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Kevin Caccamo db66f78c16 Attempt to optimize check for ML_DRAWFULLHEIGHT
It is less likely that a line will have the ML_DRAWFULLHEIGHT flag than its' ceiling will be above the neighbouring sector's ceiling and vice versa.
2020-01-12 11:39:21 +01:00
cmake
docs - changed license of portal.cpp to GPLv3 2019-08-26 00:38:13 +02:00
fm_banks Upgrade libADLMIDI and libOPNMIDI 2018-10-04 20:25:02 +02:00
libraries - Fixed compilation with MinGW. 2020-01-10 01:11:54 +01:00
soundfont
specs Add handling for drawfullheight flag 2020-01-12 11:39:03 +01:00
src Attempt to optimize check for ML_DRAWFULLHEIGHT 2020-01-12 11:39:21 +01:00
tools - some reformatting on exit code, mainly to make searching for the content easier. 2020-01-05 21:03:41 +01:00
wadsrc - add support for new Bethesda.Net Unity Edition wads 2020-01-12 00:46:44 +01:00
wadsrc_bm - changed the filter name for Doom IWADs 2019-05-01 01:01:35 +02:00
wadsrc_extra - update filename for ultimate doom unity edition 2020-01-12 00:48:52 +01:00
wadsrc_lights - fixed typos in Doom lights definitions 2019-12-01 10:59:15 +01:00
.appveyor.yml - Fixed and updated Appveyor configuration. 2019-09-01 11:35:53 +02:00
.gitattributes - define zdoom.rc as a proper Windows text file, stop Git from mismanaging it 2018-05-18 14:01:48 +02:00
.gitignore Revert "AsmJit update" 2019-10-20 11:34:23 +02:00
.travis.yml - use Xcode 10.3 for "up-to-date" Travis target 2019-08-17 13:29:35 +02:00
CMakeLists.txt - implemented str(n)icmp function definitions via CMake macro 2020-01-05 21:07:58 +01:00
ico_lzdoom.png - Added new great icons by Tormentor667. 2019-05-30 00:05:02 +02:00
logo.png - Added new great icons by Tormentor667. 2019-05-30 00:05:02 +02:00
README.md - Updated README.md. 2019-05-08 21:40:40 +02:00

Welcome to LZDoom!

Build Status Build Status

LZDoom is a fork of GZDoom 3.3 compiling with MinGW and running on older non SSE2 cpus while keeping the DDRAW and D3D backends for compatibility.

Copyright (c) 1998-2019 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the 3DGE team for allowing us to use her README.md as a template for this one.

Licensed under the GPL v3

https://www.gnu.org/licenses/quick-guide-gplv3.en.html

How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.

GZDoom repo: https://github.com/coelckers/gzdoom

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