gzdoom-gles/wadsrc/static/zscript
Christoph Oelckers e7f6bae83e - implemented named arguments.
- fixed flag CVAR access. As it turned out, OP_LBIT is a bit messy to set up properly when accessing integers that may or may not be big endian, so it now uses a shift and bit masking to do its work.
- used the SpawnPlayerMissile call in A_FireBFG to test named arguments.
2016-11-21 01:32:01 +01:00
..
chex - converted the Chex Quest actors, completing the DECORATE conversion. 2016-10-18 23:22:41 +02:00
doom - implemented named arguments. 2016-11-21 01:32:01 +01:00
heretic - scriptified a_hereticmisc.cpp. 2016-11-18 21:34:06 +01:00
hexen - used static constant arrays to shorten some code. 2016-11-20 18:34:27 +01:00
raven - turned everything I could into non-action functions. 2016-10-22 17:49:08 +02:00
shared - scriptified the remaining Doom weapon code. 2016-11-20 12:27:26 +01:00
strife - scriptified two of the Acolyte's functions. 2016-11-16 01:36:21 +01:00
actor.txt - used static constant arrays to shorten some code. 2016-11-20 18:34:27 +01:00
actor_checks.txt - fixed: The distance check in CheckIfCloser used the wrong variable. 2016-11-15 17:41:49 +01:00
base.txt - added all missing things to enable the scriptified version of A_BrainSpit. 2016-11-18 22:12:53 +01:00
constants.txt - scriptified the remaining Doom weapon code. 2016-11-20 12:27:26 +01:00