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https://github.com/ZDoom/gzdoom-gles.git
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9cb674c60c
drawing function. The most improvement came from being able to turn some constant variables into immediate values with self-modifying code, but I also managed to reorder it to make it a little faster. It's about 9% faster than VC++'s code and 19% faster than GCC's code. That's not a huge improvement (for VC++), but at least it's measurable. - Removed the solid fill "optimization" from rt_shaded4cols(), because in my testing, it didn't help any and in fact, hurt just a little bit. - In the name of simplification, all the rt_tlate* drawers were changed to do the translation in one step and the drawing in another. This lets me call the untranslated drawer to do the real drawing instead of mostly duplicating them. Performance wise, there is practically no difference from before. SVN r771 (trunk)
150 lines
4.6 KiB
Text
150 lines
4.6 KiB
Text
# This makefile makes zdoom(d).exe only.
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# Makefile.mgw builds this plus everything else.
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# Sub-makefile autogenerated by premake
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# And then tweaked by hand
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# Where did you install the FMOD API to? Change this line so that the build process can find it.
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FMODDIR = "c:/program files/fmodapi375win"
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ifeq ($(findstring msys,$(shell sh --version 2>nul)),msys)
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WINCMD=0
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else
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WINCMD=1
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endif
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CC ?= gcc
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CXX ?= g++
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CONFIG ?= Release
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OPTLEVEL ?= 2
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ARCH_TYPE ?= pentium
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TUNE_TYPE ?= i686
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RELEASETARGET ?= zdoomgcc.exe
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DEBUGTARGET ?= zdoomgccd.exe
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DEBUGOBJDIR ?= debugobj
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RELEASEOBJDIR ?= releaseobj
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CCDV ?= @ccdv
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RE2C = tools/re2c/re2c
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CPPFLAGS = -DWIN32 -D_WIN32 -D_WINDOWS -DHAVE_STRUPR -DHAVE_FILELENGTH -DI_DO_NOT_LIKE_BIG_DOWNLOADS -D__forceinline=inline -MMD -Izlib -IFLAC -Ijpeg-6b -Isrc -Isrc/win32 -Isrc/g_doom -Isrc/g_heretic -Isrc/g_hexen -Isrc/g_raven -Isrc/g_strife -Isrc/g_shared -Isrc/oplsynth -Isrc/sound -Isrc/textures -Isrc/thingdef
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LDFLAGS += flac/libflac.a zlib/libz.a jpeg-6b/libjpeg.a -lfmod -lwsock32 -lwinmm -lddraw -ldsound -ldxguid -ldinput8 -lole32 -luser32 -lgdi32 -lcomctl32 -lcomdlg32 -lsetupapi -lws2_32 -Wl,--subsystem,windows
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ifdef FMODDIR
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CPPFLAGS += -I$(FMODDIR)/api/inc
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LDFLAGS += -L$(FMODDIR)/api/lib
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endif
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CFLAGS += -fno-strict-aliasing
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ifeq ($(CONFIG),Debug)
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OBJDIR = $(DEBUGOBJDIR)
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CFLAGS += $(CPPFLAGS) -Wall -Wno-unused -g3
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CPPFLAGS += -D_DEBUG
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CXXFLAGS = $(CFLAGS)
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TARGET = $(DEBUGTARGET)
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endif
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ifeq ($(CONFIG),Release)
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OBJDIR = $(RELEASEOBJDIR)
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CFLAGS += $(CPPFLAGS) -march=$(ARCH_TYPE) -mtune=$(TUNE_TYPE) -Wall -Wno-unused -O$(OPTLEVEL) -fomit-frame-pointer -pipe
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CFLAGS += -ffunction-sections -fno-rtti
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CPPFLAGS += -DNDEBUG
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CXXFLAGS = $(CFLAGS)
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LDFLAGS += -s -Wl,-Map=zdoomgcc.map -Wl,--gc-sections
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TARGET = $(RELEASETARGET)
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endif
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SRCDIRS = src/ $(addprefix src/,g_doom/ g_heretic/ g_hexen/ g_raven/ g_shared/ g_strife/ oplsynth/ sound/ win32/ textures/ thingdef/)
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VPATH = $(SRCDIRS)
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CPPSRCS = $(wildcard $(addsuffix *.cpp,$(SRCDIRS)))
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CSRCS = $(wildcard $(addsuffix *.c,$(SRCDIRS)))
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RCSRCS = $(wildcard $(addsuffix *.rc,$(SRCDIRS)))
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ifdef NOASM
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CFLAGS += -DNOASM
