mirror of
https://github.com/ZDoom/gzdoom-gles.git
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96d328de9b
For some files that had the Doom Source license attached but saw heavy external contributions over the years I added a special note to license all original ZDoom code under BSD.
278 lines
7.5 KiB
C++
278 lines
7.5 KiB
C++
//-----------------------------------------------------------------------------
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//
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// DESCRIPTION:
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// Simple basic typedefs, isolated here to make it easier
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// separating modules.
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//
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//-----------------------------------------------------------------------------
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#ifndef __DOOMTYPE__
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#define __DOOMTYPE__
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#ifdef _MSC_VER
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// VC++ does not define PATH_MAX, but the Windows headers do define MAX_PATH.
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// However, we want to avoid including the Windows headers in most of the
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// source files, so we can't use it. So define PATH_MAX to be what MAX_PATH
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// currently is:
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#define PATH_MAX 260
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// Disable warning about using unsized arrays in structs. It supports it just
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// fine, and so do Clang and GCC, but the latter two don't warn about it.
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#pragma warning(disable:4200)
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#endif
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#include <limits.h>
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#include <tuple>
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#include <algorithm>
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#include "tarray.h"
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#include "name.h"
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#include "zstring.h"
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class PClassActor;
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typedef TMap<int, PClassActor *> FClassMap;
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#if defined(_MSC_VER)
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#define NOVTABLE __declspec(novtable)
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#else
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#define NOVTABLE
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#endif
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#if defined(__GNUC__)
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// With versions of GCC newer than 4.2, it appears it was determined that the
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// cost of an unaligned pointer on PPC was high enough to add padding to the
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// end of packed structs. For whatever reason __packed__ and pragma pack are
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// handled differently in this regard. Note that this only needs to be applied
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// to types which are used in arrays or sizeof is needed. This also prevents
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// code from taking references to the struct members.
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#define FORCE_PACKED __attribute__((__packed__))
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#else
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#define FORCE_PACKED
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#endif
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#include "basictypes.h"
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extern bool batchrun;
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// Bounding box coordinate storage.
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enum
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{
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BOXTOP,
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BOXBOTTOM,
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BOXLEFT,
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BOXRIGHT
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}; // bbox coordinates
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// [RH] This gets used all over; define it here:
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int Printf (int printlevel, const char *, ...) GCCPRINTF(2,3);
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int Printf (const char *, ...) GCCPRINTF(1,2);
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// [RH] Same here:
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int DPrintf (int level, const char *, ...) GCCPRINTF(2,3);
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extern "C" int mysnprintf(char *buffer, size_t count, const char *format, ...) GCCPRINTF(3,4);
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extern "C" int myvsnprintf(char *buffer, size_t count, const char *format, va_list argptr) GCCFORMAT(3);
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// game print flags
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enum
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{
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PRINT_LOW, // pickup messages
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PRINT_MEDIUM, // death messages
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PRINT_HIGH, // critical messages
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PRINT_CHAT, // chat messages
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PRINT_TEAMCHAT, // chat messages from a teammate
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PRINT_LOG, // only to logfile
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PRINT_BOLD = 200 // What Printf_Bold used
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};
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enum
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{
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DMSG_OFF, // no developer messages.
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DMSG_ERROR, // general notification messages
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DMSG_WARNING, // warnings
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DMSG_NOTIFY, // general notification messages
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DMSG_SPAMMY, // for those who want to see everything, regardless of its usefulness.
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};
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struct PalEntry
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{
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PalEntry () {}
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PalEntry (uint32_t argb) { d = argb; }
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operator uint32_t () const { return d; }
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void SetRGB(PalEntry other)
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{
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d = other.d & 0xffffff;
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}
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PalEntry Modulate(PalEntry other) const
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{
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if (isWhite())
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{
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return other;
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}
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else if (other.isWhite())
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{
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return *this;
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}
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else
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{
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other.r = (r * other.r) / 255;
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other.g = (g * other.g) / 255;
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other.b = (b * other.b) / 255;
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return other;
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}
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}
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void Decolorize() // this for 'nocoloredspritelighting' and not the same as desaturation. The normal formula results in a value that's too dark.
