mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-12-21 01:41:01 +00:00
760f70d3f1
so that all files are included by a central one instead of compiling each one separately. This speeds up the compilation process by 25% when doing a complete rebuild in Visual C. - Cleaned up more header dependencies. SVN r1226 (trunk)
23 lines
456 B
C++
23 lines
456 B
C++
/*
|
|
#include "actor.h"
|
|
#include "p_local.h"
|
|
#include "s_sound.h"
|
|
#include "p_enemy.h"
|
|
#include "a_action.h"
|
|
#include "thingdef/thingdef.h"
|
|
*/
|
|
|
|
DEFINE_ACTION_FUNCTION(AActor, A_CyberAttack)
|
|
{
|
|
if (!self->target)
|
|
return;
|
|
|
|
A_FaceTarget (self);
|
|
P_SpawnMissile (self, self->target, PClass::FindClass("Rocket"));
|
|
}
|
|
|
|
DEFINE_ACTION_FUNCTION(AActor, A_Hoof)
|
|
{
|
|
S_Sound (self, CHAN_BODY, "cyber/hoof", 1, ATTN_IDLE);
|
|
A_Chase (self);
|
|
}
|