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else
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ASRCS = $(wildcard src/*.nas)
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CFLAGS += -DUSEASM=1
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endif
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SRCS = $(CSRCS) $(CPPSRCS) $(ASRCS)
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CPPOBJFILES = $(notdir $(CPPSRCS:%.cpp=%.o))
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COBJFILES = $(notdir $(CSRCS:%.c=%.o))
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# win32/wrappers.nas should be built *only* for Visual C++ 2005 to enable execution on Windows 95
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AOBJFILES = $(filter-out %/wrappers.o,$(notdir $(ASRCS:%.nas=%.o)))
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RCOBJFILES = $(notdir $(RCSRCS:%.rc=%.o))
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COBJS = $(addprefix $(OBJDIR)/,$(CPPOBJFILES) $(COBJFILES) $(RCOBJFILES))
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DEPS = $(patsubst %.o,%.d,$(COBJS))
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UNORDEREDOBJS = $(addprefix $(OBJDIR)/,$(AOBJFILES)) $(COBJS)
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OBJS = $(OBJDIR)/autostart.o $(filter-out %/autostart.o %/autozend.o,$(UNORDEREDOBJS)) $(OBJDIR)/autozend.o
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all: $(TARGET)
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# This file needs special handling so that it actually gets compiled with SSE2 support.
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$(OBJDIR)/nodebuild_classify_sse2.o: src/nodebuild_classify_sse2.cpp
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$(CCDV) $(CXX) $(CXXFLAGS) -msse2 -mfpmath=sse -c -o $@ $<
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# This file needs special handling because GCC misoptimizes it otherwise.
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$(OBJDIR)/fmopl.o: src/oplsynth/fmopl.cpp
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$(CCDV) $(CXX) $(CXXFLAGS) -fno-tree-dominator-opts -fno-tree-fre -c -o $@ $<
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src/sc_man_scanner.h: src/sc_man_scanner.re
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$(CCDV) $(RE2C) -s -o $@ $<
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$(OBJDIR)/%.o : %.cpp
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$(CCDV) $(CXX) $(CXXFLAGS) -o $@ -c $<
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$(OBJDIR)/%.o : %.nas
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$(CCDV) nasm -o $@ -f win32 $<
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@tools/fixrtext/fixrtext $@
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$(OBJDIR)/%.o : %.rc
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$(CCDV) windres --include-dir=src/win32 -o $@ -i $<
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$(TARGET): testobjdir updaterev $(OBJS)
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$(CCDV) $(CXX) -o $@ $(OBJS) $(LDFLAGS)
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ifeq (1,$(WINCMD))
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clean:
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-del /q /f $(RELEASETARGET) 2>nul
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-del /q /f $(DEBUGTARGET) 2>nul
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-del /q /f $(DEBUGOBJDIR) 2>nul
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-del /q /f $(RELEASEOBJDIR) 2>nul
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cleandep:
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-del /q /f $(DEBUGOBJDIR)\*.d 2>nul
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-del /q /f $(RELEASEOBJDIR)\*.d 2>nul
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else
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clean:
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rm -f $(RELEASETARGET)
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rm -f $(DEBUGTARGET)
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rm -fr $(DEBUGOBJDIR)
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rm -fr $(RELEASEOBJDIR)
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cleandep:
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rm -f $(DEBUGOBJDIR)\*.d
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rm -f $(RELEASEOBJDIR)\*.d
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endif
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testobjdir:
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ifeq (1,$(WINCMD))
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-@if not exist $(OBJDIR) mkdir $(OBJDIR)
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else
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-@if [ ! -e $(OBJDIR) ]; then mkdir $(OBJDIR); fi
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endif
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updaterev: tools/updaterevision/updaterevision.exe
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@tools/updaterevision/updaterevision . src/svnrevision.h
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tools/updaterevision/updaterevision.exe:
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$(MAKE) -C tools/updaterevision
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ifeq (,$(findstring $(MAKECMDGOALS),clean cleandep updaterev))
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-include $(DEPS)
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endif
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.PHONY: clean all updaterev testobjdir cleandep
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