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{
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int v = (r + g + b);
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r = g = b = ((255*3) + v + v) / 9;
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}
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bool isBlack() const
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{
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return (d & 0xffffff) == 0;
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}
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bool isWhite() const
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{
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return (d & 0xffffff) == 0xffffff;
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}
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PalEntry &operator= (uint32_t other) { d = other; return *this; }
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PalEntry InverseColor() const { PalEntry nc; nc.a = a; nc.r = 255 - r; nc.g = 255 - g; nc.b = 255 - b; return nc; }
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#ifdef __BIG_ENDIAN__
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PalEntry (uint8_t ir, uint8_t ig, uint8_t ib) : a(0), r(ir), g(ig), b(ib) {}
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PalEntry (uint8_t ia, uint8_t ir, uint8_t ig, uint8_t ib) : a(ia), r(ir), g(ig), b(ib) {}
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union
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{
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struct
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{
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uint8_t a,r,g,b;
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};
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uint32_t d;
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};
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#else
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PalEntry (uint8_t ir, uint8_t ig, uint8_t ib) : b(ib), g(ig), r(ir), a(0) {}
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PalEntry (uint8_t ia, uint8_t ir, uint8_t ig, uint8_t ib) : b(ib), g(ig), r(ir), a(ia) {}
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union
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{
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struct
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{
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uint8_t b,g,r,a;
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};
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uint32_t d;
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};
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#endif
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};
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class FTextureID
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{
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friend class FTextureManager;
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friend void R_InitSpriteDefs();
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public:
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FTextureID() throw() {}
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bool isNull() const { return texnum == 0; }
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bool isValid() const { return texnum > 0; }
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bool Exists() const { return texnum >= 0; }
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void SetInvalid() { texnum = -1; }
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void SetNull() { texnum = 0; }
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bool operator ==(const FTextureID &other) const { return texnum == other.texnum; }
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bool operator !=(const FTextureID &other) const { return texnum != other.texnum; }
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FTextureID operator +(int offset) throw();
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int GetIndex() const { return texnum; } // Use this only if you absolutely need the index!
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// The switch list needs these to sort the switches by texture index
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int operator -(FTextureID other) const { return texnum - other.texnum; }
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bool operator < (FTextureID other) const { return texnum < other.texnum; }
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bool operator > (FTextureID other) const { return texnum > other.texnum; }
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protected:
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FTextureID(int num) { texnum = num; }
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private:
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int texnum;
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};
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// This is for the script interface which needs to do casts from int to texture.
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class FSetTextureID : public FTextureID
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{
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public:
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FSetTextureID(int v) : FTextureID(v) {}
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};
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struct VersionInfo
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{
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uint16_t major;
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uint16_t minor;
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uint32_t revision;
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bool operator <=(const VersionInfo &o) const
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{
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return o.major > this->major || (o.major == this->major && o.minor > this->minor) || (o.major == this->major && o.minor == this->minor && o.revision >= this->revision);
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}
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bool operator >=(const VersionInfo &o) const
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{
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return o.major < this->major || (o.major == this->major && o.minor < this->minor) || (o.major == this->major && o.minor == this->minor && o.revision <= this->revision);
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}
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bool operator > (const VersionInfo &o) const
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{
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return o.major < this->major || (o.major == this->major && o.minor < this->minor) || (o.major == this->major && o.minor == this->minor && o.revision < this->revision);
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}
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bool operator < (const VersionInfo &o) const
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{
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return o.major > this->major || (o.major == this->major && o.minor > this->minor) || (o.major == this->major && o.minor == this->minor && o.revision > this->revision);
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}
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void operator=(const char *string);
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};
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// Cannot be a constructor because Lemon would puke on it.
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inline VersionInfo MakeVersion(unsigned int ma, unsigned int mi, unsigned int re = 0)
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{
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return{ (uint16_t)ma, (uint16_t)mi, (uint32_t)re };
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}
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// Screenshot buffer image data types
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enum ESSType
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{
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SS_PAL,
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SS_RGB,
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SS_BGRA
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};
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// always use our own definition for consistency.
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#ifdef M_PI
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#undef M_PI
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#endif
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const double M_PI = 3.14159265358979323846; // matches value in gcc v2 math.h
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template <typename T, size_t N>
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char ( &_ArraySizeHelper( T (&array)[N] ))[N];
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#define countof( array ) (sizeof( _ArraySizeHelper( array ) ))
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// Auto-registration sections for GCC.
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// Apparently, you cannot do string concatenation inside section attributes.
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#ifdef __MACH__
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#define SECTION_AREG "__DATA,areg"
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#define SECTION_CREG "__DATA,creg"
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#define SECTION_FREG "__DATA,freg"
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#define SECTION_GREG "__DATA,greg"
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#define SECTION_MREG "__DATA,mreg"
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#define SECTION_YREG "__DATA,yreg"
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#else
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#define SECTION_AREG "areg"
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#define SECTION_CREG "creg"
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#define SECTION_FREG "freg"
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#define SECTION_GREG "greg"
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#define SECTION_MREG "mreg"
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#define SECTION_YREG "yreg"
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#endif
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#endif
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