gzdoom-gles/src/scripting
Christoph Oelckers dc055b74c1 - fixed the octal parser in strbin. Like its hex counterpart it needs to backtrack one character if it find the end of a sequence.
- since ZScript already receives filtered strings, the 'T' converter for the properties should not do it again.
2016-11-07 09:54:46 +01:00
..
codegeneration - fixed: RegAvailability never set the number of allocated registers to more than 32. 2016-11-07 01:10:56 +01:00
decorate - removed a parsing hack for the old internal definitions. 2016-11-06 23:10:23 +01:00
vm - fixed: RegAvailability never set the number of allocated registers to more than 32. 2016-11-07 01:10:56 +01:00
zscript - fixed the octal parser in strbin. Like its hex counterpart it needs to backtrack one character if it find the end of a sequence. 2016-11-07 09:54:46 +01:00
thingdef.cpp - fixed and cleaned up state index jump handling 2016-11-06 13:14:46 +01:00
thingdef.h - fixed and cleaned up state index jump handling 2016-11-06 13:14:46 +01:00
thingdef_data.cpp - fixed damage handling in A_BetaSkullAttack. For unknown reasons this completely bypassed the normal damage function semantics and even multiplied that with a random value. 2016-11-06 11:36:12 +01:00
thingdef_properties.cpp - removed the FxDamageValue hack and implemented it properly using FxReturnStatement. 2016-10-26 14:04:49 +02:00