.cpp - added a CANUSEWALLS flag which allows a monster to activate 'use' specials 2007-04-22 21:01:35 +00:00
p_pillar.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
p_plats.cpp - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
p_pspr.cpp - Fixed: The global WeaponSection string was never freed. It has been replaced 2006-10-31 14:53:21 +00:00
p_pspr.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
p_saveg.cpp - Fixed: Polyobjects are serialized before players, which means that a call 2006-11-21 05:43:34 +00:00
p_saveg.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
p_sectors.cpp - Increased precision of texture scaling factors to full fixed point. In the process 2007-04-29 12:07:27 +00:00
p_setup.cpp - Replaced the vector math routines with the ones I developed for the FP code. 2007-01-19 02:00:39 +00:00
p_setup.h Fixed index variable in P_OpenMapData. 2006-06-15 08:26:13 +00:00
p_sight.cpp - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
p_spec.cpp - Fixed: The global WeaponSection string was never freed. It has been replaced 2006-10-31 14:53:21 +00:00
p_spec.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
p_switch.cpp - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
p_teleport.cpp - Added a voodoo doll check around the PlayIdle() call in EV_Teleport(). 2007-02-15 00:04:03 +00:00
p_terrain.cpp - Fixed some warnings flagged by GCC 4.1.1, which brings up an interesting 2006-12-09 00:16:10 +00:00
p_terrain.h - Fixed: The global WeaponSection string was never freed. It has been replaced 2006-10-31 14:53:21 +00:00
p_things.cpp - Moved the implementation for the Thing_Damage special into another function 2007-03-23 22:26:14 +00:00
p_tick.cpp - Fixed: DEM_WIPEON/OFF commands should be ignored during demo playback and 2007-02-20 00:05:42 +00:00
p_tick.h - Fixed default.cbd and Makefile.mingw for current code state. 2006-05-21 02:10:16 +00:00
p_trace.cpp - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
p_trace.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
p_user.cpp - Changed P_SpawnPlayerMissile() to use the same height calculation as 2007-03-07 17:31:40 +00:00
p_writemap.cpp - Fixed all the warnings from GCC 4.2, including a handful that were 2006-12-29 03:38:37 +00:00
p_xlat.cpp - Added support for damage-specific player pain sounds. 2007-01-28 04:59:04 +00:00
po_man.cpp - Fixed: Polyobjects are serialized before players, which means that a call 2006-11-21 05:43:34 +00:00
r_anim.cpp - Increased precision of texture scaling factors to full fixed point. In the process 2007-04-29 12:07:27 +00:00
r_bsp.cpp - Added a new MapMarker actor. Instead of appearing in the 3D view, it appears 2006-10-20 04:04:04 +00:00
r_bsp.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
r_data.cpp - Increased precision of texture scaling factors to full fixed point. In the process 2007-04-29 12:07:27 +00:00
r_data.h - Fixed: Summoned friendly monsters added to the total kill count. 2006-09-20 08:09:00 +00:00
r_defs.h - Increased precision of texture scaling factors to full fixed point. In the process 2007-04-29 12:07:27 +00:00
r_draw.cpp - Added customizable border textures. They will be defined with the 2007-01-05 22:08:57 +00:00
r_draw.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
r_drawt.cpp - Added << operators for FString that function exactly like +=, except they 2007-02-24 17:56:43 +00:00
r_jpeg.h GCC fixes for recent code changes. 2006-08-31 01:30:22 +00:00
r_local.h - Texture animation improvements: 2006-05-18 01:42:50 +00:00
r_main.cpp - Fixed: The changecamera special should remove "past viewer" information 2007-02-04 01:12:50 +00:00
r_main.h - Fixed: The changecamera special should remove "past viewer" information 2007-02-04 01:12:50 +00:00
r_plane.cpp - Increased precision of texture scaling factors to full fixed point. In the process 2007-04-29 12:07:27 +00:00
r_plane.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
r_polymost.cpp - Fixed all the warnings from GCC 4.2, including a handful that were 2006-12-29 03:38:37 +00:00
r_polymost.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
r_segs.cpp - Increased precision of texture scaling factors to full fixed point. In the process 2007-04-29 12:07:27 +00:00
r_segs.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
r_sky.cpp - Increased precision of texture scaling factors to full fixed point. In the process 2007-04-29 12:07:27 +00:00
r_sky.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
r_state.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
r_things.cpp - Increased precision of texture scaling factors to full fixed point. In the process 2007-04-29 12:07:27 +00:00
r_things.h - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
s_advsound.cpp - Fixed: $Ambient SNDINFO commands zeroed the AmbientSound structure, which 2007-02-20 00:25:26 +00:00
s_environment.cpp - Started adding action function declarations to objects. 2006-11-29 04:51:16 +00:00
s_playlist.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
s_playlist.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
s_sndseq.cpp - Replaced several calls to S_GetSoundPlayingInfo with S_IsActorPlayingSomething 2006-12-24 23:08:49 +00:00
