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Rachael Alexanderson df4f41f4e8 - Modified commit from @OrdinaryMagician #1261
- Always allow skyboxes by default
- Add option to disable skyboxes through mapinfo
Squashed commit of the following:

commit d4c4d9310d0157ce575f52989b5b080398cf7629
Author: Marisa Kirisame <marisa@sayachan.org>
Date:   Wed Dec 30 09:58:39 2020 +0100

    Disable AO for skybox portals (can be forced back with MAPINFO flag).
2020-12-30 11:08:43 -05:00
.github/workflows - upgraded code base to C++17. 2020-10-17 11:39:59 +02:00
bin/windows/zmusic Squashed commit of the following: (#1248) 2020-12-10 09:16:28 -05:00
cmake - add missing __arch64__ detection to the main #if section in TargetArch 2020-12-13 02:23:15 -05:00
docs - changed license of portal.cpp to GPLv3 2019-08-21 21:31:12 +02:00
fm_banks Re-compute all sound delays inside of GENMIDI.GS.wopl 2020-10-04 08:14:22 +02:00
libraries Force STATIC for internal GZDoom SPIRV library 2020-06-21 15:52:31 +03:00
soundfont - added a small default sound font that needs to be installed with the project. 2017-05-13 12:38:19 +02:00
specs Add handling for drawfullheight flag 2020-01-11 13:24:02 +01:00
src - Modified commit from @OrdinaryMagician #1261 2020-12-30 11:08:43 -05:00
tools - fixed zipdir inability to update empty zip file 2020-11-01 10:24:22 +02:00
unused - create an intermediate structure between sectors and subsectors. 2018-11-04 20:10:51 +01:00
wadsrc - Modified commit from @OrdinaryMagician #1261 2020-12-30 11:08:43 -05:00
wadsrc_bm - changed the filter name for Doom IWADs 2019-04-10 00:15:16 +02:00
wadsrc_extra - remove the IWADINFO definition to fix an un-offsetted status bar, since it's done unconditionally now 2020-10-28 06:27:30 +01:00
wadsrc_lights - Strife dynamic light tweaks by ReaperAA. 2020-06-04 00:19:23 +02:00
wadsrc_widescreen - update to current (as of now) version of widepix 2020-10-27 23:21:11 -04:00
.gitattributes - force git to store Windows files with native line-endings. it cannot be trusted to handle crlf correctly. 2020-10-27 12:53:59 -04:00
.gitignore Revert "AsmJit update" 2019-10-07 20:34:55 +02:00
.gitmodules - add submodule for widescreen to Nash's WidePix repository 2020-10-27 10:23:12 -04:00
CMakeLists.txt - enabled Vulkan support by default 2020-12-27 13:29:43 +02:00
LICENSE - add LICENSE file for GitHub's info displays 2018-07-21 07:03:52 -04:00
README.md Update README.md 2020-12-20 10:26:59 -05:00

Welcome to GZDoom!

Build Status

GZDoom is a modder-friendly OpenGL and Vulkan source port based on the DOOM engine

Copyright (c) 1998-2021 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the EDGE team for allowing us to use her README.md as a template for this one.

Licensed under the GPL v3

https://www.gnu.org/licenses/quick-guide-gplv3.en.html

How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.