gzdoom-gles/src/scripting
2016-11-18 12:23:58 +01:00
..
codegeneration - cleaned up FxCompareRel::Resolve. Also added unsigned integer support to it and FxMulDiv (these, aside from the float cast, are the only two operations where this is important.) 2016-11-18 12:23:58 +01:00
decorate - fixed: DECORATE tried to resolved null states again, causing a type conflict. 2016-11-15 15:34:25 +01:00
vm - fixed: OP_LO was missing a read barrier. 2016-11-17 20:41:59 +01:00
zscript added class pointer casts. Due to grammar problems the type has to be put into parentheses to get the class token out of the global parsing namespace: 2016-11-17 20:31:53 +01:00
thingdef.cpp - implemented usage restrictions for action functions. 2016-11-15 21:38:12 +01:00
thingdef.h - reverted most of the last commit after realizing that trying to manage constructing/destructing per variable is not going to work because it'd require some extensive exception management in the compiled VM code. 2016-11-17 13:10:19 +01:00
thingdef_data.cpp - script export of player_t. 2016-11-18 00:42:04 +01:00
thingdef_properties.cpp - added a 'DefaultStateUsage' property so that this setting can be properly set up for the classes that can inject states into other actors. 2016-11-14 18:31:12 +01:00