s_sndseq.h - Fixed: The C code in AltSoundRenderer::CopyAndClip() did not shift the sample 2006-05-26 04:38:22 +00:00
s_sound.cpp There was a semicolon missing in s_sound.cpp 2007-02-04 11:57:19 +00:00
s_sound.h - Removed the 63-character limit on sound names. 2007-02-04 00:33:17 +00:00
sc_man.cpp - Fixed all the warnings from GCC 4.2, including a handful that were 2006-12-29 03:38:37 +00:00
sc_man.h - Fixed all the warnings from GCC 4.2, including a handful that were 2006-12-29 03:38:37 +00:00
sc_man_scanner.h - Finished the framework for specifying all action functions externally, 2006-12-04 23:25:59 +00:00
sc_man_scanner.re - Finished the framework for specifying all action functions externally, 2006-12-04 23:25:59 +00:00
skins.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
skins.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
st_start.h - Fixed: Thing_ProjectileAimed did not set the missile's speed correctly. 2007-03-06 01:33:18 +00:00
st_stuff.cpp - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
st_stuff.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
statnums.h - Added a new MapMarker actor. Instead of appearing in the 3D view, it appears 2006-10-20 04:04:04 +00:00
stats.cpp - Moved the vid_fps display to the upper-right of the screen. 2006-09-14 03:06:09 +00:00
stats.h - Assembly code is disabled when building with __APPLE__ defined, for now. 2006-09-19 23:25:51 +00:00
stringtable.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
stringtable.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
tables.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
tables.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
tagitem.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
tarray.h - Switched ACS world and global arrays to the TMap class instead of 2007-04-12 23:00:52 +00:00
tempfiles.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
tempfiles.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
templates.h - Assembly code is disabled when building with __APPLE__ defined, for now. 2006-09-19 23:25:51 +00:00
thingdef.cpp - Added a simple check for abstract weapon classes so that I can properly define 2007-04-29 08:44:32 +00:00
thingdef.h - Added customizable border textures. They will be defined with the 2007-01-05 22:08:57 +00:00
thingdef_codeptr.cpp - Added damage factors that allows to make monsters more or less resistant 2007-04-28 09:06:32 +00:00
thingdef_exp.cpp - Fixed some warnings flagged by GCC 4.1.1, which brings up an interesting 2006-12-09 00:16:10 +00:00
thingdef_specials.gperf Added some missing specials to thingdef_specials.gperf. 2006-08-16 21:59:45 +00:00
thingdef_specials.h - Updated thingdef_specials.h for the new thingdef_specials.gperf file. 2006-08-17 00:19:26 +00:00
tmap.nas - Fixed: The SafeDivScales used a signed shift for their if test. This fails 2007-02-02 23:41:51 +00:00
tmap2.nas Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
tmap3.nas Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
v_collection.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
v_collection.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
v_draw.cpp - Changed the vertheight and rounding-error-checking code in 2007-01-22 23:14:00 +00:00
v_font.cpp - Increased precision of texture scaling factors to full fixed point. In the process 2007-04-29 12:07:27 +00:00
v_font.h SVN r446 (trunk) 2007-01-09 04:40:58 +00:00
v_palette.cpp - Added Skulltag's REDMAP and GREENMAP. 2007-01-09 16:32:44 +00:00
v_palette.h - Fixed: ShowErrorPane deleted the StartScreen instead of just calling 2007-04-22 07:45:18 +00:00
v_pfx.cpp - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
v_pfx.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
v_text.cpp SVN r446 (trunk) 2007-01-09 04:40:58 +00:00
v_text.h - Assembly code is disabled when building with __APPLE__ defined, for now. 2006-09-19 23:25:51 +00:00
v_video.cpp - Fixed: The rewrite of FMemLump broke the non-standard use of it in 2007-01-26 21:46:47 +00:00
v_video.h - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
vectors.h - Replaced the vector math routines with the ones I developed for the FP code. 2007-01-19 02:00:39 +00:00
version.h - Changed MakeKey's hash algorithm from a CRC32 to Paul Hsieh's SuperFastHash. 2007-03-24 14:59:28 +00:00
w_wad.cpp - Fixed: If you called the FString assignment operator that accepts a 2007-01-25 04:02:06 +00:00
w_wad.h - Added support for damage-specific player pain sounds. 2007-01-28 04:59:04 +00:00
w_zip.h - Fixed compilation with mingw again. 2006-04-21 01:22:55 +00:00
weightedlist.h - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
wi_stuff.cpp - Added customizable border textures. They will be defined with the 2007-01-05 22:08:57 +00:00
wi_stuff.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
zstrformat.cpp - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
zstring.cpp - Changed MakeKey's hash algorithm from a CRC32 to Paul Hsieh's SuperFastHash. 2007-03-24 14:59:28 +00:00
zstring.h - Changed MakeKey's hash algorithm from a CRC32 to Paul Hsieh's SuperFastHash. 2007-03-24 14:59:28 +00:00